Joshua Ashton
ad386305ff
[d3d9] Correct DLLEXPORT for native builds
2022-08-21 21:36:50 +02:00
Joshua Ashton
f0f4258be3
[dxgi] Correct DLLEXPORT for native builds
2022-08-21 21:36:50 +02:00
Joshua Ashton
538b132490
[dxgi] Don't declspec dllexport on MinGW builds
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Fixes ordinal exporting on MinGW on 32-bit builds.
Mirrors this D3D9 commit here: 904d3e6c90
2022-08-21 21:36:50 +02:00
Joshua Ashton
4a113c39d3
[d3d11] Remove compat definitions for older MinGW
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These conflict with native builds, and have existed for a long time now.
2022-08-21 21:35:24 +02:00
Joshua Ashton
fad6f764ea
[dxgi] Remove unused DEVMODE variable
2022-08-21 21:35:09 +02:00
Joshua Ashton
e51c196ee9
[dxgi] Remove MonitorEnumProc and MonitorEnumInfo
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Not used anymore, replaced by WSI abstraction.
2022-08-21 21:35:09 +02:00
Joshua Ashton
915ec4acc2
[dxvk] Remove WIN32 check for handle type in DxvkSharedHandleInfo
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The initial implementation if-deffed this, but it doesn't need to be.
2022-08-21 21:34:39 +02:00
Joshua Ashton
38cd2f7290
[dxvk] Remove WIN32 check for handle type in DxvkFenceCreateInfo
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On other platforms we always have a HANDLE and will return through a HANDLE anyway.
When we implement this on Linux, we can just add an `int fd` to the union and it can use that, and return it out as a HANDLE.
2022-08-21 21:34:39 +02:00
Joshua Ashton
0e4e9355cb
[d3d9] Ifdef out code for enumerating adapters by attached displays
2022-08-21 19:29:05 +00:00
Joshua Ashton
bf99127ee3
[d3d9] Stub out cursor code on non-Windows platforms
2022-08-21 19:29:05 +00:00
Joshua Ashton
c6c8acb000
[d3d9] Use wsi's isWindow in LeaveFullscreenMode
2022-08-21 19:29:05 +00:00
Joshua Ashton
5f9df1f6e3
[d3d9] Remove leftover GetWindowRect
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This is already done for us.
2022-08-21 19:29:05 +00:00
Joshua Ashton
1c679edbfb
[d3d9] Use topath helpers in shader code
2022-08-21 21:28:04 +02:00
Joshua Ashton
0a203095d6
[d3d11] Use topath helper in shader code
2022-08-21 21:28:04 +02:00
Joshua Ashton
9d64982b23
[dxvk] Use path_string for getCacheFileName
2022-08-21 21:28:04 +02:00
Joshua Ashton
9509ec1144
[util] Define platform path_string type
2022-08-21 21:28:04 +02:00
Joshua Ashton
eda3ba6372
[vulkan] Toss obsolete fullscreen exclusive hack
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Wine never had support for VK_EXT_exclusive_fullscreen and Proton since dropped support for it now that Doom External does not require it.
2022-08-21 21:26:28 +02:00
Joshua Ashton
5c2a748d96
[util] Rename always_inline to force_inline
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This conflicts with other libraries using the always_inline attribute in GCC as it defines it with the same name.
2022-08-21 21:25:54 +02:00
Joshua Ashton
0dc3200951
[vulkan] Re-enable VK_USE_PLATFORM_WIN32_KHR everywhere
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My initial idea was to if-def out the other extensions, but that's messy, so we just provide the needed types in the native headers now.
2022-08-21 19:31:33 +01:00
Joshua Ashton
91a5123ad0
[native] Add SDL2 native headers
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Not included by DXVK at all, but used by external applications.
2022-08-21 19:31:33 +01:00
Joshua Ashton
e969f49cee
[native] Add DirectX headers submodule
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Adds DirectX headers for use when building DXVK
natively for Linux.
These use the substitute Windows headers I made.
These are a minimal set of DirectX specific headers that are compatible with the substitute Windows headers I made.
For any license concerns please see the README in the submodule.
2022-08-21 19:31:33 +01:00
Joshua Ashton
92698be09a
[native] Add substitute Windows headers
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Adds substutite Windows headers for use when building DXVK
natively for Linux.
The main one being windows_base.h which has all of the definitions.
It supports stuff like __uuidof using some template nonsense too.
2022-08-21 19:31:33 +01:00
Philip Rebohle
1c35fbb33c
[util] Fix strlcpy compiler warning
2022-08-21 01:48:29 +01:00
Kassin Dornelles
f80347d9a9
[util] Remove RE:REV2 and RE5 workarounds
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There's no real impact, it doesn't fix stuttering (for non-GPL drivers) and since GPL got merged this is not needed anymore
2022-08-21 01:52:39 +02:00
Joshua Ashton
16ff9b48cd
[dxgi] Enumerate interlaced modes if requested
2022-08-20 20:27:07 +02:00
Joshua Ashton
af802fbff8
[util] Delete util_monitor
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No longer used, replaced by new wsi interface
2022-08-20 20:27:07 +02:00
Joshua Ashton
f3992658a4
[d3d9] Remove unused util_monitor include
2022-08-20 20:27:07 +02:00
Joshua Ashton
69eba93764
[d3d9] Make window proc code use new wsi interface
2022-08-20 20:27:07 +02:00
Joshua Ashton
9690b2a9e4
[d3d9] Make adapter code use new wsi abstraction
2022-08-20 20:27:07 +02:00
Joshua Ashton
dac7e38f4b
[d3d9] Make swapchain use new wsi abstraction
2022-08-20 20:27:07 +02:00
Joshua Ashton
654b517057
[d3d9] Add helpers for new WSI interface
2022-08-20 20:27:07 +02:00
Joshua Ashton
bc8e75fdfa
[dxgi] Make adapter code use new wsi interface
2022-08-20 20:27:07 +02:00
Joshua Ashton
59b943cf12
[dxgi] Remove unused util_monitor include
2022-08-20 20:27:07 +02:00
Joshua Ashton
21744198e0
[dxgi] Make swapchain use new wsi interface
2022-08-20 20:27:07 +02:00
Joshua Ashton
e13a9f9cf6
[dxgi] Make output code use new wsi interface
2022-08-20 20:27:07 +02:00
Joshua Ashton
71a630801e
[dxgi] Add helpers for new wsi interface
2022-08-20 20:27:07 +02:00
Joshua Ashton
9f9c93dcbd
[d3d11] Use new wsi interface
2022-08-20 20:27:07 +02:00
Joshua Ashton
4f80ffd830
[vulkan] Use surface creation from wsi interface
2022-08-20 20:27:07 +02:00
Joshua Ashton
86b603b8f9
[dxvk] Link against new wsi lib
2022-08-20 20:27:07 +02:00
Joshua Ashton
4b0f13d351
[build] Set dxvk_wsi and defines for Windows
2022-08-20 20:27:07 +02:00
Joshua Ashton
b875d49c85
[wsi] Move DxvkWindowState to wsi platform header
2022-08-20 20:27:07 +02:00
Joshua Ashton
efa6523e3e
[wsi] Implement wsi interface for Windows
2022-08-20 20:27:07 +02:00
Joshua Ashton
050e5b327c
[wsi] Define wsi interface
2022-08-20 20:27:07 +02:00
Philip Rebohle
76ee76d6da
[d3d9,dxso] Use DemoteToHelperInvocation for alpha test
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May enable additional compiler optimizations.
2022-08-19 14:49:18 +00:00
Philip Rebohle
2d92679cd1
[dxso] Remove fallback path for discards
2022-08-19 13:36:54 +00:00
Philip Rebohle
165648017e
[dxbc] Remove fallback path for discards
2022-08-19 13:36:54 +00:00
Philip Rebohle
ea4e0bc470
[d3d9,d3d11] Require shaderDemoteToHelperInvocation feature
2022-08-19 13:36:54 +00:00
Georg Lehmann
155944c2b4
[dxso] normalize 0 to 0 with strict float emulation
2022-08-19 13:36:14 +00:00
Philip Rebohle
85cc87e42a
[d3d9] Fix invalid shader in fixed-function alpha test
2022-08-18 17:08:59 +02:00
Philip Rebohle
658d824ddd
[d3d11] Silence log spam for invalid image operations
2022-08-18 14:48:29 +02:00