Philip Rebohle
|
4d0cc3e24e
|
[d3d11] Don't subclass state objects from ComObject
These override reference counting, so we shouldn't use ComObject.
|
2019-10-14 01:44:37 +02:00 |
|
Philip Rebohle
|
9c6209fbf5
|
[d3d11] Fix reference counting for state objects
Fixes various wine test failures. Also, state objects are now
allocated in the hash map itself rather than a wrapped COM object.
|
2019-10-14 01:27:59 +02:00 |
|
Philip Rebohle
|
759ff737a4
|
[d3d10] Implement D3D10SamplerState
|
2018-08-13 17:22:41 +02:00 |
|
ZeroFault
|
768a078250
|
[d3d11] Implement state block normalization (#333)
* [d3d11] implement stateblock normalization
* add const to default state description object
* fix code formatting
* Correct the blend state normalization
* add missing error return
* code cleanup and refactoring
* remove unecessary const qualifier and fix code formatting
* [d3d11] Cosmetic changes
|
2018-04-30 10:41:57 +02:00 |
|
Philip Rebohle
|
127fad89be
|
[d3d11] Refactored D3D11SamplerState creation
|
2018-03-18 23:35:40 +01:00 |
|
Philip Rebohle
|
e009e63aa7
|
[d3d11] Fix sampler state refcount issue
We cannot use strong references in state objects that
are stored inside a member of the device itself.
|
2018-03-18 14:57:14 +01:00 |
|
Philip Rebohle
|
484308347a
|
[d3d11] Treat D3D11SamplerState as state object
|
2018-03-05 02:21:34 +01:00 |
|
Philip Rebohle
|
2a266eaad4
|
[general] Added 32-bit support
|
2017-12-12 12:50:52 +01:00 |
|
Philip Rebohle
|
e335c817bc
|
[d3d11] Implemented sampler creation
|
2017-12-09 20:49:56 +01:00 |
|