2017-10-16 17:50:09 +02:00
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#pragma once
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2017-12-18 00:46:44 +01:00
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#include <array>
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#include <vector>
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2017-12-13 15:32:54 +01:00
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#include "../spirv/spirv_module.h"
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#include "dxbc_chunk_isgn.h"
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#include "dxbc_decoder.h"
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#include "dxbc_defs.h"
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2017-12-18 00:46:44 +01:00
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#include "dxbc_names.h"
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2018-01-07 20:05:27 +01:00
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#include "dxbc_options.h"
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2017-12-18 00:46:44 +01:00
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#include "dxbc_util.h"
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2017-10-16 17:50:09 +02:00
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namespace dxvk {
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2017-12-14 12:53:53 +01:00
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/**
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2017-12-18 00:46:44 +01:00
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* \brief Vector type
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2017-12-14 12:53:53 +01:00
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*
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2017-12-18 00:46:44 +01:00
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* Convenience struct that stores a scalar
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* type and a component count. The compiler
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* can use this to generate SPIR-V types.
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2017-12-14 12:53:53 +01:00
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*/
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2017-12-18 00:46:44 +01:00
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struct DxbcVectorType {
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DxbcScalarType ctype;
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uint32_t ccount;
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};
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2017-12-18 16:41:05 +01:00
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/**
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* \brief Array type
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*
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* Convenience struct that stores a scalar type, a
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* component count and an array size. An array of
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* length 0 will be evaluated to a vector type. The
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* compiler can use this to generate SPIR-V types.
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*/
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struct DxbcArrayType {
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DxbcScalarType ctype;
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uint32_t ccount;
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uint32_t alength;
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};
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2017-12-13 15:32:54 +01:00
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/**
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2017-12-18 00:46:44 +01:00
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* \brief Register info
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2017-12-13 15:32:54 +01:00
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*
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2017-12-18 16:41:05 +01:00
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* Stores the array type of a register and
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2017-12-18 00:46:44 +01:00
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* its storage class. The compiler can use
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* this to generate SPIR-V pointer types.
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2017-12-13 15:32:54 +01:00
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*/
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2017-12-18 00:46:44 +01:00
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struct DxbcRegisterInfo {
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DxbcArrayType type;
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spv::StorageClass sclass;
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2017-12-13 15:32:54 +01:00
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};
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/**
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2017-12-18 00:46:44 +01:00
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* \brief Register value
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*
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2017-12-18 00:46:44 +01:00
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* Stores a vector type and a SPIR-V ID that
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* represents an intermediate value. This is
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* used to track the type of such values.
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*/
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struct DxbcRegisterValue {
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DxbcVectorType type;
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uint32_t id;
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};
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/**
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2017-12-18 00:46:44 +01:00
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* \brief Register pointer
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2017-12-13 15:32:54 +01:00
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*
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* Stores a vector type and a SPIR-V ID that
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* represents a pointer to such a vector. This
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* can be used to load registers conveniently.
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2017-12-13 15:32:54 +01:00
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*/
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2017-12-18 00:46:44 +01:00
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struct DxbcRegisterPointer {
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DxbcVectorType type;
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uint32_t id;
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};
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2017-12-20 22:50:05 +01:00
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struct DxbcXreg {
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uint32_t ccount = 0;
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uint32_t varId = 0;
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};
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2017-12-29 00:51:31 +01:00
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struct DxbcGreg {
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DxbcResourceType type = DxbcResourceType::Raw;
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uint32_t elementStride = 0;
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uint32_t elementCount = 0;
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uint32_t varId = 0;
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};
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2017-12-13 15:32:54 +01:00
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/**
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2017-12-18 00:46:44 +01:00
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* \brief Vertex shader-specific structure
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2017-12-13 15:32:54 +01:00
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*/
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2017-12-18 00:46:44 +01:00
