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Commit Graph

4833 Commits

Author SHA1 Message Date
Joshua Ashton
438ae5cdfc [dxso] Fix getting sampler type of vertex textures
Fixes: c7afe0dd23
2022-08-05 19:31:02 +01:00
Philip Rebohle
7e237b33b7
[d3d11] Track highest bound unordered access view 2022-08-05 14:13:25 +02:00
Philip Rebohle
934caa3fd7
[d3d11] Track highest bound vertex buffer 2022-08-05 14:13:25 +02:00
Philip Rebohle
3dbd9d8659
[d3d11] Track highest bound sampler 2022-08-05 14:13:25 +02:00
Philip Rebohle
6c372e40f6
[d3d11] Track highest bound shader resource 2022-08-05 14:13:24 +02:00
Philip Rebohle
5dd2b20940
[d3d11] Track highest bound constant buffer 2022-08-05 14:13:24 +02:00
Philip Rebohle
18c4ca8e92
[d3d11] Introduce D3D11MaxUsedBindings
And use it in ResetCommandListState, in order to avoid redundant state changes.
2022-08-05 14:13:24 +02:00
Philip Rebohle
ebbb77518a
[d3d11] Clean up after performing video blit
Otherwise, with the upcoming clear/restore optimizations,
we'd possibly leave some resources bound.
2022-08-05 14:13:24 +02:00
Philip Rebohle
9f07bc6532
[d3d11] Refactor shader state 2022-08-05 14:13:24 +02:00
Philip Rebohle
95ab1465ab
[d3d11] Add reset method to more context state 2022-08-05 14:13:24 +02:00
Philip Rebohle
4e1f6e5efd
[d3d11] Refactor unordered access view and output merger state 2022-08-05 14:13:24 +02:00
Philip Rebohle
8383423fbe
[d3d11] Refactor sampler state 2022-08-05 14:13:24 +02:00
Philip Rebohle
1b4cb66dc3
[d3d11] Refactor shader resource state 2022-08-05 14:13:24 +02:00
Philip Rebohle
33e169e85f
[d3d11] Refactor constant buffer state 2022-08-05 14:13:24 +02:00
Philip Rebohle
7685a86494
[d3d11] Change state restoring behaviour in SwapDeviceContextState 2022-08-05 14:13:24 +02:00
Philip Rebohle
c7d9201303
[d3d11] Change state clearing behaviour around deferred contexts
Resetting command list state at the end of each D3D11 command list,
as well as before ExecuteCommandList, will allow us to track which
state needs to be reset, which may save us a significant amount of
CPU work.
2022-08-05 14:13:24 +02:00
Philip Rebohle
91fc0a8688
[d3d11] Rename and factor out some state clearing methods 2022-08-05 14:13:21 +02:00
Philip Rebohle
211ad0efcc
[dxvk] Always use init barrier set for initial transition in initImage
This allows us to batch image initialization barriers better.
2022-08-05 12:46:41 +02:00
Philip Rebohle
0f94971193
[d3d11,d3d9] Lock context/device in EndFrame
Fixes #2787.
