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mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-02 11:52:10 +01:00
Philip Rebohle 35a2a02714
[dxbc] Do not emit GS system values if rasterization is disabled
Fixes issue in Star Citizen, which declares a max output vertex count
of 128 in a geometry shader which emits eight components per vertex,
which becomes 12 components in DXVK due to the gl_Position builtin.
This should keep us below the magic limit of 1024 output components.
2019-04-15 09:00:46 +02:00
..
2017-10-17 13:02:57 +02:00
2018-07-30 20:29:05 +02:00