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struct DxbcCompilerVsPart {
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uint32_t functionId = 0;
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2017-12-21 12:37:20 +01:00
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2017-12-27 12:49:25 +01:00
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uint32_t builtinVertexId = 0;
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uint32_t builtinInstanceId = 0;
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uint32_t builtinBaseVertex = 0;
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uint32_t builtinBaseInstance = 0;
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};
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/**
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* \brief Geometry shader-specific structure
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*/
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struct DxbcCompilerGsPart {
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DxbcPrimitive inputPrimitive = DxbcPrimitive::Undefined;
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DxbcPrimitiveTopology outputTopology = DxbcPrimitiveTopology::Undefined;
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uint32_t outputVertexCount = 0;
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uint32_t functionId = 0;
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2017-12-13 15:32:54 +01:00
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};
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/**
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2017-12-18 00:46:44 +01:00
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* \brief Pixel shader-specific structure
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2017-12-13 15:32:54 +01:00
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*/
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2017-12-18 00:46:44 +01:00
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struct DxbcCompilerPsPart {
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uint32_t functionId = 0;
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2018-01-29 10:54:36 +01:00
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uint32_t builtinFragCoord = 0;
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uint32_t builtinDepth = 0;
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uint32_t builtinIsFrontFace = 0;
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uint32_t builtinSampleId = 0;
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uint32_t builtinSampleMaskIn = 0;
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uint32_t builtinSampleMaskOut = 0;
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2017-12-21 12:37:20 +01:00
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2017-12-18 00:46:44 +01:00
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std::array<DxbcVectorType, DxbcMaxInterfaceRegs> oTypes;
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2017-12-13 15:32:54 +01:00
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};
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2017-12-21 17:27:40 +01:00
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/**
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* \brief Compute shader-specific structure
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*/
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struct DxbcCompilerCsPart {
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uint32_t functionId = 0;
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2017-12-28 16:03:17 +01:00
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uint32_t builtinGlobalInvocationId = 0;
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uint32_t builtinLocalInvocationId = 0;
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uint32_t builtinLocalInvocationIndex = 0;
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uint32_t builtinWorkgroupId = 0;
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2017-12-21 17:27:40 +01:00
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};
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2017-12-18 11:53:28 +01:00
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enum class DxbcCfgBlockType : uint32_t {
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If, Loop, Switch,
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};
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struct DxbcCfgBlockIf {
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uint32_t labelIf;
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uint32_t labelElse;
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uint32_t labelEnd;
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bool hadElse;
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};
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struct DxbcCfgBlockLoop {
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uint32_t labelHeader;
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uint32_t labelBegin;
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uint32_t labelContinue;
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uint32_t labelBreak;
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};
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2017-12-30 17:22:36 +01:00
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struct DxbcSwitchLabel {
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SpirvSwitchCaseLabel desc;
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DxbcSwitchLabel* next;
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};
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struct DxbcCfgBlockSwitch {
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size_t insertPtr;
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uint32_t selectorId;
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uint32_t labelBreak;
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uint32_t labelCase;
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uint32_t labelDefault;
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DxbcSwitchLabel* labelCases;
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};
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2017-12-18 11:53:28 +01:00
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struct DxbcCfgBlock {
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DxbcCfgBlockType type;
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union {
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2017-12-30 17:22:36 +01:00
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DxbcCfgBlockIf b_if;
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DxbcCfgBlockLoop b_loop;
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DxbcCfgBlockSwitch b_switch;
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2017-12-18 11:53:28 +01:00
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};
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};
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2017-12-28 16:03:17 +01:00
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struct DxbcBufferInfo {
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2018-01-02 16:57:37 +01:00
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DxbcImageInfo image;
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2017-12-28 16:03:17 +01:00
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DxbcResourceType type;
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uint32_t typeId;
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uint32_t varId;
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2018-01-10 13:44:04 +01:00
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uint32_t specId;
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2017-12-28 16:03:17 +01:00
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uint32_t stride;
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};
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2017-12-13 15:32:54 +01:00
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/**
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* \brief DXBC to SPIR-V shader compiler
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*
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* Processes instructions from a DXBC shader and creates
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* a DXVK shader object, which contains the SPIR-V module
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* and information about the shader resource bindings.
