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10 Commits

Author SHA1 Message Date
Philip Rebohle
64185d9be4
[d3d11] Move some DXGI presenter options to D3D11 2018-10-23 14:58:57 +02:00
Philip Rebohle
08b241b3ea
[d3d11] Add option to disable deferred context mapping speed hack
Fixes a regression in The Evil Within.

We should probably find a proper solution, but for now this is the best
thing we can do for games which reuse command lists.
2018-10-09 17:07:50 +02:00
Philip Rebohle
012a5c2f74
[d3d11] Add option to enforce anisotropic filtering
When setting d3d11.samplerAnisotropy to a non-negative value,
AF will be either disabled (0) or enabled with the given
anisotropy (>0) for all samplers.
2018-09-10 15:42:55 +02:00
Philip Rebohle
f8dc5612f7
[d3d11] Added option to limit tessellation factors
d3d11.maxTessFactor accepts values ranging from 8 to 64, and limits
the maximum tessellation factor accordingly.
2018-09-09 23:14:00 +02:00
Philip Rebohle
dc31be7118
[d3d11] Use global user config for D3D11 options 2018-08-07 14:59:09 +02:00
Philip Rebohle
1e7a05c796
[d3d11] Remove GetData do-not-flush workaround for Fallout 4
Not needed anymore due to the implicit flush.
2018-06-08 13:13:42 +02:00
Philip Rebohle
b78130defd
[d3d11] Overwatch: Fake success in CreateGeometryShaderWithStreamOutput 2018-05-25 23:53:34 +02:00
Philip Rebohle
26b319b29b
[d3d11] Fallout 4: Force Flush on GetData calls 2018-05-14 02:40:59 +02:00
Philip Rebohle
4e84a77896
[d3d11] Disable DO_NOT_WAIT flag by default
Apparently this breaks Elder Scrolls Online as well, so we'll
just enable it explicitly for games which benefit from this
optimization and disable it by default.
2018-03-25 00:54:42 +01:00
Philip Rebohle
0900e1b5f9
[d3d11] Added missing files 2018-03-24 17:29:13 +01:00