Philip Rebohle
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b04e9b5f18
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[d3d11] Refactored D3D11DepthStencilState creation
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2018-03-18 23:32:01 +01:00 |
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Mikhail Paulyshka
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b17568deba
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[dxgi,d3d11] log unknown interfaces GUID (#154)
* [d3d11] log unknown interfaces GUID in QueryInterface()
* [dxgi] log unknown interfaces GUID in QueryInterface()
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2018-03-12 12:05:43 +01:00 |
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Philip Rebohle
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7ae4904ae9
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[dxvk] Relax feature requirements, minor fixes
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2018-02-18 11:16:18 +01:00 |
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Philip Rebohle
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4c8c23eea1
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[d3d11] Reduced log spamming, improved parameter naming consistency
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2018-01-16 20:10:49 +01:00 |
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Philip Rebohle
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2a266eaad4
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
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Philip Rebohle
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180667ba65
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[d3d11] Fixed depth function
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2017-12-12 01:07:27 +01:00 |
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Philip Rebohle
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50b7293b8f
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[d3d11] Implemented blend state and depth-stencil state binding
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2017-12-11 14:11:18 +01:00 |
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Philip Rebohle
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352b46fe80
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[d3d11] Refactored state object binding
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2017-12-11 13:07:27 +01:00 |
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Philip Rebohle
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9b9840754d
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[d3d11] Added depth-stencil state objects
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2017-12-11 01:43:15 +01:00 |
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