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*/
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2017-12-14 12:53:53 +01:00
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class DxbcCompiler {
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2017-10-16 17:50:09 +02:00
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public:
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2017-12-14 12:53:53 +01:00
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DxbcCompiler(
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const DxbcOptions& options,
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2017-12-07 16:29:34 +01:00
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const DxbcProgramVersion& version,
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const Rc<DxbcIsgn>& isgn,
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const Rc<DxbcIsgn>& osgn);
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2017-12-14 12:53:53 +01:00
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~DxbcCompiler();
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2017-10-16 17:50:09 +02:00
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2017-12-13 15:32:54 +01:00
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/**
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* \brief Processes a single instruction
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* \param [in] ins The instruction
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*/
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2017-12-18 00:46:44 +01:00
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void processInstruction(
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const DxbcShaderInstruction& ins);
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2017-11-13 00:22:52 +01:00
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2017-12-13 15:32:54 +01:00
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/**
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* \brief Finalizes the shader
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* \returns The final shader object
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*/
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2017-12-08 18:14:05 +01:00
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Rc<DxvkShader> finalize();
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2017-10-16 17:50:09 +02:00
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private:
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2018-01-07 20:05:27 +01:00
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DxbcOptions m_options;
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2017-12-13 15:32:54 +01:00
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DxbcProgramVersion m_version;
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SpirvModule m_module;
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2017-11-13 00:22:52 +01:00
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2017-12-13 15:32:54 +01:00
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Rc<DxbcIsgn> m_isgn;
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Rc<DxbcIsgn> m_osgn;
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2017-11-13 00:22:52 +01:00
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2017-12-13 15:32:54 +01:00
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///////////////////////////////////////////////////////
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// Resource slot description for the shader. This will
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// be used to map D3D11 bindings to DXVK bindings.
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std::vector<DxvkResourceSlot> m_resourceSlots;
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2017-12-08 17:08:26 +01:00
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2017-12-20 22:50:05 +01:00
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////////////////////////////////////////////////
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// Temporary r# vector registers with immediate
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// indexing, and x# vector array registers.
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2017-12-13 15:32:54 +01:00
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std::vector<uint32_t> m_rRegs;
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2017-12-20 22:50:05 +01:00
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std::vector<DxbcXreg> m_xRegs;
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2017-12-10 10:34:18 +01:00
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2017-12-29 00:51:31 +01:00
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/////////////////////////////////////////////
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// Thread group shared memory (g#) registers
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std::vector<DxbcGreg> m_gRegs;
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2017-12-13 15:32:54 +01:00
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///////////////////////////////////////////////////////////
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// v# registers as defined by the shader. The type of each
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// of these inputs is either float4 or an array of float4.
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std::array<uint32_t, DxbcMaxInterfaceRegs> m_vRegs;
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2017-12-18 00:46:44 +01:00
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std::vector<DxbcSvMapping> m_vMappings;
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2017-12-10 03:39:35 +01:00
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2017-12-13 15:32:54 +01:00
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//////////////////////////////////////////////////////////
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// o# registers as defined by the shader. In the fragment
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// shader stage, these registers are typed by the signature,
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// in all other stages, they are float4 registers or arrays.
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std::array<uint32_t, DxbcMaxInterfaceRegs> m_oRegs;
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2017-12-18 00:46:44 +01:00
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std::vector<DxbcSvMapping> m_oMappings;
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2017-11-13 00:22:52 +01:00
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2017-12-13 15:32:54 +01:00
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//////////////////////////////////////////////////////
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// Shader resource variables. These provide access to
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// constant buffers, samplers, textures, and UAVs.
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2017-12-14 12:53:53 +01:00
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std::array<DxbcConstantBuffer, 16> m_constantBuffers;
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std::array<DxbcSampler, 16> m_samplers;
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std::array<DxbcShaderResource, 128> m_textures;
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2017-12-28 16:03:17 +01:00
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std::array<DxbcUav, 64> m_uavs;
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2017-11-16 01:30:17 +01:00
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2017-12-18 11:53:28 +01:00
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///////////////////////////////////////////////
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// Control flow information. Stores labels for
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// currently active if-else blocks and loops.
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std::vector<DxbcCfgBlock> m_controlFlowBlocks;
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2017-12-13 15:32:54 +01:00
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///////////////////////////////////////////////////////////
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// Array of input values. Since v# registers are indexable
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// in DXBC, we need to copy them into an array first.
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uint32_t m_vArray = 0;
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2017-12-11 14:36:35 +01:00
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2017-12-13 15:32:54 +01:00
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////////////////////////////////////////////////////
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// Per-vertex input and output blocks. Depending on
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// the shader stage, these may be declared as arrays.
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uint32_t m_perVertexIn = 0;
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uint32_t m_perVertexOut = 0;
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2017-12-09 01:49:30 +01:00
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2017-12-19 17:41:23 +01:00
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//////////////////////////////////////////////////
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// Immediate constant buffer. If defined, this is
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// an array of four-component uint32 vectors.
