..
shaders
[d3d9] Implement A2W10V10U10 format via conversion
2020-03-08 23:32:33 +00:00
d3d9_adapter.cpp
[d3d9] Allow arbitrary backbuffer/adapter formats
2020-03-18 06:00:28 +00:00
d3d9_adapter.h
[d3d9] Enumerate adapters by display
2020-02-21 18:03:57 +00:00
d3d9_buffer.cpp
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_buffer.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_caps.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_common_buffer.cpp
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_common_buffer.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_common_texture.cpp
[d3d9] Use uniform texel buffers for conversion
2020-03-02 04:37:20 +00:00
d3d9_common_texture.h
[d3d9] Handle depth stencil hazards
2020-03-09 00:53:19 +00:00
d3d9_constant_layout.h
[d3d9] Use spec constants for bool constants
2020-01-27 14:21:21 +01:00
d3d9_constant_set.h
[d3d9] Store copy of shader metadata in constant set
2020-02-06 17:58:15 +01:00
d3d9_cursor.cpp
[d3d9] Avoid setting cursor position if we are already at that position
2020-02-20 01:44:50 +00:00
d3d9_cursor.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_device_child.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_device.cpp
[d3d9] Allow multisampled depth stencil resolves in StretchRect
2020-03-18 04:59:27 +00:00
d3d9_device.h
[d3d9] Optimize unnecessary loops in hazard tracking
2020-03-09 01:03:18 +00:00
d3d9_fixed_function.cpp
[d3d9] Don't perform clipping in FF if disabled
2020-02-14 19:19:22 +00:00
d3d9_fixed_function.h
[d3d9] Don't perform clipping in FF if disabled
2020-02-14 19:19:22 +00:00
d3d9_format_helpers.cpp
[d3d9] Implement A2W10V10U10 format via conversion
2020-03-08 23:32:33 +00:00
d3d9_format_helpers.h
[d3d9] Consolidate format helper code
2020-03-02 04:37:20 +00:00
d3d9_format.cpp
[d3d9] Implement A2W10V10U10 format via conversion
2020-03-08 23:32:33 +00:00
d3d9_format.h
[d3d9] Implement A2W10V10U10 format via conversion
2020-03-08 23:32:33 +00:00
d3d9_hud.cpp
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_hud.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_include.h
[util] Add generic recursive spinlock
2020-03-15 03:43:04 +01:00
d3d9_initializer.cpp
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_initializer.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_interface.cpp
[d3d9] Enumerate adapters by display
2020-02-21 18:03:57 +00:00
d3d9_interface.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_main.cpp
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_monitor.cpp
[d3d9] Allow arbitrary backbuffer/adapter formats
2020-03-18 06:00:28 +00:00
d3d9_monitor.h
[d3d9] Allow arbitrary backbuffer/adapter formats
2020-03-18 06:00:28 +00:00
d3d9_multithread.cpp
[util] Add generic recursive spinlock
2020-03-15 03:43:04 +01:00
d3d9_multithread.h
[util] Add generic recursive spinlock
2020-03-15 03:43:04 +01:00
d3d9_names.cpp
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_names.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_options.cpp
[d3d9] Add option to disable the explicit frontbuffer
2020-03-18 19:31:00 +00:00
d3d9_options.h
[d3d9] Add option to disable the explicit frontbuffer
2020-03-18 19:31:00 +00:00
d3d9_query.cpp
[d3d9] Delegate VCACHE check to QuerySupported
2020-02-28 00:59:44 +00:00
d3d9_query.h
[d3d9] Delegate VCACHE check to QuerySupported
2020-02-28 00:59:44 +00:00
d3d9_resource.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_sampler.cpp
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_sampler.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_shader_permutations.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_shader_validator.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_shader.cpp
[d3d9] Defer managed texture uploads until PrepareDraw and when needed
2020-02-14 00:51:58 +00:00
d3d9_shader.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_spec_constants.h
[d3d9] Use spec constants for bool constants
2020-01-27 14:21:21 +01:00
d3d9_state.cpp
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_state.h
[d3d9] Perform FF vertex clipping in world space
2020-02-14 19:09:02 +00:00
d3d9_stateblock.cpp
[d3d9] Fix multiplication order in D3D9StateBlock::MultiplyStateTransform
2020-02-10 06:22:58 +00:00
d3d9_stateblock.h
[d3d9] Check correct sampler bitfield when applying/capturing sampler state
2020-02-06 22:37:50 +00:00
d3d9_subresource.h
[d3d9] Don't check IsNull for depth stencil views
2020-03-09 01:13:54 +00:00
d3d9_surface.cpp
[d3d9] Don't pass format mapping to D3D9CommonTexture
2020-01-17 17:47:08 +01:00
d3d9_surface.h
[d3d9] Don't pass format mapping to D3D9CommonTexture
2020-01-17 17:47:08 +01:00
d3d9_swapchain.cpp
[d3d9] Add option to disable the explicit frontbuffer
2020-03-18 19:31:00 +00:00
d3d9_swapchain.h
[d3d9] Hook WM_NCCALCSIZE to get rid of fullscreen non-client areas.
2020-03-11 17:46:08 +00:00
d3d9_swvp_emu.cpp
[spirv] Allow specifying the SPIR-V version explicitly
2019-12-18 17:36:46 +01:00
d3d9_swvp_emu.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_texture.cpp
[d3d9] Don't pass format mapping to D3D9CommonTexture
2020-01-17 17:47:08 +01:00
d3d9_texture.h
[d3d9] Fix alignment of SubresourceData
2020-03-02 16:11:07 +00:00
d3d9_util.cpp
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_util.h
[d3d9] Add equality operator overloads for POINT
2020-02-20 01:39:13 +00:00
d3d9_vertex_declaration.cpp
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_vertex_declaration.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_volume.cpp
[d3d9] Don't pass format mapping to D3D9CommonTexture
2020-01-17 17:47:08 +01:00
d3d9_volume.h
[d3d9] Don't pass format mapping to D3D9CommonTexture
2020-01-17 17:47:08 +01:00
d3d9.def
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9.spec
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
meson.build
[d3d9] Implement A2W10V10U10 format via conversion
2020-03-08 23:32:33 +00:00
version.rc
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00