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shaders
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[d3d9] Implement converter for W11V11U10
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2022-11-06 02:55:29 +00:00 |
d3d9_adapter.cpp
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[d3d9] Enforce various CheckDeviceMultiSampleType validations
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2024-10-08 00:25:55 +02:00 |
d3d9_adapter.h
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[d3d9] Return a pointer in GetUnsupportedFormatInfo
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2021-08-23 17:38:50 +01:00 |
d3d9_annotation.cpp
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[d3d9] Implement D3D9UserDefinedAnnotation
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2022-03-17 11:35:19 +01:00 |
d3d9_annotation.h
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[d3d9,dxvk,util] Actually use dxvk::mutex
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2023-03-01 13:03:43 +01:00 |
d3d9_bridge.cpp
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[d3d9] Add a device compatibility mode for d3d8
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2023-09-19 09:19:55 -07:00 |
d3d9_bridge.h
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[d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe
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2024-09-21 16:05:25 +02:00 |
d3d9_buffer.cpp
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[d3d9] Only log QueryInterface errors once
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2023-03-01 13:25:56 +01:00 |
d3d9_buffer.h
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[d3d9] Minor buffer code-style cleanups
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2021-08-08 02:14:11 +00:00 |
d3d9_caps.h
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[dxso+d3d9] Clean up texture slots
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2021-11-30 01:57:22 +00:00 |
d3d9_common_buffer.cpp
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[dxvk] Rename various storage-related functions
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2024-10-18 12:42:33 +02:00 |
d3d9_common_buffer.h
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[dxvk] Rename various storage-related functions
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2024-10-18 12:42:33 +02:00 |
d3d9_common_texture.cpp
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[d3d9] Remove format conversion context
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2024-10-24 12:30:54 +02:00 |
d3d9_common_texture.h
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[d3d9] Fix spelling nit
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2024-10-15 10:09:51 +02:00 |
d3d9_constant_buffer.cpp
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[dxvk] Rename various storage-related functions
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2024-10-18 12:42:33 +02:00 |
d3d9_constant_buffer.h
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[dxvk] Remove DxvkBufferAllocation
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2024-09-26 17:37:50 +02:00 |
d3d9_constant_layout.h
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[d3d9+dxso] Switch constant buffer order
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2021-10-15 10:54:18 +01:00 |
d3d9_constant_set.h
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[d3d9] Use generic constant buffers for SWVP
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2022-07-14 15:55:08 +02:00 |
d3d9_cursor.cpp
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[d3d9] Make proper use of X/YHotSpot for software cursors
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2024-10-11 12:40:37 +02:00 |
d3d9_cursor.h
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[d3d9] Make proper use of X/YHotSpot for software cursors
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2024-10-11 12:40:37 +02:00 |
d3d9_device_child.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_device.cpp
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[dxvk] Remove context type concept
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2024-10-24 12:30:54 +02:00 |
d3d9_device.h
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[dxvk] Use DxvkPagedResource for CPU synchronization
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2024-10-18 12:42:33 +02:00 |
d3d9_fixed_function.cpp
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[d3d9] FF: Fix return type for lighting op
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2024-07-16 16:08:33 +02:00 |
d3d9_fixed_function.h
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[d3d9] Add HUD item for FF shaders
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2024-09-17 18:30:27 +02:00 |
d3d9_format_helpers.cpp
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[d3d9] Remove format conversion context
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2024-10-24 12:30:54 +02:00 |
d3d9_format_helpers.h
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[d3d9] Remove format conversion context
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2024-10-24 12:30:54 +02:00 |
d3d9_format.cpp
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[d3d9] Check block alignment on texture creation with DXT formats
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2024-10-08 00:25:55 +02:00 |
d3d9_format.h
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[d3d9] Check block alignment on texture creation with DXT formats
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2024-10-08 00:25:55 +02:00 |
d3d9_hud.cpp
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[dxvk] Reimplement HUD rendering to use Vulkan directly
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2024-10-04 12:58:55 +02:00 |
d3d9_hud.h
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[dxvk] Reimplement HUD rendering to use Vulkan directly
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2024-10-04 12:58:55 +02:00 |
d3d9_include.h
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[build] Remove declspec UUID annotations
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2024-01-23 15:44:47 +01:00 |
d3d9_initializer.cpp
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[dxvk] Use DxvkPagedResource for CPU synchronization
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2024-10-18 12:42:33 +02:00 |
d3d9_initializer.h
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[d3d9] Remove initializer context
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2024-10-12 10:09:17 +02:00 |
d3d9_interface.cpp
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[d3d9] Validate D3DCREATE_PUREDEVICE usage
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2024-06-20 03:34:45 +00:00 |
d3d9_interface.h
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[d3d9] Add DxvkD3D8Bridge for d3d8 interop
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2023-06-24 17:58:49 +01:00 |
d3d9_interfaces.h
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[d3d9] Fix mismatched case in MultiSample and MultisampleQuality
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2024-10-15 10:09:51 +02:00 |
d3d9_interop.cpp
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[dxvk] Use DxvkPagedResource for CPU synchronization
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2024-10-18 12:42:33 +02:00 |
d3d9_interop.h
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[d3d9] Add ID3D9VkInteropDevice::CreateImage to create custom texture/surfaces
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2024-10-15 10:09:51 +02:00 |
d3d9_main.cpp
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[d3d9] Stub out D3D9On12 interfaces
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2023-05-24 14:36:45 +01:00 |
d3d9_mem.cpp
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[build] added <algorithm> header for failed subcommand fix - remove_if
