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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#include "dxso_options.h"
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#include "../d3d9/d3d9_device.h"
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namespace dxvk {
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DxsoOptions::DxsoOptions() {}
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DxsoOptions::DxsoOptions(D3D9DeviceEx* pDevice, const D3D9Options& options) {
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const Rc<DxvkDevice> device = pDevice->GetDXVKDevice();
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const Rc<DxvkAdapter> adapter = device->adapter();
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const DxvkDeviceFeatures& devFeatures = device->features();
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const DxvkDeviceInfo& devInfo = adapter->devicePropertiesExt();
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// Apply shader-related options
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strictConstantCopies = options.strictConstantCopies;
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strictPow = options.strictPow;
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d3d9FloatEmulation = options.d3d9FloatEmulation;
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shaderModel = options.shaderModel;
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invariantPosition = options.invariantPosition;
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forceSamplerTypeSpecConstants = options.forceSamplerTypeSpecConstants;
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forceSampleRateShading = options.forceSampleRateShading;
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vertexFloatConstantBufferAsSSBO = pDevice->GetVertexConstantLayout().floatSize() > devInfo.core.properties.limits.maxUniformBufferRange;
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longMad = options.longMad;
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robustness2Supported = devFeatures.extRobustness2.robustBufferAccess2;
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}
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} |