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uint32_t m_immConstBuf = 0;
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2018-01-11 17:11:51 +01:00
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////////////////////////////////////////////
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// Struct type used for UAV counter buffers
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uint32_t m_uavCtrStructType = 0;
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uint32_t m_uavCtrPointerType = 0;
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2017-12-13 15:32:54 +01:00
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///////////////////////////////////////////////////
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// Entry point description - we'll need to declare
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// the function ID and all input/output variables.
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std::vector<uint32_t> m_entryPointInterfaces;
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uint32_t m_entryPointId = 0;
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2017-12-08 17:08:26 +01:00
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2018-01-12 14:25:26 +01:00
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////////////////////////////////////////////
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// Inter-stage shader interface slots. Also
|
|
|
|
// covers vertex input and fragment output.
|
|
|
|
DxvkInterfaceSlots m_interfaceSlots;
|
|
|
|
|
2017-12-18 00:46:44 +01:00
|
|
|
///////////////////////////////////
|
|
|
|
// Shader-specific data structures
|
|
|
|
DxbcCompilerVsPart m_vs;
|
2017-12-18 16:41:05 +01:00
|
|
|
DxbcCompilerGsPart m_gs;
|
2017-12-18 00:46:44 +01:00
|
|
|
DxbcCompilerPsPart m_ps;
|
2017-12-21 17:27:40 +01:00
|
|
|
DxbcCompilerCsPart m_cs;
|
2017-12-18 00:46:44 +01:00
|
|
|
|
|
|
|
/////////////////////////////////////////////////////
|
|
|
|
// Shader interface and metadata declaration methods
|
2017-12-18 11:53:28 +01:00
|
|
|
void emitDcl(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-18 00:46:44 +01:00
|
|
|
void emitDclGlobalFlags(
|
2017-12-18 11:53:28 +01:00
|
|
|
const DxbcShaderInstruction& ins);
|
2017-12-18 00:46:44 +01:00
|
|
|
|
|
|
|
void emitDclTemps(
|
2017-12-18 11:53:28 +01:00
|
|
|
const DxbcShaderInstruction& ins);
|
2017-12-18 00:46:44 +01:00
|
|
|
|
2017-12-20 22:50:05 +01:00
|
|
|
void emitDclIndexableTemp(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-18 00:46:44 +01:00
|
|
|
void emitDclInterfaceReg(
|
2017-12-18 11:53:28 +01:00
|
|
|
const DxbcShaderInstruction& ins);
|
2017-12-18 00:46:44 +01:00
|
|
|
|
|
|
|
void emitDclInput(
|
|
|
|
uint32_t regIdx,
|
|
|
|
uint32_t regDim,
|
|
|
|
DxbcRegMask regMask,
|
|
|
|
DxbcSystemValue sv,
|
|
|
|
DxbcInterpolationMode im);
|
|
|
|
|
|
|
|
void emitDclOutput(
|
|
|
|
uint32_t regIdx,
|
|
|
|
uint32_t regDim,
|
|
|
|
DxbcRegMask regMask,
|
|
|
|
DxbcSystemValue sv,
|
|
|
|
DxbcInterpolationMode im);
|
|
|
|
|
|
|
|
void emitDclConstantBuffer(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitDclSampler(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-28 16:03:17 +01:00
|
|
|
void emitDclResourceTyped(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitDclResourceRawStructured(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitDclThreadGroupSharedMemory(
|
2017-12-18 00:46:44 +01:00
|
|
|
const DxbcShaderInstruction& ins);
|
2017-12-10 20:01:38 +01:00
|
|
|
|
2017-12-18 16:41:05 +01:00
|
|
|
void emitDclGsInputPrimitive(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitDclGsOutputTopology(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitDclMaxOutputVertexCount(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-28 16:03:17 +01:00
|
|
|
void emitDclThreadGroup(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2018-01-11 17:11:51 +01:00
|
|
|
uint32_t emitDclUavCounter(
|
|
|
|
uint32_t regId);
|
|
|
|
|
2017-12-19 17:41:23 +01:00
|
|
|
////////////////////////
|
|
|
|
// Custom data handlers
|
|
|
|
void emitDclImmediateConstantBuffer(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitCustomData(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-13 15:32:54 +01:00
|
|
|
//////////////////////////////
