Philip Rebohle
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d225744c98
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[d3d11] Wired up draw calls and dispatch calls to the underlying DXVK context
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2017-11-23 14:24:23 +01:00 |
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Philip Rebohle
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64d9ad0027
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[dxvk] Added dispatch call
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2017-11-23 14:24:00 +01:00 |
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Philip Rebohle
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47bdf9408b
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[dxvk] Added buffer view class
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2017-11-21 19:50:57 +01:00 |
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Philip Rebohle
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a47ebd6ed5
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[dxvk] Proper blend state and viewport state setup
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2017-11-20 15:35:29 +01:00 |
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Philip Rebohle
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8bb0325928
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[dxvk] Implemented graphics pipeline creation
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2017-11-20 14:11:09 +01:00 |
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Philip Rebohle
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a9a03fec69
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[dxvk] DxvkShader creates a VkShaderModule again
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2017-11-20 14:03:00 +01:00 |
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Philip Rebohle
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a895b0159b
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[dxvk] Added constant state object binding functions
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2017-11-20 13:38:24 +01:00 |
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Philip Rebohle
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ae0c186f26
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[dxvk] Implemented constant state objects
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2017-11-20 13:21:27 +01:00 |
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Philip Rebohle
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745466652c
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[dxvk] Removed shader resource slots for now, needs work
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2017-11-18 10:42:27 +01:00 |
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Philip Rebohle
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a84e2eabc2
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[dxvk] Restructured state tracker again
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2017-11-17 19:49:44 +01:00 |
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Philip Rebohle
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b367f6af55
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Added license
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2017-11-17 16:48:55 +01:00 |
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Philip Rebohle
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abc0e98761
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[dxbc] Added result modifiers, simple add instruction
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2017-11-17 11:41:56 +01:00 |
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Philip Rebohle
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4c0404d3c6
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[dxbc] Removes shader input/output interfaces for now, needs more work
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2017-11-17 11:41:46 +01:00 |
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Philip Rebohle
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a3b16128ed
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Create README.md
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2017-11-17 11:34:38 +01:00 |
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Philip Rebohle
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cded7726a7
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[dxbc] Added pixel shader code generator stub
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2017-11-16 02:07:10 +01:00 |
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Philip Rebohle
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5d26f0fb0c
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[dxbc] Implemented operand modifiers and load/store stuff
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2017-11-16 01:30:17 +01:00 |
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Philip Rebohle
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901abe4356
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[dxbc] Implemented some very basic load/store operations
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2017-11-13 02:07:13 +01:00 |
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Philip Rebohle
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43dfba2287
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[dxbc] Separate code generator classed for each shader type
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2017-11-13 00:22:52 +01:00 |
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Philip Rebohle
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403ab75aeb
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[dxbc] More sophisticated component mask/swizzle classes
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2017-11-07 15:11:09 +01:00 |
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Philip Rebohle
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4052951542
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[dxbc] Removed most of the DXBC compiler again
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2017-11-07 15:10:38 +01:00 |
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Philip Rebohle
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9cdc341946
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[dxbc] Some shader signature stuff
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2017-11-01 16:43:04 +01:00 |
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Philip Rebohle
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72f353074f
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[dxbc] Initial xSGN chunk implementation
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2017-11-01 00:01:40 +01:00 |
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Philip Rebohle
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bc8cc76888
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[dxbc] Added operand index decoder, entry point declaration
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2017-10-29 02:35:16 +02:00 |
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Philip Rebohle
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f5ad024f5d
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[dxbc] Implemented temporary register declarations
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2017-10-26 16:32:10 +02:00 |
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Philip Rebohle
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200da4cf60
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[spirv] Added SpirvModule class to generate SPIR-V code
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2017-10-26 15:40:39 +02:00 |
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Philip Rebohle
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294586eeb3
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[dxbc] Instruction decoder work
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2017-10-25 13:49:13 +02:00 |
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Philip Rebohle
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79e2236958
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[dxbc] Some more decoding stuff
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2017-10-22 23:13:29 +02:00 |
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Philip Rebohle
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6954cfd84c
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[dxbc] Added helper classes for DXBC decoding
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2017-10-21 17:58:58 +02:00 |
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Philip Rebohle
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1bf05d3687
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[spirv] Moved SPIR-V-specific stuff to separate directory
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2017-10-18 10:36:47 +02:00 |
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Philip Rebohle
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72a87093c5
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[dxvk] Moved some SPIR-V bits to separate directory
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2017-10-18 09:50:30 +02:00 |
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Philip Rebohle
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c1e9d3236f
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[dxbc] Added type info struct
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2017-10-17 13:02:57 +02:00 |
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Philip Rebohle
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77f38c33c4
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[dxvk] Removed DxvkDevice::createShader method
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2017-10-16 20:42:32 +02:00 |
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Philip Rebohle
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dd20e09708
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[tests] Added DXBC compiler executable for testing purposes
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2017-10-16 20:41:40 +02:00 |
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Philip Rebohle
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0a57a4ddf5
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[dxbc] Figuring out how to best generate SPIR-V module code
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2017-10-16 19:53:17 +02:00 |
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Philip Rebohle
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aebe359509
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[dxvk] Added ID counter for SPIR-V code generation
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2017-10-16 19:52:54 +02:00 |
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Philip Rebohle
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8728e6e101
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[d3d11] Build with DXBC compiler
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2017-10-16 17:50:39 +02:00 |
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Philip Rebohle
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bb5b588d23
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[dxbc] Added DXBC to SPIR-V compiler stub
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2017-10-16 17:50:09 +02:00 |
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Philip Rebohle
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6e27b7c0cc
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[d3d11] Added buffer creation (incomplete)
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2017-10-16 10:37:01 +02:00 |
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Philip Rebohle
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c095fab1c9
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[dxvk] Fixed interface queries
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2017-10-15 21:50:45 +02:00 |
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Philip Rebohle
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b0517b16f0
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[d3d11] Fixed interface queries
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2017-10-15 21:50:34 +02:00 |
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Philip Rebohle
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08f4fb82f9
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[tests] Added D3D11 compute shader test stub
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2017-10-15 21:38:28 +02:00 |
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Philip Rebohle
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ea15f22492
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[d3d11] Added buffer stub
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2017-10-15 21:38:09 +02:00 |
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Philip Rebohle
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2c3674190a
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[dxvk] Implemented proper resource binding
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2017-10-15 19:23:10 +02:00 |
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Philip Rebohle
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e433c01ad4
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[dxvk] Some more work on shader resources and resource bindings
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2017-10-15 17:56:06 +02:00 |
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Philip Rebohle
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44d9bd9000
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[dxvk] Added buffer creation
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2017-10-15 14:36:41 +02:00 |
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Philip Rebohle
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e9eefbb3e7
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[dxvk] Added graphics pipeline stub
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2017-10-15 13:02:59 +02:00 |
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Philip Rebohle
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bccf3d254c
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[dxvk] Implemented pipeline manager
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2017-10-15 02:03:07 +02:00 |
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Philip Rebohle
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883ae9f39d
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[dxvk] Added pipeline manager stub
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2017-10-14 23:52:47 +02:00 |
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Philip Rebohle
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6e057b2b53
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[dxvk] Command list now implements DxvkRecorder
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2017-10-14 14:28:31 +02:00 |
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Philip Rebohle
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d97ccb82d6
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[dxvk] Added deferred command list stub
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2017-10-14 14:28:06 +02:00 |
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