Philip Rebohle
0f7c23c022
[dxbc] Always use raw storage buffers if alignment requirements are met
2019-06-11 20:20:40 +02:00
Philip Rebohle
163e6aaa50
[dxbc] Store alignment for raw and structured buffers
2019-06-11 20:20:40 +02:00
Philip Rebohle
acab2bd8ce
[d3d11] Fix crash in GetMaximumFrameLatency with a nullptr argument
2019-06-11 16:36:43 +02:00
Philip Rebohle
96b9058fbf
[util] Fix COM private data bug when passing NULL interface
...
Fixes test failure in wine's DXGI tests.
2019-06-11 16:08:28 +02:00
Philip Rebohle
6d999fad89
[dxgi] Fix some issues introduced with FilterModesByDesc cleanup
2019-06-11 15:45:32 +02:00
Andrew Eikum
cd6e3ffe75
[dxgi] Return non-exact matches from FindClosestMatchingMode1
2019-06-11 02:29:25 +02:00
Philip Rebohle
3dbccb1b61
[dxvk] Revert buffer re-binding optimization
...
While this optimization can significantly reduce CPU overhead, this
breaks World of Warcraft for some reason. Fixes #1086 .
2019-06-06 17:22:17 +02:00
Philip Rebohle
3de87b41a0
[dxvk] Add likely/unlikely around critical CS chunk append code
2019-06-05 22:57:51 +02:00
Philip Rebohle
461a2bec36
[dxvk] Only update buffer object in buffer slices if necessary
...
Saves CPU cycles when rebinding the same vertex, index and
constant buffers with different offsets.
2019-06-05 20:32:12 +02:00
Philip Rebohle
7e66dc61b9
[d3d11] Avoid buffer ref count changes when only changing offsets
...
Saves a few CPU cycles in the somewhat common situation where the
currently bound vertex, index or constant buffer is re-bound with
a different offset.
2019-06-04 17:53:54 +02:00
Philip Rebohle
f501ebce97
[dxvk] Avoid redundant descriptor set updates when binding buffers
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Reduces unnecessary overhead when binding a different range of the
same buffer, e.g. through D3D11 VSSetConstantBuffers1.
2019-06-03 20:17:15 +02:00
Philip Rebohle
e4e82007b1
[d3d11] Fix inconsistencies in Map/Unmap on immediate/deferred contexts
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Should save a few CPU cycles, and also fixes incorrect behaviour when an
application passes null pointers to Map on a deferred context.
2019-06-03 15:31:13 +02:00
Philip Rebohle
58d838b915
[d3d11] Avoid emitting redundant vertex and index buffer updates
2019-06-03 00:18:54 +02:00
Philip Rebohle
19adccea8f
[util] Add unlikely() around COM ref counting code
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Improves code generation for the common case.
2019-06-02 23:34:53 +02:00
Philip Rebohle
818704d413
[d3d11] Add some likely/unlikely around CS flushes
2019-06-02 20:29:22 +02:00
Philip Rebohle
6cbd611190
[d3d11] Don't clear DSV aspects that are marked as read-only
...
Saint's Row 4 appears to be doing this. Ref #24 .
2019-06-02 16:34:50 +02:00
Philip Rebohle
c59a8e6e48
[d3d11] Initialize depth images to zero rather than one
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Matches Windows behaviour.
2019-06-02 16:33:54 +02:00
Philip Rebohle
40d4922682
[d3d11] Fix initial swap chain image count
...
Reported-by: Joshua Ashton <joshua@froggi.es>
2019-06-02 15:00:15 +02:00
Philip Rebohle
42c9fad017
[dxvk] Fix binding indices for vertex attribute divisor
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Also, only emit a divisor description if the divisor isn't 1.
2019-06-02 10:59:34 +02:00
Philip Rebohle
7d91ff06a3
[util] Fix return value of AddRef
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We're supposed to return the new ref count, not the old one.
2019-06-01 22:12:32 +02:00
Philip Rebohle
1e0fe36cae
[d3d11] Respect COPY_FLAG_NO_OVERWRITE when updating constant buffers
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Heavy Rain uses this to update constan buffers on deferred contexts.
2019-05-25 14:42:32 +02:00
Philip Rebohle
754cf6da30
[d3d11] Validate subresource index in MapImage
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Fixes crashes when passing an invalid subresource index.
2019-05-20 19:27:27 +02:00
Philip Rebohle
3168626f4b
[d3d11] Support mapping multiple image subresources at the same time
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Fixes #1066 .
2019-05-20 19:27:11 +02:00
Philip Rebohle
a82dbf6200
[dxvk] Add new helper function to compute mip level extent
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We're going to need this outside the DxvkImage class as well.
2019-05-20 14:27:00 +02:00
Philip Rebohle
cdc5e93dac
[meta] Release 1.2.1
2019-05-19 14:43:33 +02:00
Philip Rebohle
9004fde78d
[d3d11] Remove useless 'virtual' keyword
2019-05-19 14:38:48 +02:00
Philip Rebohle
e1610f81dc
Revert "[d3d11] Use STDMETHODCALLTYPE for private virtual method"
...