|
|
|
|
// Instruction class handlers
|
2017-12-18 00:46:44 +01:00
|
|
|
void emitVectorAlu(
|
|
|
|
const DxbcShaderInstruction& ins);
|
2017-11-16 01:30:17 +01:00
|
|
|
|
2017-12-18 00:46:44 +01:00
|
|
|
void emitVectorCmov(
|
|
|
|
const DxbcShaderInstruction& ins);
|
2017-12-13 15:32:54 +01:00
|
|
|
|
2017-12-18 00:46:44 +01:00
|
|
|
void emitVectorCmp(
|
|
|
|
const DxbcShaderInstruction& ins);
|
2017-12-13 15:32:54 +01:00
|
|
|
|
2017-12-19 20:26:05 +01:00
|
|
|
void emitVectorDeriv(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-18 00:46:44 +01:00
|
|
|
void emitVectorDot(
|
|
|
|
const DxbcShaderInstruction& ins);
|
2017-12-10 12:08:20 +01:00
|
|
|
|
2017-12-18 16:41:05 +01:00
|
|
|
void emitVectorIdiv(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-18 00:46:44 +01:00
|
|
|
void emitVectorImul(
|
|
|
|
const DxbcShaderInstruction& ins);
|
2017-12-08 17:08:26 +01:00
|
|
|
|
2017-12-20 23:50:39 +01:00
|
|
|
void emitVectorShift(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-18 00:46:44 +01:00
|
|
|
void emitVectorSinCos(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-18 16:41:05 +01:00
|
|
|
void emitGeometryEmit(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-28 16:03:17 +01:00
|
|
|
void emitAtomic(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2018-01-11 17:11:51 +01:00
|
|
|
void emitAtomicCounter(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-29 00:51:31 +01:00
|
|
|
void emitBarrier(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-30 03:44:19 +01:00
|
|
|
void emitBitExtract(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitBitInsert(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-30 01:26:37 +01:00
|
|
|
void emitBufferQuery(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-28 16:03:17 +01:00
|
|
|
void emitBufferLoad(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitBufferStore(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-30 13:18:31 +01:00
|
|
|
void emitConvertFloat16(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-27 01:37:15 +01:00
|
|
|
void emitTextureQuery(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitTextureFetch(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2018-01-17 02:12:29 +01:00
|
|
|
void emitTextureGather(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-27 01:37:15 +01:00
|
|
|
void emitTextureSample(
|
2017-12-18 00:46:44 +01:00
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2018-01-01 17:14:06 +01:00
|
|
|
void emitTypedUavLoad(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitTypedUavStore(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-18 11:53:28 +01:00
|
|
|
/////////////////////////////////////
|
|
|
|
// Control flow instruction handlers
|
|
|
|
void emitControlFlowIf(
|
2017-12-18 00:46:44 +01:00
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-18 11:53:28 +01:00
|
|
|
void emitControlFlowElse(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitControlFlowEndIf(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-30 17:22:36 +01:00
|
|
|
void emitControlFlowSwitch(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitControlFlowCase(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitControlFlowDefault(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitControlFlowEndSwitch(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-18 11:53:28 +01:00
|
|
|
void emitControlFlowLoop(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitControlFlowEndLoop(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-29 22:54:25 +01:00
|
|
|
void emitControlFlowBreak(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-18 11:53:28 +01:00
|
|
|
void emitControlFlowBreakc(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
|
|
|
void emitControlFlowRet(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-18 16:41:05 +01:00
|
|
|
void emitControlFlowDiscard(
|
|
|
|
const DxbcShaderInstruction& ins);
|
|
|
|
|
2017-12-18 11:53:28 +01:00
|
|
|
void emitControlFlow(
|
|
|
|
const DxbcShaderInstruction& ins);
|
2017-12-18 00:46:44 +01:00
|
|
|
|
2017-12-30 03:44:19 +01:00
|
|
|
////////////////////////////////////////////////
|
|
|
|
// Constant building methods. These are used to
|
|
|
|
// generate constant vectors that store the same
|
|
|
|
// value in each component.
