Philip Rebohle
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5739e2f60f
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[dxvk] Added component mapping to image view info
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2017-12-10 20:06:07 +01:00 |
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Philip Rebohle
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9acc9bf3e0
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[dxbc] Implemented Rsq instruction
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2017-12-10 20:01:38 +01:00 |
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Philip Rebohle
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4a3b04f605
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[dxgi] Mapping DXGI's RGBX formats fo Vulkan RGBA formats, needs testing
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2017-12-10 19:47:38 +01:00 |
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Philip Rebohle
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b4f85a2c2f
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[d3d11] Fixed mip-mapped texture creation
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2017-12-10 19:10:17 +01:00 |
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Philip Rebohle
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c0f5b46f81
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[dxvk] Added proper support for block-compressed image formats
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2017-12-10 18:14:28 +01:00 |
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Philip Rebohle
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cd4f21a0c3
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[d3d11] Implemented buffer mapping
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2017-12-10 17:36:32 +01:00 |
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Philip Rebohle
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52f1c4fa00
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[dxvk] Implemented staging buffers for large data transfers
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2017-12-10 15:57:51 +01:00 |
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Philip Rebohle
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89ec199c34
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[d3d11] Re-implemented shader read
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2017-12-10 12:21:33 +01:00 |
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Philip Rebohle
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b4493d90d8
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[dxbc] Initial support for sample instruction
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2017-12-10 12:08:20 +01:00 |
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Philip Rebohle
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7c03495d74
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[dxbc] Implemented shader resource declaration for images
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2017-12-10 10:34:18 +01:00 |
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Philip Rebohle
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939faeaf27
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[dxbc] Implemented sampler declaration
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2017-12-10 03:39:35 +01:00 |
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Philip Rebohle
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9c997120e1
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[d3d11] Implemented shader resource binding
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2017-12-10 01:56:07 +01:00 |
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Philip Rebohle
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9a86178604
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[d3d11] Fixed severe reference-counting issue in state objects
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2017-12-10 00:55:30 +01:00 |
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Philip Rebohle
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3d6e88428a
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[com] ... yeah, almost.
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2017-12-09 23:20:31 +01:00 |
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Philip Rebohle
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fa1ef8248e
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[com] Fixed crashes caused by reentrant Release()
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2017-12-09 22:20:40 +01:00 |
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Philip Rebohle
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2b86a2f1f3
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[d3d11] Changed the way default pipeline state is restored
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2017-12-09 21:39:56 +01:00 |
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Philip Rebohle
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1160810687
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[d3d11] Implemented sampler binding
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2017-12-09 21:17:26 +01:00 |
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Philip Rebohle
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e335c817bc
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[d3d11] Implemented sampler creation
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2017-12-09 20:49:56 +01:00 |
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Philip Rebohle
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50e8b35291
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[d3d11] Minor fixes to D3D11Device::CheckMultisampleQualityLevels
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2017-12-09 19:44:06 +01:00 |
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Philip Rebohle
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8e3c14d8ab
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[d3d11] Cleaned up view creation a bit
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2017-12-09 19:36:38 +01:00 |
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Philip Rebohle
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1e6c11e3f2
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[d3d11] Implemented shader resource view creation for 2D textures
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2017-12-09 19:06:51 +01:00 |
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Philip Rebohle
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f484454854
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[d3d11] Device children actually do hold a reference to the device
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2017-12-09 15:57:05 +01:00 |
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Philip Rebohle
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12d4e68b24
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[d3d11] Implemented multisample format support check
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2017-12-09 14:46:23 +01:00 |
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Philip Rebohle
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c92d68417e
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[dxgi] Bumped DxgiDevice to IDXGIDevice1
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2017-12-09 14:45:52 +01:00 |
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Philip Rebohle
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4a0ff5343a
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[dxgi] Added more format mappings
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2017-12-09 14:41:37 +01:00 |
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Philip Rebohle
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d539c3e384
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[d3d11] Allow the creation of fake D3D11 WARP and REF devices
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2017-12-09 13:43:14 +01:00 |
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Philip Rebohle
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b3c391d071
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[d3d11] Implemented depth-stencil binding and clear methods
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2017-12-09 03:53:42 +01:00 |
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Philip Rebohle
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a43bb134e0
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[dxvk] Initial support for format info
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2017-12-09 02:44:59 +01:00 |
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Philip Rebohle
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36e6ba4ebc
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[d3d11] Replaced resource view classes by a generic template
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2017-12-09 02:09:13 +01:00 |
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Philip Rebohle
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bfb05f24b8
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[dxbc] Implemented support for MUL instruction
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2017-12-09 01:49:30 +01:00 |
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Philip Rebohle
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e0495c6ecb
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[d3d11] Fixed pixel shader constant buffer bindings
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2017-12-09 01:40:15 +01:00 |
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Philip Rebohle
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a35b128860
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[dxvk] Attachment clears do not need barriers
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2017-12-09 01:25:52 +01:00 |
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Philip Rebohle
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685023750d
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[d3d11] Fixed uniform buffer barrier
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2017-12-09 01:25:32 +01:00 |
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Philip Rebohle
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3ad4ed8264
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[d3d11] Implemented depth-stencil view creation
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2017-12-08 23:25:38 +01:00 |
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Philip Rebohle
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88c58320ee
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[d3d11] Implemented texture creation
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2017-12-08 23:13:15 +01:00 |
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Philip Rebohle
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c90bc3e946
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[dxbc] Implemented proper resource slot mapping
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2017-12-08 22:30:41 +01:00 |
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Philip Rebohle
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feab720ddb
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[spirv] Added methods to force type declaration for arrays and structs
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2017-12-08 19:50:36 +01:00 |
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Philip Rebohle
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0610296248
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[d3d11] Implemented constant buffer binding
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2017-12-08 19:39:33 +01:00 |
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Philip Rebohle
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e872448ca3
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[dxbc] Refactored shader compiler to return a DxvkShader
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2017-12-08 18:14:05 +01:00 |
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Philip Rebohle
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a2f66025f8
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[dxbc] Implemented constant buffers
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2017-12-08 17:08:26 +01:00 |
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Philip Rebohle
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9f4cc6b77d
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[dxbc] Minor cleanups
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2017-12-08 15:30:12 +01:00 |
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Philip Rebohle
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8887e8b2fa
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[dxbc] Implemented interpolation modes for pixel shader inputs
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2017-12-08 14:56:34 +01:00 |
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Philip Rebohle
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bd8dc20fa2
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[dxbc] User-defined shader interface cannot be an array due to interpolation modes
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2017-12-08 14:18:30 +01:00 |
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Philip Rebohle
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0843349d72
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[dxbc] Added interpolation mode decoder
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2017-12-08 13:24:08 +01:00 |
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Philip Rebohle
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e3533fb634
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[dxbc] Implemented user-defined shader interface
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2017-12-08 12:59:08 +01:00 |
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Philip Rebohle
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26dc8e2dd8
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[tests] Updated D3D11 triangle sample
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2017-12-08 11:19:12 +01:00 |
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Philip Rebohle
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4a4f5bea29
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[util] Added missing files
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2017-12-08 11:18:23 +01:00 |
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Philip Rebohle
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56826cbf82
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[d3d11] Implemented index buffer binding
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2017-12-08 01:51:49 +01:00 |
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Philip Rebohle
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9e1cf8396b
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[dxvk] Added environment variable to toggle debug layers
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2017-12-08 01:32:02 +01:00 |
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Philip Rebohle
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b7723ad6f6
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[dxvk] Wrong framebuffer was used in renderPassEnd()
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2017-12-08 01:18:37 +01:00 |
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