.. |
d3d11_blend.cpp
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[d3d11] Reduced log spamming, improved parameter naming consistency
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2018-01-16 20:10:49 +01:00 |
d3d11_blend.h
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[d3d11] Reduced log spamming, improved parameter naming consistency
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2018-01-16 20:10:49 +01:00 |
d3d11_buffer.cpp
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[d3d11] Use EmitCs for buffer mapping
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2018-01-20 22:28:15 +01:00 |
d3d11_buffer.h
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[d3d11] Use EmitCs for buffer mapping
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2018-01-20 22:28:15 +01:00 |
d3d11_class_linkage.cpp
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_class_linkage.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_cmdlist.cpp
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[d3d11] Use Map() for host-visible buffers in UpdateSubresource
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2018-01-23 12:16:28 +01:00 |
d3d11_cmdlist.h
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[d3d11] Use Map() for host-visible buffers in UpdateSubresource
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2018-01-23 12:16:28 +01:00 |
d3d11_context_def.cpp
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[d3d11] Implemented CS chunk submission for deferred contexts
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2018-01-23 12:03:26 +01:00 |
d3d11_context_def.h
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[d3d11] Implemented CS chunk submission for deferred contexts
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2018-01-23 12:03:26 +01:00 |
d3d11_context_imm.cpp
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[d3d11] Added missing CS thread sync for non-discard Map()
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2018-01-31 16:39:47 +01:00 |
d3d11_context_imm.h
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[d3d11] Implemented CS chunk submission for deferred contexts
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2018-01-23 12:03:26 +01:00 |
d3d11_context_state.h
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[d3d11] Implemented OMSetRenderTargetsAndUnorderedAccessViews
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2018-01-12 15:38:07 +01:00 |
d3d11_context.cpp
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[d3d11] Implemented CopySubresourceRegion for buffers
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2018-02-03 21:14:55 +01:00 |
d3d11_context.h
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[d3d11] Added support for tessellation patch primitives
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2018-01-29 11:31:00 +01:00 |
d3d11_depth_stencil.cpp
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[d3d11] Reduced log spamming, improved parameter naming consistency
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2018-01-16 20:10:49 +01:00 |
d3d11_depth_stencil.h
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[d3d11] Reduced log spamming, improved parameter naming consistency
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2018-01-16 20:10:49 +01:00 |
d3d11_device_child.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_device.cpp
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[dxvk] Initial work on instance data fetch rates
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2018-02-01 20:15:25 +01:00 |
d3d11_device.h
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[d3d119 Implemented DXVK_FEATURE_LEVEL to restrict D3D feature levels
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2018-01-30 12:19:53 +01:00 |
d3d11_enums.cpp
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_enums.h
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_include.h
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[d3d11] Implemented normalization for shader resource view parameters
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2018-01-17 15:19:55 +01:00 |
d3d11_input_layout.cpp
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_input_layout.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_interfaces.h
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[d3d11] Some cleanup work
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2017-12-04 13:39:37 +01:00 |
d3d11_main.cpp
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[d3d11] Updated D3D11CreateDevice
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2018-01-18 01:18:22 +01:00 |
d3d11_present.cpp
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[d3d11] Synchronize with CS thread before present
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2018-01-21 18:04:22 +01:00 |
d3d11_present.h
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[d3d11] Refactored texture creation
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2017-12-19 16:01:50 +01:00 |
d3d11_query.cpp
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[d3d11] mock D3D11_QUERY_EVENT
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2018-01-31 22:00:40 -08:00 |
d3d11_query.h
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[d3d11] Implemented GetData stub for queries
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2018-01-01 20:59:54 +01:00 |
d3d11_rasterizer.cpp
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[d3d11] Enable depth clamp
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2018-01-17 19:39:06 +01:00 |
d3d11_rasterizer.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_sampler.cpp
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_sampler.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_shader.cpp
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Check if shader in READ_PATH exists before using it
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2018-01-20 21:20:45 -05:00 |
d3d11_shader.h
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[d3d11] Made shader name public for debugging
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2018-01-12 00:43:19 +01:00 |
d3d11_state.cpp
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[d3d11] Implemented blend state creation
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2017-12-11 13:03:07 +01:00 |
d3d11_state.h
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[d3d11] Fixed yet another ref counting bug
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2017-12-11 17:01:38 +01:00 |
d3d11_texture.cpp
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[d3d11] Using proper layout for depth textures read by shaders
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2018-01-15 13:08:34 +01:00 |
d3d11_texture.h
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[d3d11] Re-implemented image mapping
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2018-01-05 03:01:19 +01:00 |
d3d11_uav.cpp
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[d3d11] Use DxvkPhysicalBufferSlice for resource copies and buffer views
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2018-01-18 18:33:13 +01:00 |
d3d11_uav.h
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[d3d11] Implemented D3D11 parts of append/consume buffers
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2018-01-11 12:23:55 +01:00 |
d3d11_util.cpp
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[d3d11] Reduced log spamming, improved parameter naming consistency
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2018-01-16 20:10:49 +01:00 |
d3d11_util.h
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[d3d11] Implemented border color support
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2017-12-21 16:54:20 +01:00 |
d3d11_view.h
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[d3d11] Implemented D3D11 parts of append/consume buffers
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2018-01-11 12:23:55 +01:00 |
meson.build
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[d3d11] Added stubs for deferred contexts and command lists
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2018-01-23 09:23:31 +01:00 |