|
|
|
|
DxbcRegisterValue emitBuildConstVecf32(
|
2018-01-08 22:26:45 +01:00
|
|
|
float x,
|
|
|
|
float y,
|
|
|
|
float z,
|
|
|
|
float w,
|
2017-12-30 03:44:19 +01:00
|
|
|
const DxbcRegMask& writeMask);
|
|
|
|
|
2018-01-10 18:58:17 +01:00
|
|
|
DxbcRegisterValue emitBuildConstVecu32(
|
|
|
|
uint32_t x,
|
|
|
|
uint32_t y,
|
|
|
|
uint32_t z,
|
|
|
|
uint32_t w,
|
|
|
|
const DxbcRegMask& writeMask);
|
|
|
|
|
|
|
|
DxbcRegisterValue emitBuildConstVeci32(
|
|
|
|
int32_t x,
|
|
|
|
int32_t y,
|
|
|
|
int32_t z,
|
|
|
|
int32_t w,
|
|
|
|
const DxbcRegMask& writeMask);
|
|
|
|
|
2018-01-02 16:57:37 +01:00
|
|
|
DxbcRegisterValue emitBuildZero(
|
|
|
|
DxbcScalarType type);
|
|
|
|
|
|
|
|
DxbcRegisterValue emitBuildZeroVec(
|
|
|
|
DxbcVectorType type);
|
|
|
|
|
2017-12-18 00:46:44 +01:00
|
|
|
/////////////////////////////////////////
|
|
|
|
// Generic register manipulation methods
|
|
|
|
DxbcRegisterValue emitRegisterBitcast(
|
|
|
|
DxbcRegisterValue srcValue,
|
|
|
|
DxbcScalarType dstType);
|
|
|
|
|
|
|
|
DxbcRegisterValue emitRegisterSwizzle(
|
|
|
|
DxbcRegisterValue value,
|
|
|
|
DxbcRegSwizzle swizzle,
|
|
|
|
DxbcRegMask writeMask);
|
|
|
|
|
|
|
|
DxbcRegisterValue emitRegisterExtract(
|
|
|
|
DxbcRegisterValue value,
|
|
|
|
DxbcRegMask mask);
|
|
|
|
|
|
|
|
DxbcRegisterValue emitRegisterInsert(
|
|
|
|
DxbcRegisterValue dstValue,
|
|
|
|
DxbcRegisterValue srcValue,
|
|
|
|
DxbcRegMask srcMask);
|
|
|
|
|
|
|
|
DxbcRegisterValue emitRegisterExtend(
|
|
|
|
DxbcRegisterValue value,
|
|
|
|
uint32_t size);
|
|
|
|
|
|
|
|
DxbcRegisterValue emitRegisterAbsolute(
|
|
|
|
DxbcRegisterValue value);
|
|
|
|
|
|
|
|
DxbcRegisterValue emitRegisterNegate(
|
|
|
|
DxbcRegisterValue value);
|
|
|
|
|
2017-12-18 11:53:28 +01:00
|
|
|
DxbcRegisterValue emitRegisterZeroTest(
|
|
|
|
DxbcRegisterValue value,
|
|
|
|
DxbcZeroTest test);
|
|
|
|
|
2017-12-18 00:46:44 +01:00
|
|
|
DxbcRegisterValue emitSrcOperandModifiers(
|
|
|
|
DxbcRegisterValue value,
|
|
|
|
DxbcRegModifiers modifiers);
|
|
|
|
|
|
|
|
DxbcRegisterValue emitDstOperandModifiers(
|
|
|
|
DxbcRegisterValue value,
|
|
|
|
DxbcOpModifiers modifiers);
|
|
|
|
|
|
|
|
////////////////////////
|
|
|
|
// Address load methods
|
|
|
|
DxbcRegisterPointer emitGetTempPtr(
|
|
|
|
const DxbcRegister& operand);
|
|
|
|
|
2017-12-20 22:50:05 +01:00
|
|
|
DxbcRegisterPointer emitGetIndexableTempPtr(
|
|
|
|
const DxbcRegister& operand);
|
|
|
|
|
2017-12-18 00:46:44 +01:00
|
|
|
DxbcRegisterPointer emitGetInputPtr(
|
|
|
|
const DxbcRegister& operand);
|
|
|
|
|
|
|
|
DxbcRegisterPointer emitGetOutputPtr(
|
|
|
|
const DxbcRegister& operand);
|
|
|
|
|
|
|
|
DxbcRegisterPointer emitGetConstBufPtr(
|
|
|
|
const DxbcRegister& operand);
|
2017-12-19 17:41:23 +01:00
|
|
|
|
|
|
|
DxbcRegisterPointer emitGetImmConstBufPtr(
|
|
|
|
const DxbcRegister& operand);
|
2017-12-18 00:46:44 +01:00
|
|
|
|
|
|
|
DxbcRegisterPointer emitGetOperandPtr(
|
|
|
|
const DxbcRegister& operand);
|
|
|
|
|
2018-01-02 12:07:49 +01:00
|
|
|
DxbcRegisterPointer emitGetAtomicPointer(
|
|
|
|
const DxbcRegister& operand,
|
|
|
|
const DxbcRegister& address);
|
|
|
|
|
2017-12-28 16:03:17 +01:00
|
|
|
///////////////////////////////
|
|
|
|
// Resource load/store methods
|
|
|
|
DxbcRegisterValue emitRawBufferLoad(
|
|
|
|
const DxbcRegister& operand,
|
|
|
|
DxbcRegisterValue elementIndex,
|
|
|
|
DxbcRegMask writeMask);
|
|
|
|
|
|
|
|
void emitRawBufferStore(
|
|
|
|
const DxbcRegister& operand,
|
|
|
|
DxbcRegisterValue elementIndex,
|
|
|
|
DxbcRegisterValue value);
|
|
|
|
|
2018-01-02 16:57:37 +01:00
|
|
|
//////////////////////////
|
|
|
|
// Resource query methods
|
|
|
|
DxbcRegisterValue emitQueryTexelBufferSize(
|
|
|
|
const DxbcRegister& resource);
|
|
|
|
|
|
|
|
DxbcRegisterValue emitQueryTextureLods(
|
|
|
|
const DxbcRegister& resource);
|
|
|
|
|
|
|
|
DxbcRegisterValue emitQueryTextureSize(
|
|
|
|
const DxbcRegister& resource,
|
|
|
|
DxbcRegisterValue lod);
|
|
|
|
|
2017-12-28 16:03:17 +01:00
|
|
|
////////////////////////////////////
|
|
|
|
// Buffer index calculation methods
|
|
|
|
DxbcRegisterValue emitCalcBufferIndexStructured(
|
|
|
|
DxbcRegisterValue structId,
|
|
|
|
DxbcRegisterValue structOffset,
|
|
|
|
uint32_t structStride);
|
|
|
|
|
|
|
|
DxbcRegisterValue emitCalcBufferIndexRaw(
|
|
|
|
DxbcRegisterValue byteOffset);
|
|
|
|
|
2017-12-18 00:46:44 +01:00
|
|
|
//////////////////////////////
|
|
|
|
// Operand load/store methods
|
|
|
|
DxbcRegisterValue emitIndexLoad(
|
|
|
|
DxbcRegIndex index);
|
|
|
|
|
|
|
|
DxbcRegisterValue emitValueLoad(
|
|
|
|
DxbcRegisterPointer ptr);
|
|
|
|
|
|
|
|
void emitValueStore(
|
|
|
|
DxbcRegisterPointer ptr,
|
|
|
|
DxbcRegisterValue value,
|
|
|
|
DxbcRegMask writeMask);
|
|
|
|
|
2018-01-10 18:58:17 +01:00
|
|
|
DxbcRegisterValue emitRegisterLoadRaw(
|
|
|
|
const DxbcRegister& reg);
|
|
|
|
|
2017-12-18 00:46:44 +01:00
|
|
|
DxbcRegisterValue emitRegisterLoad(
|
|
|
|
const DxbcRegister& reg,
|
|
|
|
DxbcRegMask writeMask);
|
|
|
|
|
|
|
|
void emitRegisterStore(
|
|
|
|
const DxbcRegister& reg,
|
|
|
|
DxbcRegisterValue value);
|
2017-11-16 01:30:17 +01:00
