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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-04 16:24:15 +01:00
Commit Graph

205 Commits

Author SHA1 Message Date
Unknown
554df2d709 fixed varying test case 2019-09-22 16:40:06 +01:00
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1f7c80aa42 added shader rec printf 2019-09-22 16:39:51 +01:00
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3da3187629 added varying counting to frag shaders, fixed some stuff, needs work 2019-09-20 23:05:19 +01:00
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375b5324d7 tried to get multiple vertex attributes and varyings working.. 2019-09-20 16:42:07 +01:00
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cc4789a8b8 added varyings test 2019-09-20 11:37:47 +01:00
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6dc7a85aa2 fixed more of thread switch detection 2019-09-20 11:04:58 +01:00
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16751c4dad fixed thread switch detection 2019-09-20 10:49:27 +01:00
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194f526c23 Merge remote-tracking branch 'origin/master' 2019-09-20 10:30:09 +01:00
Unknown
a89a23504c fixed viewport state 2019-09-20 10:30:03 +01:00
Yours3lf
5d11a1c6e2
Update README.md 2019-09-15 23:01:32 +01:00
Yours3lf
210afcf23b
Update README.md 2019-09-15 17:34:55 +01:00
Yours3lf
b9d122cecf
Update README.md 2019-09-15 15:14:09 +01:00
Unknown
7254e90101 updated todos 2019-09-07 23:30:52 +01:00
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76c2037fee Merge remote-tracking branch 'origin/master' 2019-09-07 17:41:52 +01:00
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08f6b72ef8 cleaning up TODOs, error messages 2019-09-07 17:41:46 +01:00
Yours3lf
7eaac122a0
Update README.md 2019-09-04 11:38:12 +01:00
Unknown
d0ce9e79a5 now the multipass texturing example works! 2019-09-02 22:37:42 +01:00
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1e5a5c965a started to rework control list submission so that multiple drawcalls wok 2019-09-01 19:14:47 +01:00
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1b7fddc5a0 updated with some comments
need to figure out how to structure stuff for multiple draw calls
2019-08-30 21:48:42 +01:00
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ea95ac6935 first crack at multipass rendering
doesn't work yet, need to fix CL
2019-08-29 21:31:49 +01:00
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0f082b8130 fixed blit code, now just need to put it into vkcmdcopybuffertoimage 2019-08-26 20:16:26 +01:00
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df8e7d089b added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
2019-08-26 18:25:58 +01:00
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1fff0f1d5c Merge remote-tracking branch 'origin/master' 2019-08-25 21:59:29 +01:00
Unknown
1598083a37 update 2019-08-25 21:59:18 +01:00
Yours3lf
dfd99e8b35
Update README.md 2019-08-25 19:03:04 +01:00
Yours3lf
2cc6661ea3
Update README.md 2019-08-21 22:13:08 +01:00
Unknown
aee2971014 texturing works now for LT format 2019-08-21 22:07:56 +01:00
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68df5e7d2a added assembly for texture sampling 2019-08-20 22:13:22 +01:00
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2be28d722f added vulkan code to create and bind a texture
still need to implement driver backend
2019-08-19 22:12:51 +01:00
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78a0f5f13e Merge remote-tracking branch 'origin/master' 2019-08-18 17:37:03 +01:00
Unknown
8285408d9d started to add functionality to make texture mapping work 2019-08-18 17:36:57 +01:00
Yours3lf
53e7fb47b7
Update README.md 2019-07-27 21:59:24 +01:00
Unknown
ff23f1c909 Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
Unknown
2a264e348a Merge remote-tracking branch 'origin/master' 2019-07-08 21:10:29 +01:00
Unknown
7f4551f320 backup 2019-07-08 21:10:22 +01:00
Yours3lf
86f02487ea
Update README.md 2019-07-05 21:32:33 +01:00
Yours3lf
40dae9475e
Update README.md 2019-07-05 21:19:59 +01:00
Yours3lf
c7dbd992f2
Update README.md 2019-07-05 20:53:50 +01:00
Unknown
dda5b3d62b updated triangle example to use uniform buffer and desc set 2019-05-06 19:05:25 +01:00
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6f9e3d40db now assembly can be loaded in text form 2019-05-06 16:58:34 +01:00
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d53a84944e correct allocs 2019-05-05 17:33:13 +01:00
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ca72368a58 modified descriptor set implementation to use map 2019-05-02 22:00:23 +01:00
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0203426f6b added simple map implementation for descriptor sets 2019-05-02 07:51:37 +01:00
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9596275498 added some of the descriptor set functionality
data layout needs to be rethought to make sure it's optimal
2019-04-30 22:00:39 +01:00
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78085a4e26 moved stuff around 2019-04-22 14:58:27 +01:00
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19ef6da315 update 2019-04-22 11:36:52 +01:00
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d8dc7b75ae added some assembly shaders 2019-04-21 17:27:37 +01:00
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ef5227a2be using assembly as a fragment shader works 2019-04-21 13:41:25 +01:00
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9283288a7a fixed a couple of mistakes in assembler, added assembly shader to tri 2019-04-21 12:03:45 +01:00
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6206204164 moved assembler to standalone file 2019-04-20 14:30:42 +01:00