Unknown
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963cdf3c9e
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Fixed read/write surface handling
now load/store ops are supported
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2020-02-18 21:59:15 +00:00 |
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Unknown
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20dae3b400
|
trying to get msaa working
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2020-02-16 18:14:45 +00:00 |
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Unknown
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643a8c6775
|
loader work pt2
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2019-09-30 01:13:55 +01:00 |
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Unknown
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16d5fc7502
|
trying to make the loader stuff work
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2019-09-29 23:52:21 +01:00 |
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Unknown
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67c25b0b41
|
indexed draw example works
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2019-09-23 20:27:07 +01:00 |
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Unknown
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37ec0a6e06
|
added index buffering
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2019-09-23 19:40:36 +01:00 |
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Unknown
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52a04ab6a1
|
stencil example now works
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2019-09-23 17:51:31 +01:00 |
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Unknown
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554df2d709
|
fixed varying test case
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2019-09-22 16:40:06 +01:00 |
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Unknown
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3da3187629
|
added varying counting to frag shaders, fixed some stuff, needs work
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2019-09-20 23:05:19 +01:00 |
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Unknown
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375b5324d7
|
tried to get multiple vertex attributes and varyings working..
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2019-09-20 16:42:07 +01:00 |
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Unknown
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a89a23504c
|
fixed viewport state
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2019-09-20 10:30:03 +01:00 |
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Unknown
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7254e90101
|
updated todos
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2019-09-07 23:30:52 +01:00 |
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Unknown
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d0ce9e79a5
|
now the multipass texturing example works!
|
2019-09-02 22:37:42 +01:00 |
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Unknown
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1e5a5c965a
|
started to rework control list submission so that multiple drawcalls wok
|
2019-09-01 19:14:47 +01:00 |
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Unknown
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1b7fddc5a0
|
updated with some comments
need to figure out how to structure stuff for multiple draw calls
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2019-08-30 21:48:42 +01:00 |
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Unknown
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df8e7d089b
|
added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
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2019-08-26 18:25:58 +01:00 |
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Unknown
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1598083a37
|
update
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2019-08-25 21:59:18 +01:00 |
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Unknown
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aee2971014
|
texturing works now for LT format
|
2019-08-21 22:07:56 +01:00 |
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Unknown
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8285408d9d
|
started to add functionality to make texture mapping work
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2019-08-18 17:36:57 +01:00 |
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Unknown
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ff23f1c909
|
Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
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2019-07-27 21:57:13 +01:00 |
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Unknown
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7f4551f320
|
backup
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2019-07-08 21:10:22 +01:00 |
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Unknown
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78085a4e26
|
moved stuff around
|
2019-04-22 14:58:27 +01:00 |
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Unknown
|
ef5227a2be
|
using assembly as a fragment shader works
|
2019-04-21 13:41:25 +01:00 |
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Unknown
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b2af56c5c6
|
now images always use bound mem (eg. swapchain)
|
2018-10-20 15:46:12 +01:00 |
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Unknown
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ccea0d7e3a
|
added some sync func implementations
|
2018-10-17 20:56:13 +01:00 |
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Unknown
|
d3b67becfc
|
moved functions into separate files
|
2018-10-15 22:37:09 +01:00 |
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