Robin Kertels
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2714cb952d
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[d3d9] Extend dirty tracking to render targets
Ensures we copy a dynamic default pool texture to its
mapping buffer after the device renders to it.
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2020-07-20 18:36:20 +01:00 |
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Robin Kertels
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291f7e05bc
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[d3d9] Fix uninitialized BufferHandle when discarding mapped buffer
Co-authored-by: Christopher Egert <cme3000@gmail.com>
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2020-06-15 03:26:47 +01:00 |
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Joshua Ashton
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9525f53d00
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[d3d9] Only enable FETCH4 when POINT sampling
Closes #1660
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2020-06-14 00:38:36 +01:00 |
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Joshua Ashton
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67f01631fa
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[d3d9] Clear dirty range when discarding buffers
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2020-06-11 05:58:17 +01:00 |
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Robin Kertels
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7389da29be
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[d3d9] Discard mapped buffer if it's currently in use
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2020-06-11 05:53:33 +01:00 |
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Robin Kertels
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5d5ec2aa77
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[d3d9] Remove IsUploading from CommonTexture
This was always true on subsequent Lock calls.
The first lock was handled by the 'freshly allocated fast path' anyway.
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2020-06-11 05:53:33 +01:00 |
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Joshua Ashton
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e6ed8dab63
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[d3d9] Perform tracking for preloaded managed resources
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2020-06-11 05:53:33 +01:00 |
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Joshua Ashton
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7e72010302
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[d3d9] Upload managed resource if needed before mip gen
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2020-06-11 05:53:33 +01:00 |
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Joshua Ashton
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04397e5a7b
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[d3d9] Mark mips as dirty when the filter changes
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2020-06-11 05:53:33 +01:00 |
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Joshua Ashton
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f537474fe4
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[d3d9] Add missing locks to mipmap auto gen
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2020-06-11 05:53:33 +01:00 |
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Joshua Ashton
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b1bd3597a4
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[d3d9] Implement PreLoad for buffers + textures
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2020-06-11 05:53:33 +01:00 |
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Joshua Ashton
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68ae3f4376
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[d3d9] Return D3D_OK when unlocking not locked textures
Matches D3D9 behaviour
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2020-06-05 23:46:33 +01:00 |
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Joshua Ashton
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124023bac5
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[d3d9] Add read-only check to uploading managed textures on Lock
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2020-06-05 23:33:00 +01:00 |
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Joshua Ashton
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ed5cbb99b6
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[d3d9] Mark managed for upload in Lock rather than Unlock
Fixes Nekopara properly.
Also refactor some locking checks
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2020-06-05 23:29:23 +01:00 |
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Joshua Ashton
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86e8315416
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[d3d9] Revert Nekopara hacks
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2020-06-05 23:15:10 +01:00 |
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Joshua Ashton
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fa988be4aa
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[d3d9] Improve MarkAllForUpload implementation
Only mark the bits we are actually using.
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2020-06-05 02:40:41 +01:00 |
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Joshua Ashton
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d39cf31189
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[d3d9] Implement uploadAllManagedSubresources option
Nekopara locks mip 1, then unlocks mip 0 and expects it to upload all the mips.
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2020-06-05 02:34:44 +01:00 |
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Joshua Ashton
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5558460853
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[d3d9] Don't mark lock on DONOTWAIT path
Fixes some issues in some games using this feature.
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2020-06-01 15:52:25 +01:00 |
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Joshua Ashton
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c03eaf2de7
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[d3d9] Hook up auto gen mip filter
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2020-05-27 10:12:43 +02:00 |
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Joshua Ashton
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7cd46e72e9
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[dxvk] Add filter type to generateMipmaps
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2020-05-27 10:12:43 +02:00 |
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Joshua Ashton
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3825d16a31
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[d3d9] Move mip filter into common texture
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2020-05-27 10:12:43 +02:00 |
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Joshua Ashton
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561254b51d
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[d3d9] Support RENDERTARGET and AUTOGENMIPMAP together
Fixes funky water in Trackmania
Closes #1642
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2020-05-27 09:03:58 +01:00 |
|
Joshua Ashton
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d8381dab8d
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[d3d9] Fix a typo when unmarking autogen mips
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2020-05-26 18:57:28 +01:00 |
|
Joshua Ashton
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1a920f44ea
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[d3d9] Rename GenerateMips to EmitGenerateMips
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2020-05-26 18:50:34 +01:00 |
|
Joshua Ashton
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fabe7b5d59
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[d3d9] Check if needs mip gen in GenerateTextureMips
There could be duplicate indices!
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2020-05-26 18:49:17 +01:00 |
|
Joshua Ashton
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6c030afc95
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[d3d9] Update device tracking when manually autogenning mips
Avoids some needless generations potentially.
