Unknown
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ff6be98a51
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Merge remote-tracking branch 'origin/master'
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2019-09-22 18:59:21 +01:00 |
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Unknown
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f43bb4d6a6
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backup
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2019-09-22 18:59:17 +01:00 |
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Yours3lf
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456c7e177e
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Update README.md
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2019-09-22 16:46:05 +01:00 |
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Unknown
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554df2d709
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fixed varying test case
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2019-09-22 16:40:06 +01:00 |
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Unknown
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1f7c80aa42
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added shader rec printf
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2019-09-22 16:39:51 +01:00 |
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Unknown
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3da3187629
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added varying counting to frag shaders, fixed some stuff, needs work
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2019-09-20 23:05:19 +01:00 |
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Unknown
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375b5324d7
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tried to get multiple vertex attributes and varyings working..
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2019-09-20 16:42:07 +01:00 |
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Unknown
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cc4789a8b8
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added varyings test
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2019-09-20 11:37:47 +01:00 |
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Unknown
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6dc7a85aa2
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fixed more of thread switch detection
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2019-09-20 11:04:58 +01:00 |
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Unknown
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16751c4dad
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fixed thread switch detection
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2019-09-20 10:49:27 +01:00 |
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Unknown
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194f526c23
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Merge remote-tracking branch 'origin/master'
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2019-09-20 10:30:09 +01:00 |
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Unknown
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a89a23504c
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fixed viewport state
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2019-09-20 10:30:03 +01:00 |
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Yours3lf
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5d11a1c6e2
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Update README.md
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2019-09-15 23:01:32 +01:00 |
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Yours3lf
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210afcf23b
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Update README.md
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2019-09-15 17:34:55 +01:00 |
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Yours3lf
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b9d122cecf
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Update README.md
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2019-09-15 15:14:09 +01:00 |
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Unknown
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7254e90101
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updated todos
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2019-09-07 23:30:52 +01:00 |
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Unknown
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76c2037fee
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Merge remote-tracking branch 'origin/master'
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2019-09-07 17:41:52 +01:00 |
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Unknown
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08f6b72ef8
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cleaning up TODOs, error messages
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2019-09-07 17:41:46 +01:00 |
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Yours3lf
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7eaac122a0
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Update README.md
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2019-09-04 11:38:12 +01:00 |
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Unknown
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d0ce9e79a5
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now the multipass texturing example works!
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2019-09-02 22:37:42 +01:00 |
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Unknown
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1e5a5c965a
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started to rework control list submission so that multiple drawcalls wok
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2019-09-01 19:14:47 +01:00 |
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Unknown
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1b7fddc5a0
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updated with some comments
need to figure out how to structure stuff for multiple draw calls
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2019-08-30 21:48:42 +01:00 |
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Unknown
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ea95ac6935
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first crack at multipass rendering
doesn't work yet, need to fix CL
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2019-08-29 21:31:49 +01:00 |
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Unknown
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0f082b8130
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fixed blit code, now just need to put it into vkcmdcopybuffertoimage
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2019-08-26 20:16:26 +01:00 |
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Unknown
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df8e7d089b
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added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
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2019-08-26 18:25:58 +01:00 |
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Unknown
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1fff0f1d5c
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Merge remote-tracking branch 'origin/master'
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2019-08-25 21:59:29 +01:00 |
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Unknown
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1598083a37
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update
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2019-08-25 21:59:18 +01:00 |
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Yours3lf
|
dfd99e8b35
|
Update README.md
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2019-08-25 19:03:04 +01:00 |
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Yours3lf
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2cc6661ea3
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Update README.md
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2019-08-21 22:13:08 +01:00 |
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Unknown
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aee2971014
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texturing works now for LT format
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2019-08-21 22:07:56 +01:00 |
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Unknown
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68df5e7d2a
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added assembly for texture sampling
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2019-08-20 22:13:22 +01:00 |
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Unknown
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2be28d722f
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added vulkan code to create and bind a texture
still need to implement driver backend
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2019-08-19 22:12:51 +01:00 |
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Unknown
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78a0f5f13e
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Merge remote-tracking branch 'origin/master'
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2019-08-18 17:37:03 +01:00 |
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Unknown
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8285408d9d
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started to add functionality to make texture mapping work
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2019-08-18 17:36:57 +01:00 |
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Yours3lf
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53e7fb47b7
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Update README.md
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2019-07-27 21:59:24 +01:00 |
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Unknown
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ff23f1c909
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Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
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2019-07-27 21:57:13 +01:00 |
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Unknown
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2a264e348a
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Merge remote-tracking branch 'origin/master'
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2019-07-08 21:10:29 +01:00 |
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Unknown
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7f4551f320
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backup
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2019-07-08 21:10:22 +01:00 |
|
Yours3lf
|
86f02487ea
|
Update README.md
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2019-07-05 21:32:33 +01:00 |
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Yours3lf
|
40dae9475e
|
Update README.md
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2019-07-05 21:19:59 +01:00 |
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Yours3lf
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c7dbd992f2
|
Update README.md
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2019-07-05 20:53:50 +01:00 |
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Unknown
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dda5b3d62b
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updated triangle example to use uniform buffer and desc set
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2019-05-06 19:05:25 +01:00 |
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Unknown
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6f9e3d40db
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now assembly can be loaded in text form
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2019-05-06 16:58:34 +01:00 |
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Unknown
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d53a84944e
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correct allocs
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2019-05-05 17:33:13 +01:00 |
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Unknown
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ca72368a58
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modified descriptor set implementation to use map
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2019-05-02 22:00:23 +01:00 |
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Unknown
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0203426f6b
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added simple map implementation for descriptor sets
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2019-05-02 07:51:37 +01:00 |
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Unknown
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9596275498
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added some of the descriptor set functionality
data layout needs to be rethought to make sure it's optimal
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2019-04-30 22:00:39 +01:00 |
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Unknown
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78085a4e26
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moved stuff around
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2019-04-22 14:58:27 +01:00 |
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Unknown
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19ef6da315
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update
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2019-04-22 11:36:52 +01:00 |
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Unknown
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d8dc7b75ae
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added some assembly shaders
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2019-04-21 17:27:37 +01:00 |
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