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2017-12-21 12:37:20 +01:00
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////////////////////////////
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// Input/output preparation
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2017-12-21 16:00:36 +01:00
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void emitInputSetup();
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2017-12-21 12:37:20 +01:00
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void emitInputSetup(uint32_t vertexCount);
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2017-12-21 16:00:36 +01:00
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void emitOutputSetup();
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//////////////////////////////////////////
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// System value load methods (per shader)
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DxbcRegisterValue emitVsSystemValueLoad(
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DxbcSystemValue sv,
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DxbcRegMask mask);
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DxbcRegisterValue emitGsSystemValueLoad(
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DxbcSystemValue sv,
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DxbcRegMask mask,
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uint32_t vertexId);
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DxbcRegisterValue emitPsSystemValueLoad(
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DxbcSystemValue sv,
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DxbcRegMask mask);
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2017-12-28 16:03:17 +01:00
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DxbcRegisterValue emitCsSystemValueLoad(
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DxbcSystemValue sv,
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DxbcRegMask mask);
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2017-12-21 16:00:36 +01:00
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///////////////////////////////////////////
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// System value store methods (per shader)
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void emitVsSystemValueStore(
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DxbcSystemValue sv,
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DxbcRegMask mask,
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const DxbcRegisterValue& value);
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void emitGsSystemValueStore(
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DxbcSystemValue sv,
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DxbcRegMask mask,
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const DxbcRegisterValue& value);
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2017-11-16 01:30:17 +01:00
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2017-12-18 00:46:44 +01:00
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/////////////////////////////////
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// Shader initialization methods
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void emitVsInit();
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2017-12-18 16:41:05 +01:00
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void emitGsInit();
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2017-12-18 00:46:44 +01:00
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void emitPsInit();
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2017-12-21 17:27:40 +01:00
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void emitCsInit();
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2017-11-16 01:30:17 +01:00
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2017-12-13 15:32:54 +01:00
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///////////////////////////////
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// Shader finalization methods
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2017-12-18 00:46:44 +01:00
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void emitVsFinalize();
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2017-12-18 16:41:05 +01:00
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void emitGsFinalize();
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2017-12-18 00:46:44 +01:00
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void emitPsFinalize();
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2017-12-21 17:27:40 +01:00
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void emitCsFinalize();
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2017-12-18 00:46:44 +01:00
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2017-12-21 12:37:20 +01:00
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//////////////
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// Misc stuff
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void emitDclInputArray(
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uint32_t vertexCount);
