Joshua Ashton
c49b1ee390
[d3d9] Use SetStateTexture in Reset
...
Fixes m_activeTextures not getting updated
2022-08-29 10:16:21 +00:00
Robin Kertels
bfd47ec876
[d3d9] Try to match either top or bottom mips in UpdateTexture
2022-08-26 20:56:42 +01:00
Philip Rebohle
2329c71b6f
[dxvk] Implement sampler reduction mode
2022-08-26 05:53:03 +02:00
Philip Rebohle
e923cc5b69
[dxvk] Change emitGraphicsBarrier to specify a dependency
2022-08-26 05:53:03 +02:00
Robin Kertels
a8b578b2a2
[d3d9] Fix crash when auto generating mip maps for unmappable textures
2022-08-22 01:48:35 +01:00
Philip Rebohle
ea4e0bc470
[d3d9,d3d11] Require shaderDemoteToHelperInvocation feature
2022-08-19 13:36:54 +00:00
Philip Rebohle
5a3cb5ad3e
[d3d9] Adjust alpha test precision based on render target format
...
More or less matches what Nvidia's D3D9 driver does on Turing.
2022-08-18 00:10:39 +02:00
Philip Rebohle
47fa3824dc
[d3d9] Re-implement alpha test to support configurable accuracy
...
The current implementation always uses 12 bits of accuracy.
2022-08-18 00:10:39 +02:00
Philip Rebohle
3c2fc41e4c
[d3d9] Re-bind framebuffer if RT hazards change
...
Otherwise we never set the feedback loop bits in the backend.
2022-08-17 18:36:30 +00:00
Philip Rebohle
80fc1d8b25
[d3d9] Use new format support queries
2022-08-17 15:39:03 +02:00
Robin Kertels
46cb05ce45
[d3d9+util] Always ignore D3DLOCK_DONOTWAIT
...
We only ever stall when locking a texture that was
previously used with GetRenderTargetData or
GetFrontBufferData. Games are known to break
if locking those textures doesn't succeed.
2022-08-12 14:18:13 +01:00
Philip Rebohle
9bd0040a90
[d3d9] Request high-priority shader compiles as necessary
2022-08-11 12:39:28 +02:00
Robin Kertels
b5b74116fa
[d3d9] Fix rare hang when waiting for staging buffer markers
2022-08-11 12:37:28 +02:00
Philip Rebohle
02f653fdd2
[d3d9] Limit amount of staging memory in flight
2022-08-10 17:31:55 +02:00
Robin Kertels
8feabc653e
[d3d9] Do implicit flush after uploading textures or buffers
2022-08-10 17:31:55 +02:00
Robin Kertels
1fcd5dc0af
[d3d9] Unmap stored shader bytecode
2022-08-08 23:15:21 +01:00
Robin Kertels
49e9ba2ca7
[d3d9] Move d3d9 bytecode into D3D9Shader
...
This reduces the amount of times we copy the bytecode
and actually frees it when the game frees the associated shader.
2022-08-08 23:15:21 +01:00
Robin Kertels
36d8bb77a5
[d3d9] Fix synchronization in UpdateTextureFromBuffer
2022-08-08 23:14:30 +01:00
Robin Kertels
ac1e44f120
[d3d9] Fix typo
2022-08-08 23:14:30 +01:00
Philip Rebohle
7789fd53ff
[d3d9] Use new flat shading state for fixed-function pipelines
2022-08-08 13:34:59 +02:00
Philip Rebohle
8f1024c094
[d3d9] Use new flat shading state for DXSO shaders
2022-08-08 13:34:59 +02:00
Philip Rebohle
0adf64f085
[dxvk] Add flat shading parameter to rasterizer state
2022-08-08 13:34:59 +02:00
Joshua Ashton
4f0c217633
[d3d9] Fix recording MultiplyTransform
2022-08-08 03:53:25 +01:00
Philip Rebohle
2e6a2f1be3
[dxvk] Make shader stage parameter in bindShader a template parameter
2022-08-07 18:44:44 +02:00
Philip Rebohle
29a2cb9a5e
[d3d9,d3d11] Make GetShaderStage functions constexpr
2022-08-07 18:44:44 +02:00
Philip Rebohle
1c1958be44
[d3d9] Use new resource view binding methods
2022-08-07 17:59:20 +02:00
Philip Rebohle
64169316e6
[d3d9] Compute vertex extent in BindInputLayout
2022-08-07 17:58:19 +02:00
Robin Kertels
ddb528cc8e
[d3d9] Change texture before updating fetch4
2022-08-07 00:56:38 +01:00
Joshua Ashton
65da0da954
[d3d9] Support for graphics pipeline libraries
2022-08-06 01:20:22 +00:00
Joshua Ashton
9108f8c76c
[d3d9] Clean up fetch4 handling
2022-08-06 01:35:43 +01:00
Joshua Ashton
8c9601b4cd
[d3d9] Remove generalHazards option
...
