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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-04 16:24:15 +01:00
Commit Graph

364 Commits

Author SHA1 Message Date
yours3lf
7b9dbb3dbb backup 2020-05-12 22:46:13 +01:00
yours3lf
2b4d733183 backup 2020-05-12 22:45:30 +01:00
yours3lf
54bc44e309 hack to make vkquake3 work 2020-05-12 22:45:09 +01:00
yours3lf
24c387abb8 added shader performance data gathering and validation 2020-05-12 19:55:37 +01:00
yours3lf
ae03fdeacc added inputTest 2020-05-11 19:45:46 +01:00
yours3lf
14807a8168 fixed viewport offset 2020-05-10 19:15:30 +01:00
yours3lf
8b200c2b2f added viewport offset handling 2020-05-10 19:13:06 +01:00
yours3lf
3a16211893 fixed clear test 2020-05-10 19:03:36 +01:00
yours3lf
3df04a2423 started implementing clearattachments, but doesnt work for some reason 2020-05-08 13:06:45 +01:00
yours3lf
828f6c2dd1 backup 2020-05-07 21:55:24 +01:00
yours3lf
59ac73c42b fixed attribtest 2020-05-07 12:42:10 +01:00
yours3lf
78ae1e045b trying to figure out how to go from rgba8 attribs to color on screen 2020-05-06 23:20:46 +01:00
yours3lf
4cd8678d3f added attribtest 2020-05-06 21:57:18 +01:00
yours3lf
637bec7672 fixed handling offsets for render targets and textures, fixed LT formats 2020-05-06 00:10:40 +01:00
yours3lf
68a9a4ee2c updated NDC coordinate space to be right handed
x [0..1]
y [1..-1]
z [0..1]
2020-05-04 19:36:36 +01:00
yours3lf
13e7a67197 fixed attrib setup, app needs to be somewhat cooperative tho 2020-05-01 20:37:33 +01:00
yours3lf
03f98aff82 trying to get attrib setup finally right 2020-05-01 19:38:13 +01:00
yours3lf
cae330c48e fixed attribute setup 2020-04-30 18:38:12 +01:00
yours3lf
643c80444c various fixes 2020-04-29 20:17:55 +01:00
yours3lf
8813599202 added attrib offset handling + index offset handling 2020-04-29 19:45:42 +01:00
yours3lf
a2a4589409 fixed descriptor set crash 2020-04-29 18:02:11 +01:00
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4e0e17efaa cleanup 2020-04-26 20:21:18 +01:00
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d1a223865f copy cleanup 2020-04-23 18:30:40 +01:00
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00054f1175 changed copy setup to support more scriptors 2020-04-22 19:32:58 +01:00
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e333c60c52 added command buffer resetting 2020-04-22 13:12:02 +01:00
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15d9891d00 fixed thread switching detection 2020-04-21 21:53:11 +01:00
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686e730cbf zero out unused mappings 2020-04-21 21:40:18 +01:00
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496a89e56e fixed shader module selection 2020-04-21 21:38:21 +01:00
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3fb61cd3a1 fixed descriptor set binding 2020-04-21 21:30:30 +01:00
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b73beb86da fix 2020-04-21 15:34:09 +01:00
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39bcf81170 backup 2020-04-21 15:31:32 +01:00
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0a72deac7e Merge remote-tracking branch 'origin/master' 2020-04-21 15:22:24 +01:00
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13d73f26ae changed mapping so that coordinate shaders can have separate 2020-04-21 15:22:19 +01:00
Yours3lf
2ed027af1d
Update README.md 2020-04-21 12:06:52 +01:00
Unknown
eb81806cee fixed pipeline depth setup 2020-04-20 13:45:17 +01:00
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7728412282 fence fixes 2020-04-18 17:42:29 +01:00
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a9404fbc91 backup 2020-04-18 13:57:17 +01:00
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20c8fb6e55 added handling dynamic states for pipeline creation 2020-04-18 13:56:17 +01:00
Unknown
438e9a487d changed shader module creation so that it goes through the std way
needs special handling, but it works
2020-04-17 20:59:04 +01:00
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a071ec3d77 added plane support to modeset
the validation layer doesn't like my direct to display implementation, but it might be buggy
2020-04-17 17:51:48 +01:00
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43c167e3b8 backup 2020-04-17 13:04:28 +01:00
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67bb46888f fixes 2020-04-17 12:06:41 +01:00
Yours3lf
44467407f9
Update README.md 2020-04-16 18:19:16 +01:00
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a61e99b7b2 added non-default crtc case 2020-04-16 18:17:35 +01:00
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efa43b2ccc fixed wsi stuff 2020-04-16 18:07:45 +01:00
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714d2dd8e1 backup 2020-04-16 17:33:46 +01:00
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c6281bb757 fixed some modesetting bugs 2020-04-16 00:34:51 +01:00
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a67cf48094 rewriting modesetting so that direct to display is supported 2020-04-16 00:04:41 +01:00
Yours3lf
db4d3d6507
Update README.md 2020-04-14 22:07:51 +01:00
Yours3lf
1563f8c216
Update README.md 2020-04-14 21:32:04 +01:00