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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2025-01-19 11:52:16 +01:00

40 Commits

Author SHA1 Message Date
yours3lf
0301ceedfa trying to fix the weird trampoline crash 2020-05-18 21:58:34 +01:00
yours3lf
335600fdc8 backup 2020-05-17 17:41:25 +01:00
yours3lf
dc89f5c558 now compiles properly to armv8-a or others 2020-05-17 17:29:04 +01:00
yours3lf
68a9a4ee2c updated NDC coordinate space to be right handed
x [0..1]
y [1..-1]
z [0..1]
2020-05-04 19:36:36 +01:00
Unknown
4e0e17efaa cleanup 2020-04-26 20:21:18 +01:00
Unknown
13d73f26ae changed mapping so that coordinate shaders can have separate 2020-04-21 15:22:19 +01:00
Unknown
438e9a487d changed shader module creation so that it goes through the std way
needs special handling, but it works
2020-04-17 20:59:04 +01:00
Unknown
a071ec3d77 added plane support to modeset
the validation layer doesn't like my direct to display implementation, but it might be buggy
2020-04-17 17:51:48 +01:00
Unknown
efa43b2ccc fixed wsi stuff 2020-04-16 18:07:45 +01:00
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714d2dd8e1 backup 2020-04-16 17:33:46 +01:00
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c6281bb757 fixed some modesetting bugs 2020-04-16 00:34:51 +01:00
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a67cf48094 rewriting modesetting so that direct to display is supported 2020-04-16 00:04:41 +01:00
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8c017a932c loader stuff is now fully functional 2019-10-01 19:23:52 +01:00
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16d5fc7502 trying to make the loader stuff work 2019-09-29 23:52:21 +01:00
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b1c298730d added depth testing test 2019-09-23 11:13:43 +01:00
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cc4789a8b8 added varyings test 2019-09-20 11:37:47 +01:00
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a89a23504c fixed viewport state 2019-09-20 10:30:03 +01:00
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df8e7d089b added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
2019-08-26 18:25:58 +01:00
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aee2971014 texturing works now for LT format 2019-08-21 22:07:56 +01:00
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68df5e7d2a added assembly for texture sampling 2019-08-20 22:13:22 +01:00
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2be28d722f added vulkan code to create and bind a texture
still need to implement driver backend
2019-08-19 22:12:51 +01:00
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8285408d9d started to add functionality to make texture mapping work 2019-08-18 17:36:57 +01:00
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ff23f1c909 Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
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dda5b3d62b updated triangle example to use uniform buffer and desc set 2019-05-06 19:05:25 +01:00
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6f9e3d40db now assembly can be loaded in text form 2019-05-06 16:58:34 +01:00
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19ef6da315 update 2019-04-22 11:36:52 +01:00
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d8dc7b75ae added some assembly shaders 2019-04-21 17:27:37 +01:00
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ef5227a2be using assembly as a fragment shader works 2019-04-21 13:41:25 +01:00
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9283288a7a fixed a couple of mistakes in assembler, added assembly shader to tri 2019-04-21 12:03:45 +01:00
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25c1b9b2f3 fixed shader state count 2018-10-14 11:12:17 +01:00
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81ac862990 shader record and attribute record now handled 2018-09-27 22:17:31 +01:00
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8bdf16246f added more of the draw call functionality 2018-09-26 21:59:00 +01:00
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f00e4b6a0e added remaining functionality towards the first draw call
todo draw command
2018-09-25 21:32:52 +01:00
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19cecd25b8 added shader module and pipeline handling 2018-09-23 20:55:30 +01:00
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68a41c6a40 implemented more of the vk driver for the triangle example 2018-09-18 21:22:43 +01:00
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0c71d91902 modified triangle test 2018-09-09 15:45:14 +01:00
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b0a6927058 updated test 2018-09-08 20:59:16 +01:00
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8eddf4f425 updated test 2018-09-08 20:53:22 +01:00
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9174ad6898 updated triangle to use vbo 2018-09-08 17:53:51 +01:00
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aa2babaf88 added triangle test 2018-08-26 18:52:21 +01:00