Philip Rebohle
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d81146e3d2
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[d3d11] Allocate predicate buffer for predicates
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2019-03-28 10:02:11 +01:00 |
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Philip Rebohle
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7e16c4cda1
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[d3d11] Remove unused revision field from D3D11Query
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2019-03-28 10:02:11 +01:00 |
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Philip Rebohle
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acdb989cfa
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[dxvk] Implement conditional rendering
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2019-03-28 10:02:11 +01:00 |
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Philip Rebohle
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03f00453ef
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[dxvk] Add command list functions for conditional rendering
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2019-03-28 10:02:11 +01:00 |
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Philip Rebohle
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70520e30aa
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[dxvk] Enable conditionalRendering feature if present
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2019-03-28 10:02:11 +01:00 |
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Philip Rebohle
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8f7e606583
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[dxvk] Enable VK_EXT_conditional_rendering if available
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2019-03-28 10:02:11 +01:00 |
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Philip Rebohle
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7f211545ee
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[vulkan] Load functions for VK_EXT_conditional_rendering
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2019-03-28 10:02:11 +01:00 |
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Chip Davis
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13a6ecadcd
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[dxvk] Remove needless lambda capture of 'this'.
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2019-03-27 21:59:15 +01:00 |
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Chip Davis
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7a37d88067
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[dxvk] Log vertex attributes and buffers when logging pipeline state.
This was invaluable in diagnosing a missing feature from MoltenVK.
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2019-03-27 21:59:03 +01:00 |
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Philip Rebohle
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edd63d3972
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[dxvk] Fix buffer offset in copyDepthStencilImageToPackedBuffer
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2019-03-27 14:23:58 +01:00 |
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Philip Rebohle
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03881dde72
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[dxvk] Implement blitImage function
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2019-03-27 02:31:04 +01:00 |
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Philip Rebohle
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6c8042033e
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[d3d11] Select memory type based on CPU access flags
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2019-03-26 21:17:52 +01:00 |
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Philip Rebohle
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302c6b5e6c
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[d3d11] Implement depth-stencil uploads in resource initializer
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2019-03-26 18:11:42 +01:00 |
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Philip Rebohle
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fc3515c16f
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[d3d11] Implement depth-stencil uploads in UpdateSubresource1
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2019-03-26 18:11:42 +01:00 |
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Philip Rebohle
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eec1cde1b3
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[d3d11] Implement depth-stencil mapping on deferred contexts
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2019-03-26 18:05:02 +01:00 |
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Philip Rebohle
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97d77fa508
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[d3d11] Implement depth-stencil mapping on the immediate context
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2019-03-26 18:04:56 +01:00 |
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Philip Rebohle
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c38b1802a2
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[d3d11] Enable shaderStorageImageExtendedFormats device feature
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2019-03-26 17:56:57 +01:00 |
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Philip Rebohle
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8194bec1bf
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[d3d11] Fix image format mapping when creating mapped buffer
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2019-03-26 17:54:43 +01:00 |
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Philip Rebohle
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7cd3e9a0d4
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[d3d11] Add method to look up packed format
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2019-03-26 17:54:14 +01:00 |
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Philip Rebohle
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6c2f16fce8
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[dxgi] Add methods to retrieve original format mappings
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2019-03-26 17:54:14 +01:00 |
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Philip Rebohle
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b3ea1b02eb
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[dxvk] Implement depth-stencil upload via temporary buffer
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2019-03-26 17:54:14 +01:00 |
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Philip Rebohle
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0d889e0dcd
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[dxvk] Implement depth-stencil unpacking
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2019-03-26 17:54:10 +01:00 |
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Philip Rebohle
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de45ffd749
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[dxvk] Create depth-stencil unpacking pipelines
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2019-03-26 16:05:27 +01:00 |
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Philip Rebohle
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7124c3f449
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[dxvk] Add depth-stencil unpacking shaders
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2019-03-26 16:05:27 +01:00 |
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Philip Rebohle
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90c7878a53
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[dxvk] Rename dxvk_resolve_{vert|geom} -> dxvk_copy_{vert|geom}
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2019-03-25 18:22:56 +01:00 |
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Philip Rebohle
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7627f6e3ed
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[dxvk] Optimize meta copy barriers
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2019-03-25 17:58:31 +01:00 |
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Philip Rebohle
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fd0daa5ec7
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[dxvk] Optimize meta geometry shaders
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2019-03-25 17:58:25 +01:00 |
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Philip Rebohle
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be1832a348
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[d3d11] Don't sample gamma texture if the gamma curve is identity
Saves some GPU time in games that don't use DXGI gamma control at all.
