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61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#pragma once
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#include "d3d10_util.h"
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namespace dxvk {
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class D3D11Device;
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class D3D11ShaderResourceView;
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class D3D10ShaderResourceView : public ID3D10ShaderResourceView1 {
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public:
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D3D10ShaderResourceView(D3D11ShaderResourceView* pParent)
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: m_d3d11(pParent) { }
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject);
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ULONG STDMETHODCALLTYPE AddRef();
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ULONG STDMETHODCALLTYPE Release();
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void STDMETHODCALLTYPE GetDevice(
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ID3D10Device** ppDevice);
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HRESULT STDMETHODCALLTYPE GetPrivateData(
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REFGUID guid,
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UINT* pDataSize,
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void* pData);
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HRESULT STDMETHODCALLTYPE SetPrivateData(
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REFGUID guid,
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UINT DataSize,
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const void* pData);
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HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
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REFGUID guid,
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const IUnknown* pData);
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void STDMETHODCALLTYPE GetResource(
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ID3D10Resource** ppResource);
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void STDMETHODCALLTYPE GetDesc(
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D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc);
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void STDMETHODCALLTYPE GetDesc1(
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D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc);
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D3D11ShaderResourceView* GetD3D11Iface() {
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return m_d3d11;
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}
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private:
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D3D11ShaderResourceView* m_d3d11;
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};
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} |