.. |
d3d10_blend.cpp
|
[d3d10] Implement D3D10BlendState
|
2018-08-13 17:22:41 +02:00 |
d3d10_blend.h
|
[d3d10] Implement D3D10BlendState
|
2018-08-13 17:22:41 +02:00 |
d3d10_buffer.cpp
|
[d3d11] Move d3d11_context_common.* -> d3d11_context.*
|
2022-08-04 13:43:36 +02:00 |
d3d10_buffer.h
|
[d3d10] Remove unused copies of device ptr in D3D10 wrappers
|
2019-10-06 00:28:19 +02:00 |
d3d10_core.cpp
|
[d3d10] Separate d3d10core from d3d10
|
2020-03-18 22:01:11 +01:00 |
d3d10_depth_stencil.cpp
|
[d3d10] Implement D3D10DepthStencilState
|
2018-08-13 17:22:41 +02:00 |
d3d10_depth_stencil.h
|
[d3d10] Implement D3D10DepthStencilState
|
2018-08-13 17:22:41 +02:00 |
d3d10_device.cpp
|
[d3d10] Forward OpenSharedResource to D3D11 implementation
|
2022-03-04 19:13:30 +01:00 |
d3d10_device.h
|
[d3d10] Use context lock instead of separate device lock
|
2018-12-30 21:08:52 +01:00 |
d3d10_include.h
|
[util] Add generic recursive spinlock
|
2020-03-15 03:43:04 +01:00 |
d3d10_input_layout.cpp
|
[d3d10] Implement D3D10InputLayout
|
2018-08-13 17:22:41 +02:00 |
d3d10_input_layout.h
|
[d3d10] Implement D3D10InputLayout
|
2018-08-13 17:22:41 +02:00 |
d3d10_multithread.cpp
|
[d3d11] Introduce d3d11.enableContextLock option
|
2022-08-24 12:27:02 +02:00 |
d3d10_multithread.h
|
[d3d11] Introduce d3d11.enableContextLock option
|
2022-08-24 12:27:02 +02:00 |
d3d10_query.cpp
|
[d3d11] Move d3d11_context_common.* -> d3d11_context.*
|
2022-08-04 13:43:36 +02:00 |
d3d10_query.h
|
[d3d11] Remove old D3D11DeviceContext class
|
2022-08-04 13:43:36 +02:00 |
d3d10_rasterizer.cpp
|
[d3d10] Implement D3D10RasterizerState
|
2018-08-13 17:22:42 +02:00 |
d3d10_rasterizer.h
|
[d3d10] Implement D3D10RasterizerState
|
2018-08-13 17:22:42 +02:00 |
d3d10_sampler.cpp
|
[d3d10] Implement D3D10SamplerState
|
2018-08-13 17:22:41 +02:00 |
d3d10_sampler.h
|
[d3d10] Implement D3D10SamplerState
|
2018-08-13 17:22:41 +02:00 |
d3d10_shader.h
|
[d3d10] Implement D3D10Shader
|
2018-08-13 17:22:42 +02:00 |
d3d10_texture.cpp
|
[d3d11] Move d3d11_context_common.* -> d3d11_context.*
|
2022-08-04 13:43:36 +02:00 |
d3d10_texture.h
|
[d3d10] Remove unused copies of device ptr in D3D10 wrappers
|
2019-10-06 00:28:19 +02:00 |
d3d10_util.cpp
|
[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers
|
2018-08-13 17:22:42 +02:00 |
d3d10_util.h
|
[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers
|
2018-08-13 17:22:42 +02:00 |
d3d10_view_dsv.cpp
|
[d3d10] Implement D3D10CreateDepthStencilView
|
2018-08-13 17:22:42 +02:00 |
d3d10_view_dsv.h
|
[d3d10] Implement D3D10CreateDepthStencilView
|
2018-08-13 17:22:42 +02:00 |
d3d10_view_rtv.cpp
|
[d3d10] Implement D3D10RenderTargetView
|
2018-08-13 17:22:42 +02:00 |
d3d10_view_rtv.h
|
[d3d10] Implement D3D10RenderTargetView
|
2018-08-13 17:22:42 +02:00 |
d3d10_view_srv.cpp
|
[d3d10] Implement D3D10ShaderResourceView
|
2018-08-13 17:22:42 +02:00 |
d3d10_view_srv.h
|
[d3d10] Implement D3D10ShaderResourceView
|
2018-08-13 17:22:42 +02:00 |
d3d10core.def
|
[d3d10] Implement D3D10[Core]GetVersion and D3D10[Core]RegisterLayers
|
2020-03-18 20:49:17 +01:00 |
d3d10core.sym
|
[d3d10] Enable native builds
|
2022-10-15 18:17:29 +01:00 |
meson.build
|
[d3d10] Enable native builds
|
2022-10-15 18:17:29 +01:00 |
version10_core.rc
|
[build] Add version info to compiled DLLs
|
2019-04-05 21:09:57 +02:00 |