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2017-12-21 16:00:36 +01:00
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void emitDclInputPerVertex(
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uint32_t vertexCount,
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const char* varName);
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2017-12-18 00:46:44 +01:00
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///////////////////////////////
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// Variable definition methods
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uint32_t emitNewVariable(
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const DxbcRegisterInfo& info);
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2017-12-08 17:08:26 +01:00
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2017-12-21 12:37:20 +01:00
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uint32_t emitNewBuiltinVariable(
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const DxbcRegisterInfo& info,
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spv::BuiltIn builtIn,
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const char* name);
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2017-12-28 16:03:17 +01:00
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////////////////
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// Misc methods
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2017-12-30 17:22:36 +01:00
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DxbcCfgBlock* cfgFindBlock(
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const std::initializer_list<DxbcCfgBlockType>& types);
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2017-12-18 11:53:28 +01:00
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2017-12-28 16:03:17 +01:00
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DxbcBufferInfo getBufferInfo(
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const DxbcRegister& reg);
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2018-01-02 16:57:37 +01:00
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uint32_t getTexLayerDim(
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const DxbcImageInfo& imageType) const;
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uint32_t getTexCoordDim(
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const DxbcImageInfo& imageType) const;
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2018-01-01 17:14:06 +01:00
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DxbcRegMask getTexCoordMask(
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const DxbcImageInfo& imageType) const;
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2018-01-01 23:31:01 +01:00
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DxbcVectorType getInputRegType(
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uint32_t regIdx) const;
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2018-01-09 20:35:29 +01:00
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VkImageViewType getViewType(
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2018-01-08 13:39:37 +01:00
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DxbcResourceDim dim) const;
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2017-12-13 15:32:54 +01:00
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///////////////////////////
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// Type definition methods
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2017-12-18 00:46:44 +01:00
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uint32_t getScalarTypeId(
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DxbcScalarType type);
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2017-11-16 01:30:17 +01:00
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2017-12-18 00:46:44 +01:00
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uint32_t getVectorTypeId(
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const DxbcVectorType& type);
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2017-11-16 01:30:17 +01:00
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2017-12-18 16:41:05 +01:00
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uint32_t getArrayTypeId(
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const DxbcArrayType& type);
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2017-12-18 00:46:44 +01:00
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uint32_t getPointerTypeId(
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const DxbcRegisterInfo& type);
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2017-11-16 01:30:17 +01:00
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2017-12-18 00:46:44 +01:00
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uint32_t getPerVertexBlockId();
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2017-10-16 19:53:17 +02:00
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2017-10-16 17:50:09 +02:00
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};
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}
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