Philip Rebohle
9fa587e13c
[dxgi] Always use swap chain-local present count for frame statistics
...
Doesn't appear to match Windows behaviour, but there may be scenarios
when we can't query the current monitor. Statistics still need to be
consistent in this case.
See #2933 .
2022-09-17 05:01:36 +02:00
Philip Rebohle
5b6b9923ab
[dxbc] Write point size in vertex shaders
...
Silences some validation errors when point rendering is enabled.
2022-09-17 01:52:19 +02:00
Philip Rebohle
d93568f1a9
[dxbc] Don't emit built-in position as a block variable
...
This is no longer needed for interface matching.
2022-09-17 01:52:19 +02:00
xpander69
07094ac4f9
[util] Remove fps cap from Warhammer Online
...
This is a bit embarrassing. Added this config few days ago to counter the animation breakages, but now Return of Reckoning devs patched the executable on their side to cap the framerate by default. So the workaround is not needed anymore.
2022-09-16 21:32:49 +01:00
Philip Rebohle
4fb6c200d7
[d3d9] Use precise matrix-vector operations to compute vertex position
2022-09-16 20:04:01 +01:00
Philip Rebohle
b56ec10deb
[d3d9] Add helpers for precise matrix-vector products
2022-09-16 20:04:01 +01:00
Philip Rebohle
3a63c7cb31
[dxvk] Hide some more format compatibility validation errors
2022-09-16 17:24:33 +02:00
Philip Rebohle
67bd2b5e76
[dxgi] Report swap chain frame statistics
2022-09-16 12:49:42 +02:00
Philip Rebohle
fe3fc82d8e
[dxgi] Handle mode changes for frame statistics
2022-09-16 12:49:42 +02:00
Philip Rebohle
faaa6bf1df
[dxgi] Promote output stored in swap chain to IDXGIOutput1
2022-09-16 12:49:42 +02:00
Philip Rebohle
57af9e8760
[dxgi] Estimate vblank count for frame statistics
2022-09-16 12:49:42 +02:00
Philip Rebohle
c56a9b5a3f
[dxgi] Implement WaitForVBlank using new sleep helper
...
Not very accurate, but probably good enough if the display
refresh rate is known.
2022-09-16 12:49:42 +02:00
Philip Rebohle
3543673c5c
[util] Add helper to compute display refresh related stuff
2022-09-16 12:49:42 +02:00
Philip Rebohle
e019edc8c3
[util] Add helper to get time point from raw counter value
2022-09-16 12:49:42 +02:00
Philip Rebohle
c1ab09a048
[util] Move platform-specific sleep code to dedicated helper class
2022-09-16 12:49:42 +02:00
Joshua Ashton
000a647c56
[d3d11] Store D3D11DeviceContextState as private ref
...
Avoids a circular dependency
2022-09-16 12:49:10 +02:00
Joshua Ashton
a69c65265a
[d3d11] Store context predication query as private ref
2022-09-16 12:49:10 +02:00
Joshua Ashton
9e4877be81
[d3d11] Store SoTarget buffer as a private ref
2022-09-16 12:49:10 +02:00
Joshua Ashton
b40935a48d
[d3d11] Store context state ID buffers as private refs
2022-09-16 12:49:10 +02:00
Joshua Ashton
ca38cebe0b
[d3d11] Store private refs for IA layout
2022-09-16 12:49:10 +02:00
Joshua Ashton
9545281542
[d3d11] Store private refs for VB + IB bindings
2022-09-16 12:49:10 +02:00
Joshua Ashton
9bfe46ac50
[d3d11] Store private refs for srv and rtv bindings
2022-09-16 12:49:10 +02:00
Joshua Ashton
2419226456
[d3d11] Store private refs for constant buffer bindings
2022-09-16 12:49:10 +02:00
Joshua Ashton
8758bcedae
[d3d11] Store private refs to context shaders
2022-09-16 12:49:10 +02:00
Joshua Ashton
699d56e35d
[d3d11] Handle nullptr RasterizerState in ApplyRasterizerSampleCount
...
This broke as of a637134c56
is causing a crash in the BGFX d3d11 samples.
2022-09-16 11:40:36 +02:00
Joshua Ashton
3a6f8fa413
[d3d11] Assign ForcedSampleCount to correct value in ApplyRasterizerSampleCount
...
