Unknown
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ef5227a2be
|
using assembly as a fragment shader works
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2019-04-21 13:41:25 +01:00 |
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Unknown
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9283288a7a
|
fixed a couple of mistakes in assembler, added assembly shader to tri
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2019-04-21 12:03:45 +01:00 |
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Unknown
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25c1b9b2f3
|
fixed shader state count
|
2018-10-14 11:12:17 +01:00 |
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Unknown
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81ac862990
|
shader record and attribute record now handled
|
2018-09-27 22:17:31 +01:00 |
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Unknown
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8bdf16246f
|
added more of the draw call functionality
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2018-09-26 21:59:00 +01:00 |
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Unknown
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f00e4b6a0e
|
added remaining functionality towards the first draw call
todo draw command
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2018-09-25 21:32:52 +01:00 |
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Unknown
|
19cecd25b8
|
added shader module and pipeline handling
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2018-09-23 20:55:30 +01:00 |
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Unknown
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68a41c6a40
|
implemented more of the vk driver for the triangle example
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2018-09-18 21:22:43 +01:00 |
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Unknown
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0c71d91902
|
modified triangle test
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2018-09-09 15:45:14 +01:00 |
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Unknown
|
b0a6927058
|
updated test
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2018-09-08 20:59:16 +01:00 |
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Unknown
|
8eddf4f425
|
updated test
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2018-09-08 20:53:22 +01:00 |
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Unknown
|
9174ad6898
|
updated triangle to use vbo
|
2018-09-08 17:53:51 +01:00 |
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Unknown
|
aa2babaf88
|
added triangle test
|
2018-08-26 18:52:21 +01:00 |
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