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2019-03-24 18:07:21 +01:00 |
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Philip Rebohle
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73bb0d8ae2
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[dxvk] Remove shader-based resolve
No longer necessary since we're using render pass resolve now.
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2019-03-24 16:36:35 +01:00 |
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Philip Rebohle
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75ee1f42c2
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[dxvk] Use resolve attachment for meta-resolve ops
Faster than the naive fragment shader-based solution.
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2019-03-19 11:45:56 +01:00 |
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Philip Rebohle
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209248e26d
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[dxvk] Use vkResetQueryPoolEXT to reset individual queries
This is much faster than the fallback path which uses GPU functions.
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2019-03-17 16:25:00 +01:00 |
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Philip Rebohle
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3d53f318fd
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[dxvk] Enable hostQueryReset device feature if available
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2019-03-17 16:24:59 +01:00 |
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Philip Rebohle
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9dd9f0ab22
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[dxvk] Enable VK_EXT_host_query_reset if available
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2019-03-17 16:24:59 +01:00 |
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Philip Rebohle
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fbede70e93
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[meta] Update Vulkan headers to 1.1.104
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2019-03-17 16:24:57 +01:00 |
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Philip Rebohle
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412d79c8c1
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[d3d11] Use new query implementation
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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e5441e841f
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[dxvk] Support new query implementation
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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a8144370c8
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[dxvk] Create new query pool and forward it to the context
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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772fa3074f
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[dxvk] Add new query implementation
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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8c3900c533
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[d3d11] Use new GPU events for D3D11 Event queries
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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3dbd755075
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[dxvk] Implement method to signal GPU events
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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6b9653d261
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[dxvk] Create GPU event pool and forward it to the context
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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4da89ccc48
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[dxvk] Add GPU event class
GPU events allow for finer-grained CPU<>GPU synchronization than
the current approach, so we should change our implementation.
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2019-03-14 21:16:38 +01:00 |
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Philip Rebohle
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7fa2fb5188
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[meta] Release 1.0.1
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2019-03-14 19:07:18 +01:00 |
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Philip Rebohle
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19f82826bb
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[d3d11] Don't use presentation fence on ANV
Should hopefully fix stuttering issues introduced with 1.0.
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2019-03-14 18:50:33 +01:00 |
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Philip Rebohle
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1656860486
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[dxgi] Remove obsolete global monitor helper functions
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2019-03-14 18:26:39 +01:00 |
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Philip Rebohle
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5b72e84726
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[dxgi] Use IDXGIVkMonitorInfo in DxgiSwapChain
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2019-03-14 18:26:39 +01:00 |
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Philip Rebohle
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50347e1256
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[dxgi] Use IDXGIVkMonitorInfo in DxgiOutput
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2019-03-14 18:26:39 +01:00 |
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Philip Rebohle
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7d5b5f288c
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[dxgi] Implement IDXGIVkMonitorInfo for DxgiFactory
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2019-03-14 18:26:39 +01:00 |
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Philip Rebohle
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cfdac13ea5
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[dxgi] Add new COM interface for per-monitor data
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2019-03-14 18:26:37 +01:00 |
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Philip Rebohle
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f272071d8d
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[dxvk] Don't enforce HOST_CACHED flag when allocating memory
The better fix would be to support non-coherent memory properly,
but this will have to do for now. Fixes #947.
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2019-03-14 16:47:17 +01:00 |
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