2022-08-05 12:10:03 +02:00
Philip Rebohle
37a2b02558
[d3d11] Fix compiler error on GCC 10.3 2022-08-04 18:42:13 +02:00
Philip Rebohle
67c11e63e6
[dxvk] Remove old resource binding methods 2022-08-04 13:43:36 +02:00
Philip Rebohle
37337dd4a6
[dxvk] Use new binding methods for swapchain blitter 2022-08-04 13:43:36 +02:00
Philip Rebohle
77e7c7c6b8
[hud] Use new binding methods for HUD rendering 2022-08-04 13:43:36 +02:00
Philip Rebohle
9d967f2fed
[d3d11] Use new binding methods in video context 2022-08-04 13:43:36 +02:00
Philip Rebohle
e49524fcb0
[d3d11] Move GetType and GetContextFlags to D3D11CommonContext 2022-08-04 13:43:36 +02:00
Philip Rebohle
1d2d712dfb
[d3d11] Move d3d11_context_common.* -> d3d11_context.* 2022-08-04 13:43:36 +02:00
Philip Rebohle
30b1cac0ae
[d3d11] Remove old D3D11DeviceContext class 2022-08-04 13:43:36 +02:00
Philip Rebohle
20df9fc899
[d3d11] Move all remaining context code to D3D11CommonContext 2022-08-04 13:43:36 +02:00
Philip Rebohle
a3ed84c0c1
[d3d11] Move remaining D3D11DeviceContext members to D3D11CommonContext 2022-08-04 13:43:36 +02:00
Philip Rebohle
b20bfe763e
[d3d11] Move D3D10Multithread instance to D3D11CommonContext 2022-08-04 13:43:36 +02:00
Philip Rebohle
9a2d8878ef
[d3d11] Move Track*SequenceNumber methods to D3D11CommonContext 2022-08-04 13:43:36 +02:00
Philip Rebohle
532b3a6add
[d3d11] Move EmitCs and related methods to D3D11CommonContext 2022-08-04 13:43:36 +02:00
Philip Rebohle
e0ea272c0d
[d3d11] Move misc methods to D3D11CommonContext 2022-08-04 13:43:36 +02:00
Philip Rebohle
9e916edef9
[d3d11] Move Draw* and Dispatch* methods to D3D11CommonContext 2022-08-04 13:43:36 +02:00
Philip Rebohle
1d87af062c
[d3d11] Move ResolveSubresource to D3D11CommonContext 2022-08-04 13:43:36 +02:00
Philip Rebohle
17c318864e
[d3d11] Move Apply* methods to D3D11CommonContext 2022-08-04 13:43:36 +02:00
Philip Rebohle
7c82ed35b2
[d3d11] Move internal resource update methods to D3D11CommonContext 2022-08-04 13:43:36 +02:00
Philip Rebohle
956bad5e84
[d3d11] Move GenerateMips to D3D11CommonContext 2022-08-04 13:43:36 +02:00
Philip Rebohle
751d7467df
[d3d11] Move Clear* methods to D3D11CommonContext 2022-08-04 13:43:35 +02:00
Philip Rebohle
50942cd2d9
[d3d11] Move Copy* methods to D3D11CommonContext 2022-08-04 13:43:35 +02:00
Philip Rebohle
163af1309d
[d3d11] Move SetPredication to D3D11CommonContext 2022-08-04 13:43:35 +02:00
Philip Rebohle
b8b5662461
[d3d11] Move Discard* methods to D3D11CommonContext 2022-08-04 13:43:35 +02:00
Philip Rebohle
efea51c254
[d3d11] Move SO* methods to D3D11CommonContext 2022-08-04 13:43:35 +02:00
Philip Rebohle
4d498851a8
[d3d11] Move RS* methods to D3D11CommonContext 2022-08-04 13:43:35 +02:00
Philip Rebohle
1ef9d5389b
[d3d11] Move ClearState and RestoreState to D3D11CommonContext 2022-08-04 13:43:35 +02:00
Philip Rebohle
f664e87749
[d3d11] Move CSSetUnorderedAccessViews to D3D11CommonContext 2022-08-04 13:43:35 +02:00
Philip Rebohle
159eed825f
[d3d11] Move *SetSamplers methods to D3D11CommonContext 2022-08-04 13:43:35 +02:00
Philip Rebohle
3af5b3ba7b
[d3d11] Move *SetShaderResources methods to D3D11CommonContext 2022-08-04 13:43:35 +02:00
Philip Rebohle
bfaa21dccc
[d3d11] Move *SetConstantBuffers methods to D3D11CommonContext 2022-08-04 13:43:35 +02:00
Philip Rebohle
26ac57f688
[d3d11] Move *SetShader methods to D3D11CommonContext 2022-08-04 13:43:35 +02:00