Unknown
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7254e90101
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updated todos
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2019-09-07 23:30:52 +01:00 |
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Unknown
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d0ce9e79a5
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now the multipass texturing example works!
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2019-09-02 22:37:42 +01:00 |
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Unknown
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1e5a5c965a
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started to rework control list submission so that multiple drawcalls wok
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2019-09-01 19:14:47 +01:00 |
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Unknown
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1b7fddc5a0
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updated with some comments
need to figure out how to structure stuff for multiple draw calls
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2019-08-30 21:48:42 +01:00 |
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Unknown
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df8e7d089b
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added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
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2019-08-26 18:25:58 +01:00 |
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Unknown
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1598083a37
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update
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2019-08-25 21:59:18 +01:00 |
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Unknown
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aee2971014
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texturing works now for LT format
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2019-08-21 22:07:56 +01:00 |
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Unknown
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8285408d9d
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started to add functionality to make texture mapping work
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2019-08-18 17:36:57 +01:00 |
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Unknown
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ff23f1c909
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Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
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2019-07-27 21:57:13 +01:00 |
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Unknown
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7f4551f320
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backup
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2019-07-08 21:10:22 +01:00 |
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Unknown
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78085a4e26
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moved stuff around
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2019-04-22 14:58:27 +01:00 |
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Unknown
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ef5227a2be
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using assembly as a fragment shader works
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2019-04-21 13:41:25 +01:00 |
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Unknown
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b2af56c5c6
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now images always use bound mem (eg. swapchain)
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2018-10-20 15:46:12 +01:00 |
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Unknown
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ccea0d7e3a
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added some sync func implementations
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2018-10-17 20:56:13 +01:00 |
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Unknown
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d3b67becfc
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moved functions into separate files
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2018-10-15 22:37:09 +01:00 |
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