ForcedSampleCount was never being respected as it would always be replaced with 1 as it was being assigned to the wrong variable.
This was also probably causing a bunch of redundant CS work as it was changing state that was dirty checked.
2022-09-16 11:40:36 +02:00
Philip Rebohle
1c33d8be1f
[dxgi] Fix return value of ChangeDisplayMode
2022-09-15 15:35:54 +02:00
Paul Gofman
10d6e15646
[d3d9] Do not set window size and position when restoring from fullscreen state
...
Closes #2920 .
2022-09-15 09:33:24 +01:00
Krzysztof Dobrowolski
19b76825d0
[d3d9] Fix for missing restriction check in UpdateSurface.
...
The spec of IDirect3DDevice9::UpdateSurface contains the following restriction:
- Neither surface can be created with multisampling.
The only valid flag for both surfaces is D3DMULTISAMPLE_NONE.
This commit adds this check and returns D3DERR_INVALIDCALL
when source or destination surfaces are multisampled.
2022-09-15 09:32:31 +01:00
Blisto91
2890f690f6
[meta] remove --with-d3d10 from readme
2022-09-14 18:04:36 +02:00
Georg Lehmann
18a801de84
[dxso] Use a * (y - x) + x for lerp.
...
Fixes Alice: Madness Returns.
2022-09-13 23:10:11 +01:00
Rhys Perry
63ca34bb29
[dxbc] Fix forceVolatileTgsmAccess for stores
...
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
2022-09-13 21:41:59 +02:00
Joshua Ashton
68c528d345
[util] Implement bitmask iterator on non-x86 platforms
2022-09-13 20:11:17 +01:00
Joshua Ashton
2218462ff2
[util] Implement spin on ARM64
2022-09-13 20:11:17 +01:00
Joshua Ashton
57cee691b3
[util] Implement replaceNaN for non-x86 platforms
2022-09-13 20:11:17 +01:00
Joshua Ashton
2d8e14fcf4
[util] Implement bcmpeq for non-x86 platforms
2022-09-13 20:11:17 +01:00
Joshua Ashton
c3093b546e
[util] Implement tzcnt for non-x86 platforms
2022-09-13 20:11:17 +01:00
Joshua Ashton
466026632d
[util] Only include x86 intrinsics headers on x86
2022-09-13 20:11:17 +01:00
Joshua Ashton
736f91fad1
[util] Add macro to determine CPU arch
2022-09-13 20:11:17 +01:00
Philip Rebohle
21a521361e
[spirv] Remove OpKill helper
...
This is deprecated, so make sure we never accidentally
use it in the future.
2022-09-13 15:30:13 +02:00
Philip Rebohle
af208ceb9e
[dxbc] Optimize write pattern for TGSM initialization
...
Reduces bank conflicts.
2022-09-12 22:33:40 +02:00
Philip Rebohle
05f36fd97b
[dxbc] Only use workgroup scope in compute shaders
...
Turns out that global barriers can be used in graphics shaders.
2022-09-12 22:05:39 +02:00
Philip Rebohle
0502a0464f
[dxbc] Fix broken barrier around TGSM init code
2022-09-12 22:05:39 +02:00
Philip Rebohle
944a945822
[dxvk] Fix validation error on FS resolve path
2022-09-12 18:59:58 +02:00
Philip Rebohle
d9466eb2b9
[dxvk] Get rid of immutable sampler for resolve operations
2022-09-12 18:59:58 +02:00
Riesi
26c8f46b6b
[util] Limit King Of Fighters XIII to 60 FPS
...
Game speed is tied to FPS
fixes #2647
2022-09-12 18:53:42 +02:00
Blisto91
e05e063df0
[util] Enable memoryTrackTest for SiN Episodes Emergence
2022-09-12 18:37:30 +02:00
Philip Rebohle
eda366662c
[dxbc] Handle workgroup-coherent UAVs more efficiently
...
Some drivers don't handle the workgroup scope on stores and loads properly,
so let's just do the availability and visibility operation on barriers.
2022-09-12 18:19:02 +02:00
Philip Rebohle
8842af2ad6
[dxvk] Get rid of sampler for pack operations
2022-09-12 14:20:30 +02:00
Philip Rebohle
8dc9400045
[d3d11] Report D3D11_FORMAT_SUPPORT2_SHAREABLE appropriately
2022-09-11 16:40:02 +02:00