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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-05 01:24:14 +01:00
dxvk/src/d3d10
2019-01-02 19:13:42 +01:00
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d3d10_1.def [d3d10] Implement more d3d10.dll functions using D3DCompiler 2018-08-13 17:22:42 +02:00
d3d10_1.spec [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
d3d10_blend.cpp [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d10_blend.h [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d10_buffer.cpp [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_buffer.h [d3d10] Lock device on context operations 2018-10-12 18:31:55 +02:00
d3d10_depth_stencil.cpp [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d10_depth_stencil.h [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d10_device.cpp [d3d10] Check if d3d11 pointers are null 2019-01-02 19:13:42 +01:00
d3d10_device.h [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_include.h [d3d10] Lock device on context operations 2018-10-12 18:31:55 +02:00
d3d10_input_layout.cpp [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d10_input_layout.h [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d10_main.cpp [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_multithread.cpp [d3d10] Implement D3D10Multithread 2018-11-30 11:37:57 +01:00
d3d10_multithread.h [d3d10] Implement D3D10Multithread 2018-11-30 11:37:57 +01:00
d3d10_query.cpp [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_query.h [d3d10] Lock device on context operations 2018-10-12 18:31:55 +02:00
d3d10_rasterizer.cpp [d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
d3d10_rasterizer.h [d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
d3d10_reflection.cpp [d3d10] Implement D3D10ShaderReflection 2018-08-13 17:22:42 +02:00
d3d10_reflection.h [d3d10] Implement D3D10ShaderReflection 2018-08-13 17:22:42 +02:00
d3d10_sampler.cpp [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d10_sampler.h [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d10_shader.h [d3d10] Implement D3D10Shader 2018-08-13 17:22:42 +02:00
d3d10_texture.cpp [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_texture.h [d3d10] Lock device on context operations 2018-10-12 18:31:55 +02:00
d3d10_util.cpp [d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers 2018-08-13 17:22:42 +02:00
d3d10_util.h [d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers 2018-08-13 17:22:42 +02:00
d3d10_view_dsv.cpp [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d10_view_dsv.h [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d10_view_rtv.cpp [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d10_view_rtv.h [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d10_view_srv.cpp [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d10_view_srv.h [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d10.def [d3d10] Implement more d3d10.dll functions using D3DCompiler 2018-08-13 17:22:42 +02:00
d3d10.spec [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
d3d10core.def [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
d3d10core.spec [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
meson.build cross build cleanup (#746) 2018-11-04 16:18:32 +01:00