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2020-05-26 18:48:42 +01:00 |
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Joshua Ashton
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e57aea5749
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[d3d9] Track and defer mipmap generations
Turns out we need to track this crap and generate at draw time and handle a bunch of other wacky cases for it...
Bah.
Fixes #1642
(The funky water.)
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2020-05-26 18:42:53 +01:00 |
|
Joshua Ashton
|
b958473cc9
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[d3d9] Move pLockedBox/Rect checks to subresource
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2020-05-26 13:14:58 +01:00 |
|
Joshua Ashton
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4c1deabcd3
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[d3d9] Don't expose surfaces for autogenned mips
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2020-05-26 13:11:24 +01:00 |
|
Joshua Ashton
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a35df1c3b1
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[d3d9] Fix AUTOGENMIPMAP not working in some instances
Closes #1642
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2020-05-26 12:46:55 +01:00 |
|
Christopher Egert
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67b1ee4f9b
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[d3d9] Only allow ColorFill on surfaces in D3DPOOL_DEFAULT
Both nine and native nvidia d3d9 seems to do this,
this fixes a crash in spacemail by xplsv.
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2020-05-25 13:33:12 +01:00 |
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Joshua Ashton
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4d70d59ea4
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[d3d9] Use base texture for subresource refs
Fixes a crash when running d3d9-triangle
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2020-05-25 13:29:56 +01:00 |
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Joshua Ashton
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4e1ee5bf39
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[d3d9] Normalize projection spec constant further
Only include those used in the pixel shader and are bound.
|
2020-05-25 06:13:21 +01:00 |
|
Joshua Ashton
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8fdf9e67d3
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[d3d9, dxso] Implement FETCH4
|
2020-05-25 06:13:21 +01:00 |
|
Joshua Ashton
|
8e7df31878
|
[d3d9] Correct resolve offset regions for intermediate StretchRect resolves
We don't want to use the dst info for these, given the blit will do that.
Partially fixes #1637
|
2020-05-22 11:13:07 +02:00 |
|
Joshua Ashton
|
e2ad3b1b20
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[d3d9] Improve sampler anisotropy normalization
|
2020-05-21 08:58:39 +01:00 |
|
Christopher Egert
|
79feed9d89
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[d3d9] Allow D3DFMT_NULL as RenderTargetFormat in CheckDepthStencilMatch
This partially fixes shadows in Timeshift.
|
2020-05-19 04:12:36 +01:00 |
|
Robin Kertels
|
724d0fc0b2
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[d3d9] Set scissor to the viewport if that's smaller
Fixes #1608
|
2020-05-13 18:53:11 +01:00 |
|
Joshua Ashton
|
774f74cd36
|
[d3d9] Only dirty ff pixel shader if set texture is in PS binding range
|
2020-05-07 16:14:11 +01:00 |
|
Joshua Ashton
|
27b9736626
|
[d3d9] Dirty fixed function pixel shader on texture type change
Fixes #1603
|
2020-05-07 16:09:58 +01:00 |
|
Joshua Ashton
|
b2f6885e55
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[d3d9] Make texture stage state args mask easier to read
|
2020-05-07 15:37:05 +01:00 |
|
Joshua Ashton
|
a6771daf49
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[d3d9] Unbind depth image views on device reset
|
2020-05-07 15:35:48 +01:00 |
|
Joshua Ashton
|
42deab0d60
|
[d3d9] Cleanup SetStateTextureStageState dirty flags
|
2020-05-07 14:50:26 +01:00 |
|
Joshua Ashton
|
f88f424da4
|
[d3d9] Convert border color to float in CS thread
It's cheaper to look up sampler keys this way
|
2020-05-07 13:11:59 +01:00 |
|
Joshua Ashton
|
fd75775197
|
[d3d9] Use unordered comparison opposed to isnan
Results in better codegen
|
2020-05-07 13:05:36 +01:00 |
|
Joshua Ashton
|
198ce13934
|
[d3d9] Replace clamp with min in sampler normalization
|
2020-05-07 13:01:14 +01:00 |
|
Philip Rebohle
|
5fd361757b
|
[d3d9] Disable old border color hack if custom border colors are supported
|
2020-05-04 20:18:44 +02:00 |
|
Philip Rebohle
|
263865cf28
|
[d3d9] Enable custom border color features if available
|
2020-05-04 19:46:57 +02:00 |
|
DadSchoorse
|
9b602ef850
|
[util] Rework tearFree as a Tristate
PR #1606.
|
2020-05-02 10:18:13 +02:00 |
|
Philip Rebohle
|
f1e069568d
|
[build] Remove .spec files
No longer needed now that we don't support winelib builds anymore.
|
2020-05-01 00:52:33 +02:00 |
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