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d3d10_1.def
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[d3d10] Implement more d3d10.dll functions using D3DCompiler
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2018-08-13 17:22:42 +02:00 |
d3d10_1.spec
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[d3d10] Add build files and implement D3D10CreateDevice functions
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2018-08-13 17:22:00 +02:00 |
d3d10_blend.cpp
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[d3d10] Implement D3D10BlendState
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2018-08-13 17:22:41 +02:00 |
d3d10_blend.h
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[d3d10] Implement D3D10BlendState
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2018-08-13 17:22:41 +02:00 |
d3d10_buffer.cpp
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[d3d10] Use context lock instead of separate device lock
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2018-12-30 21:08:52 +01:00 |
d3d10_buffer.h
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[d3d10] Lock device on context operations
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2018-10-12 18:31:55 +02:00 |
d3d10_depth_stencil.cpp
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[d3d10] Implement D3D10DepthStencilState
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2018-08-13 17:22:41 +02:00 |
d3d10_depth_stencil.h
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[d3d10] Implement D3D10DepthStencilState
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2018-08-13 17:22:41 +02:00 |
d3d10_device.cpp
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[d3d10] Check if d3d11 pointers are null
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2019-01-02 19:13:42 +01:00 |
d3d10_device.h
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[d3d10] Use context lock instead of separate device lock
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2018-12-30 21:08:52 +01:00 |
d3d10_include.h
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[d3d10] Lock device on context operations
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2018-10-12 18:31:55 +02:00 |
d3d10_input_layout.cpp
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[d3d10] Implement D3D10InputLayout
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2018-08-13 17:22:41 +02:00 |
d3d10_input_layout.h
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[d3d10] Implement D3D10InputLayout
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2018-08-13 17:22:41 +02:00 |
d3d10_main.cpp
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[d3d10] Use context lock instead of separate device lock
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2018-12-30 21:08:52 +01:00 |
d3d10_multithread.cpp
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[d3d10] Implement D3D10Multithread
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2018-11-30 11:37:57 +01:00 |
d3d10_multithread.h
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[d3d10] Implement D3D10Multithread
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2018-11-30 11:37:57 +01:00 |
d3d10_query.cpp
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[d3d10] Use context lock instead of separate device lock
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2018-12-30 21:08:52 +01:00 |
d3d10_query.h
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[d3d10] Lock device on context operations
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2018-10-12 18:31:55 +02:00 |
d3d10_rasterizer.cpp
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[d3d10] Implement D3D10RasterizerState
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2018-08-13 17:22:42 +02:00 |
d3d10_rasterizer.h
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[d3d10] Implement D3D10RasterizerState
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2018-08-13 17:22:42 +02:00 |
d3d10_reflection.cpp
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[d3d10] Implement D3D10ShaderReflection
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2018-08-13 17:22:42 +02:00 |
d3d10_reflection.h
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[d3d10] Implement D3D10ShaderReflection
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2018-08-13 17:22:42 +02:00 |
d3d10_sampler.cpp
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[d3d10] Implement D3D10SamplerState
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2018-08-13 17:22:41 +02:00 |
d3d10_sampler.h
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[d3d10] Implement D3D10SamplerState
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2018-08-13 17:22:41 +02:00 |
d3d10_shader.h
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[d3d10] Implement D3D10Shader
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2018-08-13 17:22:42 +02:00 |
d3d10_texture.cpp
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[d3d10] Use context lock instead of separate device lock
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2018-12-30 21:08:52 +01:00 |
d3d10_texture.h
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[d3d10] Lock device on context operations
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2018-10-12 18:31:55 +02:00 |
d3d10_util.cpp
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[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers
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2018-08-13 17:22:42 +02:00 |
d3d10_util.h
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[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers
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2018-08-13 17:22:42 +02:00 |
d3d10_view_dsv.cpp
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[d3d10] Implement D3D10CreateDepthStencilView
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2018-08-13 17:22:42 +02:00 |
d3d10_view_dsv.h
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[d3d10] Implement D3D10CreateDepthStencilView
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2018-08-13 17:22:42 +02:00 |
d3d10_view_rtv.cpp
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[d3d10] Implement D3D10RenderTargetView
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2018-08-13 17:22:42 +02:00 |
d3d10_view_rtv.h
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[d3d10] Implement D3D10RenderTargetView
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2018-08-13 17:22:42 +02:00 |
d3d10_view_srv.cpp
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[d3d10] Implement D3D10ShaderResourceView
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2018-08-13 17:22:42 +02:00 |
d3d10_view_srv.h
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[d3d10] Implement D3D10ShaderResourceView
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2018-08-13 17:22:42 +02:00 |
d3d10.def
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[d3d10] Implement more d3d10.dll functions using D3DCompiler
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2018-08-13 17:22:42 +02:00 |
d3d10.spec
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[d3d10] Add build files and implement D3D10CreateDevice functions
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2018-08-13 17:22:00 +02:00 |
d3d10core.def
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[d3d10] Add build files and implement D3D10CreateDevice functions
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2018-08-13 17:22:00 +02:00 |
d3d10core.spec
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[d3d10] Add build files and implement D3D10CreateDevice functions
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2018-08-13 17:22:00 +02:00 |
meson.build
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cross build cleanup (#746)
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2018-11-04 16:18:32 +01:00 |