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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 09:23:53 +01:00
dxvk/src/d3d11
2021-02-21 02:19:23 +01:00
..
d3d11_annotation.cpp [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_annotation.h [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_blend.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_blend.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_buffer.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_buffer.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_class_linkage.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_class_linkage.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_cmd.h [d3d11] Support different strides for merged indirect draws 2020-11-21 05:39:05 +01:00
d3d11_cmdlist.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_cmdlist.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_context_def.cpp [d3d11] Ignore buffer usage for the single use mapping hack 2020-04-18 17:15:48 +02:00
d3d11_context_def.h [d3d11] Track used queries in deferred contexts and command lists 2019-11-02 13:48:03 +01:00
d3d11_context_ext.cpp [d3d11] Implement depth bounds extension 2019-05-06 00:08:58 +02:00
d3d11_context_ext.h [d3d11] Add stub implementation of D3D11DeviceContextExt 2019-05-06 00:08:58 +02:00
d3d11_context_imm.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_context_imm.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_context_state.h [d3d11] Optimize index buffer binding with offset 2021-01-24 15:18:38 +01:00
d3d11_context.cpp [d3d11] Optimize index buffer binding with offset 2021-01-24 15:18:38 +01:00
d3d11_context.h [d3d11] Optimize index buffer binding with offset 2021-01-24 15:18:38 +01:00
d3d11_depth_stencil.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_depth_stencil.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_device_child.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_device.cpp [dxvk] Validate vertex attribute alignment 2021-02-08 14:55:18 +01:00
d3d11_device.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_gdi.cpp [d3d11] 'a' is not a very good name for a variable 2019-11-04 13:46:18 +01:00
d3d11_gdi.h [d3d11] Implement GDI surface 2019-09-20 01:44:18 +02:00
d3d11_include.h fix d3d11 header for MinGW 9 (#1883) 2021-01-04 00:52:43 +01:00
d3d11_initializer.cpp [d3d11] Increment transfer command counter when initializing UAV counter 2020-01-03 13:44:23 +01:00
d3d11_initializer.h Revert "[d3d11] Move D3D11Shader implementation to its own file" 2020-07-18 00:10:31 +02:00
d3d11_input_layout.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_input_layout.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_interfaces.h [build] Use __CRT_UUID_DECL for uuid definitions 2020-02-18 20:25:05 +01:00
d3d11_interop.cpp [d3d11] Add internal DXGI usage flags to textures 2021-02-12 03:12:48 +01:00
d3d11_interop.h [d3d11] Extend interop interfaces for OpenXR support 2021-01-07 23:54:02 +01:00
d3d11_main.cpp [d3d11] Don't query DXVK instance from adapter 2019-11-08 11:25:58 +01:00
d3d11_options.cpp [d3d11] Introduce option to disable float controls 2021-01-28 20:32:38 +01:00
d3d11_options.h [d3d11] Introduce option to disable float controls 2021-01-28 20:32:38 +01:00
d3d11_query.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_query.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_rasterizer.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_rasterizer.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_resource.cpp [d3d11] Add internal DXGI usage flags to textures 2021-02-12 03:12:48 +01:00
d3d11_resource.h [d3d11] Add internal DXGI usage flags to textures 2021-02-12 03:12:48 +01:00
d3d11_sampler.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_sampler.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_shader.cpp [d3d11] Disallow mismatching shader bytecode and type 2021-01-08 11:59:16 +01:00
d3d11_shader.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_state_object.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_state_object.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_state.cpp [d3d11] Implement ID3D11RasterizerState2 2019-09-16 13:41:31 +02:00
d3d11_state.h [d3d11] Fix reference counting for state objects 2019-10-14 01:27:59 +02:00
d3d11_swapchain.cpp [d3d11] Manually discard swap chain image view on present 2021-02-21 02:19:23 +01:00
d3d11_swapchain.h [d3d11] Re-introduce client API HUD item 2020-01-28 16:32:58 +00:00
d3d11_texture.cpp [d3d11] Mark images as shared if necessary 2021-02-14 04:00:02 +01:00
d3d11_texture.h [d3d11] Add internal DXGI usage flags to textures 2021-02-12 03:12:48 +01:00
d3d11_util.cpp [d3d11] Fix buffer view compatibility check 2020-03-08 01:28:51 +01:00
d3d11_util.h [d3d11] Fix buffer view compatibility check 2020-03-08 01:28:51 +01:00
d3d11_view_dsv.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_view_dsv.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_view_rtv.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_view_rtv.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_view_srv.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_view_srv.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_view_uav.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_view_uav.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_view.h [d3d11] Check for shader resource view hazards 2019-08-26 23:43:47 +02:00
d3d11.def [d3d11] Define ordinals for exports (#1812) 2020-11-11 16:54:36 +01:00
meson.build [d3d11] Remove D3D11 counter buffer class 2019-10-26 17:44:29 +02:00
version.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00