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dxvk/src/dxbc/dxbc_options.cpp

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#include "../d3d11/d3d11_options.h"
#include "dxbc_options.h"
namespace dxvk {
DxbcOptions::DxbcOptions() {
}
DxbcOptions::DxbcOptions(const Rc<DxvkDevice>& device, const D3D11Options& options) {
const Rc<DxvkAdapter> adapter = device->adapter();
const DxvkDeviceFeatures& devFeatures = device->features();
const DxvkDeviceInfo& devInfo = adapter->devicePropertiesExt();
useDepthClipWorkaround
= !devFeatures.extDepthClipEnable.depthClipEnable;
useStorageImageReadWithoutFormat
= devFeatures.core.features.shaderStorageImageReadWithoutFormat;
useSubgroupOpsForAtomicCounters
= (devInfo.coreSubgroup.supportedStages & VK_SHADER_STAGE_COMPUTE_BIT)
&& (devInfo.coreSubgroup.supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT);
useDemoteToHelperInvocation
= (devFeatures.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation);
useSubgroupOpsForEarlyDiscard
= (devInfo.coreSubgroup.subgroupSize >= 4)
&& (devInfo.coreSubgroup.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT)
&& (devInfo.coreSubgroup.supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT);
useSdivForBufferIndex
= adapter->matchesDriver(DxvkGpuVendor::Nvidia, VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, 0);
switch (device->config().useRawSsbo) {
case Tristate::Auto: minSsboAlignment = devInfo.core.properties.limits.minStorageBufferOffsetAlignment; break;
case Tristate::True: minSsboAlignment = 4u; break;
case Tristate::False: minSsboAlignment = ~0u; break;
}
invariantPosition = options.invariantPosition;
enableRtOutputNanFixup = options.enableRtOutputNanFixup;
zeroInitWorkgroupMemory = options.zeroInitWorkgroupMemory;
forceTgsmBarriers = options.forceTgsmBarriers;
disableMsaa = options.disableMsaa;
dynamicIndexedConstantBufferAsSsbo = options.constantBufferRangeCheck;
// Disable subgroup early discard on Nvidia because it may hurt performance
if (adapter->matchesDriver(DxvkGpuVendor::Nvidia, VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, 0))
useSubgroupOpsForEarlyDiscard = false;
// Figure out float control flags to match D3D11 rules
if (options.floatControls) {
if (devInfo.khrShaderFloatControls.shaderSignedZeroInfNanPreserveFloat32)
floatControl.set(DxbcFloatControlFlag::PreserveNan32);
if (devInfo.khrShaderFloatControls.shaderSignedZeroInfNanPreserveFloat64)
floatControl.set(DxbcFloatControlFlag::PreserveNan64);
if (devInfo.khrShaderFloatControls.denormBehaviorIndependence != VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE) {
if (devInfo.khrShaderFloatControls.shaderDenormFlushToZeroFloat32)
floatControl.set(DxbcFloatControlFlag::DenormFlushToZero32);
if (devInfo.khrShaderFloatControls.shaderDenormPreserveFloat64)
floatControl.set(DxbcFloatControlFlag::DenormPreserve64);
}
}
if (!devInfo.khrShaderFloatControls.shaderSignedZeroInfNanPreserveFloat32
|| adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_MESA_RADV_KHR, 0, VK_MAKE_VERSION(20, 3, 0)))
enableRtOutputNanFixup = true;
}
}