WinterSnowfall
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a7b3b1e3a4
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[d3d8] Add an option to respect DISCARD only for dynamic write-only buffers
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2024-09-26 06:48:13 +02:00 |
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WinterSnowfall
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4fad20d77c
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[d3d8] Relax viewport validation in windowed mode
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2024-09-25 20:46:48 +02:00 |
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WinterSnowfall
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c7cf0a7368
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[d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe
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2024-09-21 16:05:25 +02:00 |
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WinterSnowfall
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5cf0783edb
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[d3d8] Clean up D3D9 shaders on D3D8 device release
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2024-09-17 19:45:18 +02:00 |
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WinterSnowfall
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89e190b771
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[d3d8] Ensure d3d9 interface release
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2024-09-17 18:30:00 +02:00 |
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WinterSnowfall
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84a8ea9d4a
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[d3d8] Remove some unneeded explicit ptr use
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2024-09-17 18:30:00 +02:00 |
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WinterSnowfall
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9f8832dd14
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[d3d8] Improve handling of failed d3d9 calls
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2024-09-17 18:30:00 +02:00 |
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WinterSnowfall
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8e03b64ca4
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[d3d8] Validate viewport dimensions on SetViewport
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2024-09-12 16:39:40 +02:00 |
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WinterSnowfall
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22ff53013a
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[d3d8] Ignore unsupported D3DPRESENT_RATE_UNLIMITED
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2024-09-08 19:25:16 +02:00 |
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WinterSnowfall
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2c23e462b3
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[d3d8] Clamp BaseVertexIndex to INT_MAX during use
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2024-09-04 21:11:08 +02:00 |
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WinterSnowfall
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d731608d5e
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[d3d8] Mimic native token allocations
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2024-07-10 00:28:10 +02:00 |
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WinterSnowfall
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ff137dac9f
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[d3d8] Implement monotonic state block tokens
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2024-07-09 23:20:52 +02:00 |
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Robin Kertels
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a7ae5999a9
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[d3d8] Slightly clean up CopyRects
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2024-07-09 13:54:59 +00:00 |
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Jeff
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60e523b4bf
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[d3d8] Implement Direct3D 8 Frontend
Co-authored-by: WinterSnowfall <WinterSnowfall@users.noreply.github.com>
## Config Changes
Co-authored-by: Blisto91 <47954800+Blisto91@users.noreply.github.com>
Co-authored-by: simifor <simirmonfor@gmail.com>
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2024-07-07 11:10:48 +00:00 |
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