For some reason, this produces broken binaries for some Gentoo
users. Fixes #1067 .
This reverts commit e5fa55cbb5
.
2019-05-19 13:22:04 +02:00
Stelios Tsampas
664199424b
[util] Also test for symlinks when installing/uninstalling
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Fixes the broken `-f` test when dlls are linked to the prefix
and they change name due to different crosscompilers (.dll, .dll.so)
2019-05-19 01:09:34 +02:00
Stelios Tsampas
969aba16a7
[utils] Don't try to install or remove missing dlls
2019-05-18 10:07:25 +02:00
Robin
6a4fafba3d
[util] Enable D3D11_MAP_FLAG_DO_NOT_WAIT for The Surge
2019-05-17 12:56:57 +02:00
Philip Rebohle
8e9e7963a2
[d3d11] Update mapped buffers of staging textures immediately
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Improves performance in Lords of the Fallen and The Surge.
Closes #1049 .
Co-authored-by: Robin <robin.kertels@outlook.com>
2019-05-17 12:44:36 +02:00
Philip Rebohle
905f3fe520
[util] Spoof Nvidia GPUs for Mirror's Edge Catalyst
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Closes #1062 .
2019-05-17 11:40:35 +02:00
Philip Rebohle
e5fa55cbb5
[d3d11] Use STDMETHODCALLTYPE for private virtual method
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Improves code generation on some compilers.
2019-05-15 22:01:19 +02:00
pchome
32e1afc7a1
[build] Add options to disable dxgi/d3d* build
2019-05-15 21:44:39 +02:00
Philip Rebohle
293551dc8d
[d3d10] Fix winelib build
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There's no IID_PPV_ARGS on wine.
2019-05-15 21:42:42 +02:00
Philip Rebohle
e0a5db44fe
[tests] Enable atomic counter optimization for standalone DXBC compiler
2019-05-15 20:18:04 +02:00
Philip Rebohle
7d9a75c82c
[dxbc] Use subgroup operations for atomic append/consume operations
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Reduces the number of atomic operations performed per subgroup to 1.
2019-05-15 19:32:27 +02:00
Philip Rebohle
dfa3caa946
[spirv] Add OpUndef and more subgroup instructions
2019-05-15 19:31:43 +02:00
Philip Rebohle
d94d89c3ef
[dxbc] Add option to use subgroup ops for atomic counter operations
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This can greatly reduce the number of atomic operations when using
append/consume buffers.
2019-05-15 18:49:02 +02:00
Philip Rebohle
78ab26347d
[d3d10] Add static method implementing D3D10CreateDeviceAndSwapChain1
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Same as the D3D11 change to make ReShade happy.
2019-05-15 17:18:05 +02:00
Philip Rebohle
8cae607db0
[d3d11] Add static method implementing D3D11CreateDeviceAndSwapChain
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ReShade requires this as it hooks both D3D11CreateDevice and *AndSwapChain,
which means that we can't call D3D11CreateDevice without entering infinite
recursion. Fixes #1057 .
Suggested-by: Riesi <riesi@opentrash.com>
2019-05-15 16:46:48 +02:00
Philip Rebohle
192310d481
[util] Don't use if constexpr
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Fixes compilation on GCC 6.3.
2019-05-15 03:18:23 +02:00
Philip Rebohle
b3f61936d2
[dxvk] Don't align pushg constant data to 64 bytes
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Causes binaries compiled with GCC 6.3 to crash on device creation.
2019-05-15 03:07:05 +02:00
Philip Rebohle
9c93ca451d
[dxvk] Apply view swizzles to image clears
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Fixes tone mapping in Yakuza Kiwami 2, which uses an A8_UNORM
render target and clears the alpha component to 1.
2019-05-14 21:21:29 +02:00
Philip Rebohle
0b61901424
[dxvk] Add method to swizzle clear color values
2019-05-14 21:21:14 +02:00
Philip Rebohle
3efec8960c
[dxvk] Pass clear value to clearRenderTarget by value
2019-05-14 21:19:56 +02:00
Philip Rebohle
8784ed673b
[d3d11] Use private references for render targets
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Matches Windows behaviour and fixes a crash in Yakuza Kiwami 2,
which calls Release() on RTVs and DSVs until the public reference
count reaches zero. Close #1053 .
2019-05-14 15:22:24 +02:00
Philip Rebohle
61b97e5dd1
[util] Add support for private references in Com<...> wrapper
2019-05-14 15:20:27 +02:00
Philip Rebohle
54d3103b04
[util] Fix COM reference count type
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On Windows, ref counts are only 32 bits wide.
2019-05-14 14:48:42 +02:00
Philip Rebohle
26602b296f
[meta] Release 1.2
2019-05-13 20:40:11 +02:00