Philip Rebohle
1754b73ade
[wsi] Change interface for surface creation
...
This temporarily breaks Win32 swap chains, but we're fine with that
since this will take some refactoring.
2022-11-07 14:14:05 +01:00
Philip Rebohle
bd87e19de1
[dxgi] Introduce IDXGIVkSurfaceFactory
2022-11-07 14:14:05 +01:00
Robin Kertels
d8933ca175
[d3d9] Only do one allocation for all texture subresources
2022-11-06 19:35:03 +00:00
Blisto91
145c1ce127
[util] Limit fps to 60 for some WayForward games
2022-11-06 15:32:28 +01:00
Robin Kertels
4fb7acc64e
[d3d9] Implement converter for W11V11U10
2022-11-06 02:55:29 +00:00
Vlad
40a4908a2a
Support for MW:R H1-Mod
2022-11-05 16:07:16 +01:00
Blisto91
e1eec9b359
[util] Set Fallout 3 to Nvidia vendor id
2022-11-05 16:07:04 +01:00
Robin Kertels
892f676605
[util] Disable direct buffer mapping for Dragon Age Origins
2022-11-02 16:12:28 +01:00
Philip Rebohle
0b9f785bc5
[dxvk] Remove broken memory budget logic for UMA systems
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All heaps on an UMA systems are by definition device-local, so this
just leads to unnecessary issues.
2022-11-01 12:48:03 +01:00
Adam Jereczek
0462454d2b
Fix for saving vertex shader constants with a StateBlock
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Co-authored-by: aroztkow <aneta.roztkowska@intel.com>
2022-10-31 18:16:15 +00:00
Robin Kertels
0fc5c84e7b
[d3d9] Don't advertise support for MS INTZ format
2022-10-30 21:50:44 +00:00
Georg Lehmann
bc31ebe151
[d3d9] Fix OptimizeLayout with feedback loop usage.
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We kind of need dcc on GFX8/9.
2022-10-29 11:21:55 +02:00
Konstantin Kharlamov
cd21cd7fa3
setup_dxvk.sh: install with reflinks if supported
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Some filesystems, such as XFS and BTRFS, may perform a lightweight copy
with CoW. This is most useful for rarely changing content, and the
usecase of installing DXVK is one of such usecases, as library files are
usually not modified (might be removed, but it's not modification).
So make use of it whenever supported.
2022-10-25 03:46:31 +02:00
Winter Snowfall
f84f992d44
[util] Also enable workaround for the "mod load exe" of ToEE
2022-10-25 03:45:53 +02:00
iczero
6335f065c3
Ensure setup_dxvk.sh works with spaces in basedir
2022-10-25 03:45:23 +02:00
Robin Kertels
9c22a58543
[d3d9] Disable locking non-dynamic default textures
2022-10-24 20:55:00 +01:00
Robin Kertels
d771f7cf8f
[d3d9] Remove dead fields
2022-10-24 20:55:00 +01:00
Philip Rebohle
494e01b353
[d3d9] Avoid querying environment variables on shader creation
2022-10-24 18:01:48 +02:00
Philip Rebohle
b055c2daea
[d3d11] Avoid querying environment variables on shader creation
2022-10-24 17:58:57 +02:00
Philip Rebohle
fea86ef116
[dxvk] Use dynamic depth clip enable for linked pipelines if supported
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This way we won't have to compile any vertex shader pipelines twice.
2022-10-24 16:39:24 +02:00
Philip Rebohle
8e7ea899d2
[dxvk] Enable VK_EXT_extended_dynamic_state_3 if available
2022-10-24 16:39:24 +02:00
Philip Rebohle
859de7e828
[dxvk] Always enable depth clip feature if supported
2022-10-24 16:39:24 +02:00
Philip Rebohle
a6ede3e0c2
[meta] Update Vulkan headers to 1.3.231
2022-10-24 16:39:24 +02:00
Georg Lehmann
ae764333f4
[build] Use glslang with --depfile to rebuild on header changes
2022-10-21 17:04:47 +02:00
Georg Lehmann
2653628041
[build] Always use glslang with --quiet
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We depend on a new enough glslang anyway.
2022-10-21 17:04:47 +02:00
Paul Gofman
e311f25287
[dxgi] Store device pointer in DxgiSwapChainDispatcher
2022-10-20 19:05:19 +02:00
Philip Rebohle
53a0c3726c
[dxvk] Don't crash immediately on pipeline library compile error
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Things will blow up down the line but there's no good reason to crash
immediately. Also ignore returned pipeline on error so we'll always
return null.