Move everything into MarkRenderHazard.
We are doing a big bump for driver support anyway, no reason to keep this around. Old drivers can take the perf penalty.
2022-08-06 01:33:30 +01:00
Joshua Ashton
63d582a6e7
[d3d9] Use VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_EXT for hazards if available
2022-08-06 01:33:30 +01:00
Joshua Ashton
90abd993d4
[d3d9] Pass feedback loop aspect mask to backend
2022-08-06 01:33:30 +01:00
Joshua Ashton
8d070e54a1
[d3d9] Enable extAttachmentFeedbackLoopLayout feature if available
2022-08-06 01:33:30 +01:00
Joshua Ashton
31d17efb48
[dxvk] Add feedback loop aspect flags to bindRenderTargets
2022-08-06 01:33:30 +01:00
Robin Kertels
9e1ecec79f
[d3d9] Disable fetch4 when binding an incompatible texture
...
Fixes lighting in Spider-Man: Shattered Dimensions.
2022-08-05 19:33:32 +01:00
Joshua Ashton
b2cbf198e4
[d3d9, dxso] Refactor spec constants to use a bitfield layout
...
This allows us to use the same information to dump into a push constant for unoptimized pipelines.
2022-08-05 19:31:02 +01:00
Philip Rebohle
0f94971193
[d3d11,d3d9] Lock context/device in EndFrame
...
Fixes #2787 .
2022-08-05 12:10:03 +02:00
Philip Rebohle
0315997fcd
[d3d9] Use mutable lambdas to avoid some redundant ref counting
2022-08-04 13:43:35 +02:00
Robin Kertels
bad7d4690b
[d3d9] Handle very large Up draws
2022-07-30 20:29:31 +02:00
Robin Kertels
ea76bfd019
[d3d9] Unmap unused resources
2022-07-29 13:14:33 +01:00
Robin Kertels
6ca6554452
[d3d9] Use memory mapped files for textures
2022-07-29 13:14:33 +01:00
Robin Kertels
c3dbb6429f
[d3d9] Implement memory allocator for memory mapped files
2022-07-29 13:14:33 +01:00
Robin Kertels
ba4d95c5fc
[d3d9] Remove direct upload path
...
And remove some tracking that will no longer be necessary.
2022-07-29 13:14:33 +01:00
Robin Kertels
45c1d7911e
[d3d9] Remove evictManagedOnUnlock
...
This is annoying to maintain and hopefully won't be necessary anymore.
2022-07-29 13:14:33 +01:00
Robin Kertels
116feca6af
[d3d9] Handle unbound textures in fixed function shaders
2022-07-28 14:56:28 +00:00
Philip Rebohle
cdf22a4086
[dxvk] Rename imageFormatInfo -> lookupFormatInfo
2022-07-15 17:25:13 +02:00
Philip Rebohle
f60bdcbcbf
[dxvk] Replace VK_EXT_shader_demote_to_helper_invocation with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
956f293a69
[dxvk] Replace VK_KHR_depth_stencil_resolve with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
0b47297b7d
[dxvk] Replace VK_EXT_host_query_reset with core feature
...
And make it a hard requirement in the backend. We no longer support
the old fallback path for queries anyway.
2022-07-14 21:21:34 +02:00