Unknown
43c167e3b8
backup
2020-04-17 13:04:28 +01:00
Unknown
0a1a2a2ef1
added support for rendering to LT format tex, fixed lots
2020-03-11 20:42:46 +00:00
Unknown
5e72111ba8
bunch of fixes trying to get mipmap generation working
2020-03-10 20:20:35 +00:00
Unknown
e90f05657c
backup
2020-03-08 23:07:13 +00:00
Unknown
cd90786187
backup
2020-03-08 22:06:12 +00:00
Unknown
1092d59612
rewrote CPA, added test for it
2020-03-07 11:13:08 +00:00
Unknown
9348346ef8
made some progress with mipmapping
2020-03-01 19:11:31 +00:00
Unknown
a918e4216f
fixed consecutive pool allocator infinite loop
2020-03-01 15:26:12 +00:00
Unknown
020ab465dc
fixed clear values
...
now they are tied to markers
2020-02-25 21:18:14 +00:00
Unknown
939b791183
performance queries now seem to work
2020-02-24 21:45:47 +00:00
Unknown
963cdf3c9e
Fixed read/write surface handling
...
now load/store ops are supported
2020-02-18 21:59:15 +00:00
Unknown
c9e4a3fbdf
trying to handle read/write surfaces properly
2020-02-17 21:01:56 +00:00
Unknown
7fabec0b32
MSAA is now working, but need to make it robust
2020-02-16 23:13:46 +00:00
Unknown
20dae3b400
trying to get msaa working
2020-02-16 18:14:45 +00:00
Unknown
643a8c6775
loader work pt2
2019-09-30 01:13:55 +01:00
Unknown
16d5fc7502
trying to make the loader stuff work
2019-09-29 23:52:21 +01:00
Unknown
37ec0a6e06
added index buffering
2019-09-23 19:40:36 +01:00
Unknown
b690aa7034
depth testing example now works
2019-09-23 15:51:56 +01:00
Unknown
f43bb4d6a6
backup
2019-09-22 18:59:17 +01:00
Unknown
1f7c80aa42
added shader rec printf
2019-09-22 16:39:51 +01:00
Unknown
08f6b72ef8
cleaning up TODOs, error messages
2019-09-07 17:41:46 +01:00
Unknown
d0ce9e79a5
now the multipass texturing example works!
2019-09-02 22:37:42 +01:00
Unknown
1e5a5c965a
started to rework control list submission so that multiple drawcalls wok
2019-09-01 19:14:47 +01:00
Unknown
df8e7d089b
added texturing test to try and get T format blit working
...
seems like the general read assembly is accepted but I'm getting black on screen
2019-08-26 18:25:58 +01:00
Unknown
2be28d722f
added vulkan code to create and bind a texture
...
still need to implement driver backend
2019-08-19 22:12:51 +01:00
Unknown
78085a4e26
moved stuff around
2019-04-22 14:58:27 +01:00
Unknown
ef5227a2be
using assembly as a fragment shader works
2019-04-21 13:41:25 +01:00
Unknown
8ecc45b3cb
more CTS fixes
2019-02-09 23:53:32 +00:00
Unknown
689eb72cff
loads of CTS fixeeees
2019-02-09 16:18:15 +00:00
Unknown
60d31572e4
fixed infinite loop
2019-02-08 22:06:17 +00:00
Unknown
53da52251d
copy-paste fix
2019-02-07 00:22:30 +00:00
Unknown
1696c03670
even more CTS fixes
...
changed back to one FD per process as apparently they are shared.
I just need to make sure that I close the FD when the last instance is destroyed.
the kernel side driver should be able to handle this properly
2018-11-18 14:21:33 +00:00
Unknown
ce9668b992
allocators are now supported, more CTS fixes.
2018-11-17 15:53:13 +00:00
Unknown
fb2af568b2
more CTS fixes, can have multiple instances now
2018-11-16 19:39:33 +00:00
Unknown
6f0d74e765
Vulkan CTS now runs, some fixes included
2018-11-14 19:25:22 +00:00
Unknown
408d0a2b2a
added some state change funcs
2018-10-21 13:33:02 +01:00
Unknown
ccea0d7e3a
added some sync func implementations
2018-10-17 20:56:13 +01:00
Unknown
6ac318e0d0
backup
2018-10-16 19:34:17 +01:00
Unknown
d3b67becfc
moved functions into separate files
2018-10-15 22:37:09 +01:00
Unknown
2dee7f9439
split driver.c into multiple files
2018-08-26 14:11:43 +01:00