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Update README.md

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Yours3lf 2020-02-24 21:54:59 +00:00 committed by GitHub
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@ -82,9 +82,9 @@ CPU performance (eg. number of draw calls) should be enough on the quad-core PIs
- 3D textures
- sparse textures
- compute shaders (though could be supported to some extent if the kernel side would support it)
- some texture formats
- some render target texture formats
- occlusion queries (https://github.com/anholt/mesa/wiki/VC4-OpenGL-support)
- pipeline statistics
- timestamp queries (maybe with kernel support?)
- indirect draws
- spirv shaders
- events
@ -93,7 +93,6 @@ CPU performance (eg. number of draw calls) should be enough on the quad-core PIs
- geometry shaders
- 32 bit indices
- instancing
- some vertex buffer formats
- pipeline caches (doesn't make sense with assembly shaders)
- multiple color attachments
- HDR render targets and textures (lack of kernel support for 64bpp render target)