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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-05 17:24:14 +01:00
Commit Graph

40 Commits

Author SHA1 Message Date
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43c167e3b8 backup 2020-04-17 13:04:28 +01:00
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0a1a2a2ef1 added support for rendering to LT format tex, fixed lots 2020-03-11 20:42:46 +00:00
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5e72111ba8 bunch of fixes trying to get mipmap generation working 2020-03-10 20:20:35 +00:00
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e90f05657c backup 2020-03-08 23:07:13 +00:00
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cd90786187 backup 2020-03-08 22:06:12 +00:00
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1092d59612 rewrote CPA, added test for it 2020-03-07 11:13:08 +00:00
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9348346ef8 made some progress with mipmapping 2020-03-01 19:11:31 +00:00
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a918e4216f fixed consecutive pool allocator infinite loop 2020-03-01 15:26:12 +00:00
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020ab465dc fixed clear values
now they are tied to markers
2020-02-25 21:18:14 +00:00
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939b791183 performance queries now seem to work 2020-02-24 21:45:47 +00:00
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963cdf3c9e Fixed read/write surface handling
now load/store ops are supported
2020-02-18 21:59:15 +00:00
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c9e4a3fbdf trying to handle read/write surfaces properly 2020-02-17 21:01:56 +00:00
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7fabec0b32 MSAA is now working, but need to make it robust 2020-02-16 23:13:46 +00:00
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20dae3b400 trying to get msaa working 2020-02-16 18:14:45 +00:00
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643a8c6775 loader work pt2 2019-09-30 01:13:55 +01:00
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16d5fc7502 trying to make the loader stuff work 2019-09-29 23:52:21 +01:00
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37ec0a6e06 added index buffering 2019-09-23 19:40:36 +01:00
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b690aa7034 depth testing example now works 2019-09-23 15:51:56 +01:00
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f43bb4d6a6 backup 2019-09-22 18:59:17 +01:00
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1f7c80aa42 added shader rec printf 2019-09-22 16:39:51 +01:00
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08f6b72ef8 cleaning up TODOs, error messages 2019-09-07 17:41:46 +01:00
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d0ce9e79a5 now the multipass texturing example works! 2019-09-02 22:37:42 +01:00
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1e5a5c965a started to rework control list submission so that multiple drawcalls wok 2019-09-01 19:14:47 +01:00
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df8e7d089b added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
2019-08-26 18:25:58 +01:00
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2be28d722f added vulkan code to create and bind a texture
still need to implement driver backend
2019-08-19 22:12:51 +01:00
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78085a4e26 moved stuff around 2019-04-22 14:58:27 +01:00
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ef5227a2be using assembly as a fragment shader works 2019-04-21 13:41:25 +01:00
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8ecc45b3cb more CTS fixes 2019-02-09 23:53:32 +00:00
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689eb72cff loads of CTS fixeeees 2019-02-09 16:18:15 +00:00
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60d31572e4 fixed infinite loop 2019-02-08 22:06:17 +00:00
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53da52251d copy-paste fix 2019-02-07 00:22:30 +00:00
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1696c03670 even more CTS fixes
changed back to one FD per process as apparently they are shared.
I just need to make sure that I close the FD when the last instance is destroyed.
the kernel side driver should be able to handle this properly
2018-11-18 14:21:33 +00:00
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ce9668b992 allocators are now supported, more CTS fixes. 2018-11-17 15:53:13 +00:00
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fb2af568b2 more CTS fixes, can have multiple instances now 2018-11-16 19:39:33 +00:00
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6f0d74e765 Vulkan CTS now runs, some fixes included 2018-11-14 19:25:22 +00:00
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408d0a2b2a added some state change funcs 2018-10-21 13:33:02 +01:00
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ccea0d7e3a added some sync func implementations 2018-10-17 20:56:13 +01:00
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6ac318e0d0 backup 2018-10-16 19:34:17 +01:00
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d3b67becfc moved functions into separate files 2018-10-15 22:37:09 +01:00
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2dee7f9439 split driver.c into multiple files 2018-08-26 14:11:43 +01:00