.. |
shaders
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[d3d9] Implement A2W10V10U10 format via conversion
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2020-03-08 23:32:33 +00:00 |
d3d9_adapter.cpp
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[d3d9] Allow arbitrary backbuffer/adapter formats
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2020-03-18 06:00:28 +00:00 |
d3d9_adapter.h
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[d3d9] Enumerate adapters by display
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2020-02-21 18:03:57 +00:00 |
d3d9_buffer.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_buffer.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_caps.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_common_buffer.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_common_buffer.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_common_texture.cpp
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[d3d9] Use uniform texel buffers for conversion
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2020-03-02 04:37:20 +00:00 |
d3d9_common_texture.h
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[d3d9] Fix depth hazard case for write + read
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2020-03-20 14:23:29 +01:00 |
d3d9_constant_layout.h
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[d3d9] Use spec constants for bool constants
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2020-01-27 14:21:21 +01:00 |
d3d9_constant_set.h
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[d3d9] Store copy of shader metadata in constant set
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2020-02-06 17:58:15 +01:00 |
d3d9_cursor.cpp
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[d3d9] Avoid setting cursor position if we are already at that position
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2020-02-20 01:44:50 +00:00 |
d3d9_cursor.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_device_child.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_device.cpp
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[d3d9] Make COPM render state unlikely
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2020-04-05 06:27:14 +01:00 |
d3d9_device.h
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[d3d9] Optimize unnecessary loops in hazard tracking
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2020-03-09 01:03:18 +00:00 |
d3d9_fixed_function.cpp
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[d3d9] Don't perform clipping in FF if disabled
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2020-02-14 19:19:22 +00:00 |
d3d9_fixed_function.h
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[d3d9] Don't perform clipping in FF if disabled
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2020-02-14 19:19:22 +00:00 |
d3d9_format_helpers.cpp
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[d3d9] Implement A2W10V10U10 format via conversion
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2020-03-08 23:32:33 +00:00 |
d3d9_format_helpers.h
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[d3d9] Consolidate format helper code
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2020-03-02 04:37:20 +00:00 |
d3d9_format.cpp
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[d3d9] Implement A2W10V10U10 format via conversion
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2020-03-08 23:32:33 +00:00 |
d3d9_format.h
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[d3d9] Implement A2W10V10U10 format via conversion
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2020-03-08 23:32:33 +00:00 |
d3d9_hud.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_hud.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_include.h
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[d3d9] Don't declspec dllexport on MinGW builds
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2020-04-02 02:00:42 +01:00 |
d3d9_initializer.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_initializer.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_interface.cpp
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[d3d9] Enumerate adapters by display
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2020-02-21 18:03:57 +00:00 |
d3d9_interface.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_main.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_monitor.cpp
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[d3d9] Allow arbitrary backbuffer/adapter formats
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2020-03-18 06:00:28 +00:00 |
d3d9_monitor.h
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[d3d9] Allow arbitrary backbuffer/adapter formats
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2020-03-18 06:00:28 +00:00 |
d3d9_multithread.cpp
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[util] Add generic recursive spinlock
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2020-03-15 03:43:04 +01:00 |
d3d9_multithread.h
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[util] Add generic recursive spinlock
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2020-03-15 03:43:04 +01:00 |
d3d9_names.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_names.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_options.cpp
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[d3d9] Add option to disable the explicit frontbuffer
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2020-03-18 19:31:00 +00:00 |
d3d9_options.h
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[d3d9] Add option to disable the explicit frontbuffer
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2020-03-18 19:31:00 +00:00 |
d3d9_query.cpp
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[d3d9] Delegate VCACHE check to QuerySupported
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2020-02-28 00:59:44 +00:00 |
d3d9_query.h
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[d3d9] Delegate VCACHE check to QuerySupported
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2020-02-28 00:59:44 +00:00 |
d3d9_resource.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_sampler.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_sampler.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_shader_permutations.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_shader_validator.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_shader.cpp
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[d3d9] Defer managed texture uploads until PrepareDraw and when needed
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2020-02-14 00:51:58 +00:00 |
d3d9_shader.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_spec_constants.h
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[d3d9] Use spec constants for bool constants
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2020-01-27 14:21:21 +01:00 |
d3d9_state.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_state.h
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[d3d9] Perform FF vertex clipping in world space
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2020-02-14 19:09:02 +00:00 |
d3d9_stateblock.cpp
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[d3d9] Fix multiplication order in D3D9StateBlock::MultiplyStateTransform
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2020-02-10 06:22:58 +00:00 |
d3d9_stateblock.h
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[d3d9] Check correct sampler bitfield when applying/capturing sampler state
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2020-02-06 22:37:50 +00:00 |
d3d9_subresource.h
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[d3d9] Fix depth hazard case for write + read
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2020-03-20 14:23:29 +01:00 |
d3d9_surface.cpp
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[d3d9] Don't pass format mapping to D3D9CommonTexture
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2020-01-17 17:47:08 +01:00 |
d3d9_surface.h
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[d3d9] Don't pass format mapping to D3D9CommonTexture
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2020-01-17 17:47:08 +01:00 |
d3d9_swapchain.cpp
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[d3d9] Filter out window messages we cause
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2020-04-06 19:38:26 +01:00 |
d3d9_swapchain.h
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[d3d9] Hook WM_NCCALCSIZE to get rid of fullscreen non-client areas.
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2020-03-11 17:46:08 +00:00 |
d3d9_swvp_emu.cpp
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[spirv] Allow specifying the SPIR-V version explicitly
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2019-12-18 17:36:46 +01:00 |
d3d9_swvp_emu.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_texture.cpp
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[d3d9] Don't pass format mapping to D3D9CommonTexture
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2020-01-17 17:47:08 +01:00 |
d3d9_texture.h
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[d3d9] Fix alignment of SubresourceData
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2020-03-02 16:11:07 +00:00 |
d3d9_util.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_util.h
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[d3d9] Add equality operator overloads for POINT
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2020-02-20 01:39:13 +00:00 |
d3d9_vertex_declaration.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_vertex_declaration.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_volume.cpp
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[d3d9] Don't pass format mapping to D3D9CommonTexture
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2020-01-17 17:47:08 +01:00 |
d3d9_volume.h
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[d3d9] Don't pass format mapping to D3D9CommonTexture
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2020-01-17 17:47:08 +01:00 |
d3d9.def
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9.spec
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
meson.build
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[d3d9] Implement A2W10V10U10 format via conversion
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2020-03-08 23:32:33 +00:00 |
version.rc
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |