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Update README.md
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@ -82,9 +82,9 @@ CPU performance (eg. number of draw calls) should be enough on the quad-core PIs
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- 3D textures
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- sparse textures
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- compute shaders (though could be supported to some extent if the kernel side would support it)
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- some texture formats
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- some render target texture formats
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- occlusion queries (https://github.com/anholt/mesa/wiki/VC4-OpenGL-support)
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- pipeline statistics
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- timestamp queries (maybe with kernel support?)
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- indirect draws
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- spirv shaders
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- events
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@ -93,7 +93,6 @@ CPU performance (eg. number of draw calls) should be enough on the quad-core PIs
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- geometry shaders
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- 32 bit indices
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- instancing
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- some vertex buffer formats
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- pipeline caches (doesn't make sense with assembly shaders)
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- multiple color attachments
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- HDR render targets and textures (lack of kernel support for 64bpp render target)
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