Unknown
1598083a37
update
2019-08-25 21:59:18 +01:00
Unknown
2be28d722f
added vulkan code to create and bind a texture
...
still need to implement driver backend
2019-08-19 22:12:51 +01:00
Unknown
8285408d9d
started to add functionality to make texture mapping work
2019-08-18 17:36:57 +01:00
Unknown
ff23f1c909
Push constants are implemented
...
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
Unknown
7f4551f320
backup
2019-07-08 21:10:22 +01:00
Unknown
6f9e3d40db
now assembly can be loaded in text form
2019-05-06 16:58:34 +01:00
Unknown
ca72368a58
modified descriptor set implementation to use map
2019-05-02 22:00:23 +01:00
Unknown
9596275498
added some of the descriptor set functionality
...
data layout needs to be rethought to make sure it's optimal
2019-04-30 22:00:39 +01:00
Unknown
1696c03670
even more CTS fixes
...
changed back to one FD per process as apparently they are shared.
I just need to make sure that I close the FD when the last instance is destroyed.
the kernel side driver should be able to handle this properly
2018-11-18 14:21:33 +00:00
Unknown
ce9668b992
allocators are now supported, more CTS fixes.
2018-11-17 15:53:13 +00:00
Unknown
fb2af568b2
more CTS fixes, can have multiple instances now
2018-11-16 19:39:33 +00:00
Unknown
408d0a2b2a
added some state change funcs
2018-10-21 13:33:02 +01:00
Unknown
b2af56c5c6
now images always use bound mem (eg. swapchain)
2018-10-20 15:46:12 +01:00
Unknown
3639703ab9
added some resource stuff
2018-10-18 21:17:02 +01:00
Unknown
ccea0d7e3a
added some sync func implementations
2018-10-17 20:56:13 +01:00
Unknown
6ac318e0d0
backup
2018-10-16 19:34:17 +01:00
Unknown
d3b67becfc
moved functions into separate files
2018-10-15 22:37:09 +01:00
Unknown
61cbd86710
added destructors
2018-10-15 19:15:34 +01:00
Unknown
81ac862990
shader record and attribute record now handled
2018-09-27 22:17:31 +01:00
Unknown
8bdf16246f
added more of the draw call functionality
2018-09-26 21:59:00 +01:00
Unknown
f00e4b6a0e
added remaining functionality towards the first draw call
...
todo draw command
2018-09-25 21:32:52 +01:00
Unknown
19cecd25b8
added shader module and pipeline handling
2018-09-23 20:55:30 +01:00
Unknown
68a41c6a40
implemented more of the vk driver for the triangle example
2018-09-18 21:22:43 +01:00
Unknown
c7988b5c09
added some of the implementation for the triangle example
2018-09-09 15:45:07 +01:00
Unknown
2dee7f9439
split driver.c into multiple files
2018-08-26 14:11:43 +01:00