2022-10-18 00:07:41 +02:00
Philip Rebohle
69d7af42a4
[dxgi] Change swap chain interface to better map to D3D12 needs
2022-10-16 16:38:29 +02:00
Philip Rebohle
d7ac21b6c7
[dxgi] Use new DXVK swap chain factory if available
2022-10-16 16:38:29 +02:00
Philip Rebohle
aca67f64da
[d3d11] Implement IDXGIVkSwapChainFactory for D3D11
2022-10-16 16:38:29 +02:00
Philip Rebohle
580dd5cf4a
[dxgi] Add swap chain factory interface definition
2022-10-16 16:38:29 +02:00
Joshua Ashton
fc3d04c1c9
[meta] Fix opt_strip in package-native.sh
2022-10-15 18:25:19 +01:00
Joshua Ashton
be9687f396
[meta] Fix --dev-build on package-native.sh
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Re-add the suffix to the build dir.
2022-10-15 18:18:52 +01:00
Joshua Ashton
d83e184afd
[d3d10] Enable native builds
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This started working at some point... may as well!
2022-10-15 18:17:29 +01:00
Joshua Ashton
eea77b845f
[meta] Add CI for native builds in Steam Runtime Sniper
2022-10-15 18:11:34 +01:00
Joshua Ashton
2484dac34a
[meta] Add package-native.sh
2022-10-15 18:11:34 +01:00
Joshua Ashton
1157b235cc
[build] Specify static libgcc/stdc++ on native
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We don't have any interfaces that rely on the c++ abi. Makes our builds more portable.
Means that our builds in Sniper can be used on games that are still forcing the old C++03 string abi.
2022-10-15 19:10:57 +02:00
Joshua Ashton
1d3decf100
[build] Add version scripts for native builds
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FEX would like clean symbols for experimenting with making thunks down the line.
We also just shouldn't be exporting a bunch of random crap -- sadly -fvisibility=hidden doesn't help with a bunch of stuff :(
For reference, RADV also does this.
2022-10-15 19:10:57 +02:00
Joshua Ashton
25798f6fe1
[build] Set name_prefix to libdxvk_
for native builds
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Less rude and nicer than just d3d9.so.
Matches old DXVK native behaviour too.
2022-10-15 19:10:57 +02:00
Christophe
f1578b8ed3
[meta] Factorize history and contributors sections using schema 0.8.1
2022-10-15 17:24:44 +01:00
Joshua Ashton
3b90f5a77f
[util] Enable apitrace mode for Hammer World Editor
2022-10-15 17:21:29 +01:00
Jens Peters
c54eac7d61
[build] Update github actions
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Use github-checkout v3, github-upload-artifact-action v3 and joshua-ashton-gcc-problem-matcher v2.
Fixes Node.js 12 deprecation warning.
2022-10-14 09:32:51 +01:00
Robin Kertels
4bcabe8d46
[d3d9] Return 0 if any vertex decl element can't be represented as fvf
2022-10-12 23:07:23 +01:00
Robin Kertels
7090105573
[d3d9] Remove declaration fvf mapping log spam
2022-10-12 23:07:23 +01:00
Robin Kertels
2b964f0c67
[d3d9] Make MapD3DDeclToFvf more readable
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All branches return, so we might as well
give it a bit more room to breath.
2022-10-12 23:07:23 +01:00
Philip Rebohle
bd7d2aac71
[dxgi] Get rid of NotifyModeChange method
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Was only used for the FPS limiter.
2022-10-07 13:25:56 +02:00
Vinjul1704
038ed23a5d
[util] Force SM1 for the Escape from Tarkov launcher
2022-10-06 21:32:19 +02:00
Joshua Ashton
fa45e5838e
[util] Fix tzcnt on ARM64 + Clang
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This needed brackets around this conditional.
2022-10-05 19:01:05 +01:00
Philip Rebohle
ab622760a0
[dxbc] Emit new block only after emitting switch instruction
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Otherwise emitting the OpSwitch will reset the block ID, which
is not desireable. Fixes #2975 .
2022-10-04 21:00:50 +02:00
Blisto91
f8bd19f210
[util] Cap Sonic Adventure 2 to 60 fps
2022-09-30 19:14:59 -02:30