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2024-08-31 13:23:26 +02:00 |
d3d9_mem.h
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[meta] Declare bool conversion operators as explicit
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2024-01-27 11:44:51 +01:00 |
d3d9_monitor.cpp
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[d3d9] remove support for the A1/X1R5G5B5 formats
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2023-03-14 13:17:13 +00:00 |
d3d9_monitor.h
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[d3d9] Add helpers for new WSI interface
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2022-08-20 20:27:07 +02:00 |
d3d9_multithread.cpp
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[util] Add generic recursive spinlock
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2020-03-15 03:43:04 +01:00 |
d3d9_multithread.h
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[util] Add generic recursive spinlock
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2020-03-15 03:43:04 +01:00 |
d3d9_names.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_names.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_on_12.cpp
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[d3d9] Wait for submission when calling ReturnUnderlyingResource
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2024-03-16 19:11:11 +00:00 |
d3d9_on_12.h
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[d3d9] Stub out D3D9On12 interfaces
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2023-05-24 14:36:45 +01:00 |
d3d9_options.cpp
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[d3d9] Enable longMad behaviour by default
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2024-08-14 22:15:50 +02:00 |
d3d9_options.h
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[d3d9] Enable longMad behaviour by default
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2024-08-14 22:15:50 +02:00 |
d3d9_query.cpp
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[d3d9] Tweak VCache query results
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2024-05-27 19:53:19 +02:00 |
d3d9_query.h
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[dxvk] Rename DxvkGpu{Event,Query} to Dxvk{Event,Query}
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2024-10-13 12:08:35 +02:00 |
d3d9_resource.h
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[d3d9] Implement PreLoad for buffers + textures
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2020-06-11 05:53:33 +01:00 |
d3d9_shader_validator.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_shader.cpp
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[d3d9] Avoid querying environment variables on shader creation
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2022-10-24 18:01:48 +02:00 |
d3d9_shader.h
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[d3d9] Only log QueryInterface errors once
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2023-03-01 13:25:56 +01:00 |
d3d9_spec_constants.h
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[d3d9+dxso] Consider DMAP sampler in bit masks
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2023-08-20 10:21:16 -07:00 |
d3d9_state.cpp
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[d3d9] Refactor state blocks to allocate dynamically.
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2023-03-07 23:24:01 +00:00 |
d3d9_state.h
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[d3d9] Move building sampler key to CS thread
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2024-09-28 20:21:06 +02:00 |
d3d9_stateblock.cpp
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[d3d9] Ignore the vertex stream offset in StateBlock::Capture
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2024-07-05 00:44:28 -07:00 |
d3d9_stateblock.h
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[d3d9] Ignore the vertex stream offset in StateBlock::Capture
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2024-07-05 00:44:28 -07:00 |
d3d9_subresource.h
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[d3d9] Use VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_EXT for hazards if available
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2022-08-06 01:33:30 +01:00 |
d3d9_surface.cpp
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[d3d9] Add alternate constructor for D3D9Surface
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2024-10-15 10:09:51 +02:00 |
d3d9_surface.h
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[d3d9] Add alternate constructor for D3D9Surface
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2024-10-15 10:09:51 +02:00 |
d3d9_swapchain.cpp
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[d3d9] Make proper use of X/YHotSpot for software cursors
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2024-10-11 12:40:37 +02:00 |
d3d9_swapchain.h
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[d3d9] Make proper use of X/YHotSpot for software cursors
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2024-10-11 12:40:37 +02:00 |
d3d9_swvp_emu.cpp
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[d3d9] Don't emit 1-sized vector type in SWVP Emu
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2024-09-20 12:57:11 +02:00 |
d3d9_swvp_emu.h
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[d3d9] Add HUD item for FF shaders
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2024-09-17 18:30:27 +02:00 |
d3d9_texture.cpp
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[d3d9] Add alternate constructor for D3D9Texture2D
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2024-10-15 10:09:51 +02:00 |
d3d9_texture.h
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[d3d9] Add alternate constructor for D3D9Texture2D
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2024-10-15 10:09:51 +02:00 |
d3d9_util.cpp
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[d3d9] Optimize sampler state decoding
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2024-09-28 20:21:06 +02:00 |
d3d9_util.h
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[d3d9] Fix fixed function texture mask
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2024-10-09 21:28:59 +00:00 |
d3d9_vertex_declaration.cpp
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[d3d9] Optimize late buffer uploads
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2024-09-22 22:53:55 +02:00 |
d3d9_vertex_declaration.h
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[d3d9] Optimize late buffer uploads
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2024-09-22 22:53:55 +02:00 |
d3d9_volume.cpp
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[d3d9] Only log QueryInterface errors once
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2023-03-01 13:25:56 +01:00 |
d3d9_volume.h
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[d3d9] Don't pass format mapping to D3D9CommonTexture
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2020-01-17 17:47:08 +01:00 |
d3d9_window.cpp
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[d3d9] Implement rudimentary device loss
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2023-05-03 13:04:00 +01:00 |
d3d9_window.h
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[d3d9] Move window proc handling code to own file
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2022-08-14 17:18:10 +00:00 |
d3d9.def
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[d3d9] Stub out D3D9On12 interfaces
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2023-05-24 14:36:45 +01:00 |
d3d9.sym
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[d3d9] Stub out D3D9On12 interfaces
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2023-05-24 14:36:45 +01:00 |
meson.build
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[d3d9] Remove internal sampler pool
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2024-09-28 20:21:06 +02:00 |
version.rc
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |