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Commit Graph

1774 Commits

Author SHA1 Message Date
Andrew Eikum
aea4162198 [dxgi] MultiByteToWideChar counts length in characters 2018-11-16 19:53:37 +01:00
Philip Rebohle
e4d3357e55
[dxgi] Query window size before creating presenter
Otherwise we may pass a size of zero to the presenter.
2018-11-16 15:03:09 +01:00
Derek Lesho
66bcc4b3d8 Use std::string for util::getEnvVar input
This allows cleaner code when implementing DXVK as a native library
2018-11-16 06:43:45 +01:00
Philip Rebohle
037f2038f0
[meta] Update README 2018-11-15 19:31:25 +01:00
Philip Rebohle
c25483e856
[dxgi] Implement IDXGISwapChain3
- Stub IDXGISwapChain3::ResizeBuffers1
2018-11-15 18:02:27 +01:00
Philip Rebohle
81bb561c75
[dxgi] Implement IDXGIAdapter3 2018-11-15 18:02:21 +01:00
Philip Rebohle
171251bc83
[dxgi] Implement IDXGIFactory4
Do not support WARP adapters for the moment.
2018-11-15 17:08:36 +01:00
Philip Rebohle
0b7e114cb0
[dxgi] Implement IDXGIDevice3 2018-11-15 17:08:36 +01:00
Philip Rebohle
23ac9b5277
[dxgi] Implement IDXGISwapChain2 stubs
Most of the additions are stubs for now, but we should be
able to implement most of the functionality at a later time.

None of the backends implement this yet, but this should be
relatively easy to do.
2018-11-15 17:08:35 +01:00
Philip Rebohle
a849ffc56c
[dxgi] Implement IDXGIOutput3 2018-11-15 17:08:35 +01:00
Philip Rebohle
9af842801c
[dxgi] Implement IDXGIFactory3 2018-11-15 17:08:35 +01:00
Philip Rebohle
f03d87b918
[dxgi] Implement IDXGIOutput1
Required for DXGI 1.2.
2018-11-15 17:08:35 +01:00
Philip Rebohle
f7b2194e0b
[dxgi] Include DXGI 1.4 headers 2018-11-15 17:08:27 +01:00
Philip Rebohle
1af96347e1
[dxvk] Forward memory allocation statistics to the adapter 2018-11-15 17:08:05 +01:00
Philip Rebohle
d49de734b7
[dxvk] Set low thread priority for pipeline compiler threads
This currently does not have any effect when using regular wine, but
if it ever gets supported then these background jobs should have less
of an influence on the game's performance when they kick in.
2018-11-15 12:19:24 +01:00
Philip Rebohle
305168d2bb
[util] Add method to set thread priority 2018-11-15 12:17:18 +01:00
Philip Rebohle
6adf534589
[dxvk] Add option to set number of pipeline compiler threads 2018-11-15 09:24:11 +01:00
Philip Rebohle
4db5c21ec5
[dxvk] Use ticket lock to synchronize access to query objects
Lowers overhead in the uncontested case compared to std::mutex, and
prevents the main rendering thread from blocking updates for too long.
2018-11-13 17:05:37 +01:00
Philip Rebohle
63d42073b8
[util] Add ticket lock implementation 2018-11-13 17:05:06 +01:00
Philip Rebohle
1724d51079
[dxgi] Refactor presenter creation
This change is needed to support non-D3D11 presenters in our DXGI code.
2018-11-12 11:39:34 +01:00
Philip Rebohle
8d2f8fca64
[meta] Release v0.92 2018-11-11 16:16:01 +01:00
Philip Rebohle
6f28ce5809
[dxvk] Do not require GL_EXT_samplerless_texture_functions
Ubuntu ships a version of the GLSL compiler that does not support
this extension yet, so building DXVK fails on those systems.
Closes #760.
2018-11-11 15:48:07 +01:00
Philip Rebohle
a971370524
[dxbc] Implement Dmovc instruction
Fixes some mandelbrot demo mentioned in #216.
2018-11-10 23:27:56 +01:00
Philip Rebohle
0cfa5b16d3
[d3d11] Support R11G11B10 format in ClearUnorderedAccessViewUint
Silences an error message in Shadow of the Tomb Raider. Does not have
any consequences for this game because it initializes the view to 0.
2018-11-10 18:48:44 +01:00
Philip Rebohle
05856e836b
[d3d11] Don't enable StorageImageReadWithoutFormat feature for FL11_0
We don't really need this, although it might be useful in the future.
2018-11-10 11:34:23 +01:00
Philip Rebohle
504de3994b
[dxvk] Inline DxvkBufferView::updateView method
Most of the time the condition is false, so we should help
the compiler where we can to optimize for the common case.
2018-11-09 11:40:44 +01:00
Philip Rebohle
bd03225c14
[dxbc] Refactor DxbcOptions
A bit mask isn't good enough going forward, and we also don't
need application-specific options for now.
2018-11-09 08:41:02 +01:00
Philip Rebohle
ab3ba776e0
[d3d11] Do not re-upload mapped image if it was mapped for reading 2018-11-08 18:51:53 +01:00
Philip Rebohle
4d103aad5d
[d3d11] Allow mapping depth-stencil images for reading
This may be needed for The Surge and Lords of the Fallen.
2018-11-08 18:51:47 +01:00
Philip Rebohle
f483bc9633
[d3d11] Add usage flag for meta-pack operations if necessary
- Fix depth-stencil format list
2018-11-08 18:51:43 +01:00
Philip Rebohle
81a5e2fa0c
[d3d11] Add helper to find exact mapping for depth-stencil formats
This is necessary in situations when we need to get the Vulkan format
that corresponds to the DXGI format rather than the remapped one.
2018-11-08 18:51:43 +01:00
Philip Rebohle
2b02e692c3
[dxvk] Implement DxvkContext::copyDepthStencilImageToPackedBuffer 2018-11-08 18:10:56 +01:00
Philip Rebohle
d7d1db1b8b
[dxvk] Add convenience method to retrieve image descriptor 2018-11-08 18:10:56 +01:00
Philip Rebohle
fc8f49899a
[dxvk] Create instance of depth-stencil packing objects 2018-11-08 18:10:56 +01:00
Philip Rebohle
119c06e453
[dxvk] Add pipelines needed for depth-stencil packing
- Add method to retrieve meta pack pipeline for a given format
- Add descriptor update template
2018-11-08 18:10:49 +01:00
Philip Rebohle
863f2d07fd
[dxvk] Add compute shaders for depth-stencil packing 2018-11-08 18:10:49 +01:00
Philip Rebohle
0dbac29729
[dxvk] Add packed size to depth-stencil formats 2018-11-08 18:10:49 +01:00
Philip Rebohle
1c98b0f6d3
[tests] Add depth-stencil readback test
- Add missing unmap call
2018-11-08 18:10:43 +01:00
Philip Rebohle
70b14f9dbf
[dxvk] Report app name to the Vulkan implementation
Because why not?
2018-11-07 21:54:00 +01:00
Philip Rebohle
f32aff29fa
[d3d11] Clear compressed images if they do not get initialized
This probably makes Quantum Break run even worse, but I don't really
care at this point. Fixes #744.
2018-11-07 18:41:07 +01:00
Philip Rebohle
7ed9f36769
[dxvk] Add clearCompressedColorImage method
Since we can't use regular clears for compressed
formats, we need a new method to zero image memory.
2018-11-07 18:31:01 +01:00
Philip Rebohle
2d8c9c6a26
[vulkan] Add makeSubresourceLayers helper 2018-11-07 18:30:44 +01:00
Philip Rebohle
3d2e5a7cde
[util] Spoof Nvidia card for Elite Dangerous 2018-11-06 17:03:01 +01:00
Philip Rebohle
780780f8d1
[dxbc] Don't enable sample shading for interpolation functions
Actually doesn't resolve #456, and doesn't make any sense either because
interpolation at a given sample index is apparently supposed to work even
without using sample shading.
2018-11-05 18:30:32 +01:00
Philip Rebohle
2ee7ef7689
[dxbc] Enable sample shading when using interpolation functions
Fixes artifacts on RADV when enabling MSAA in World of Warcraft (#456).
2018-11-05 17:07:11 +01:00
Philip Rebohle
5a1b37b770
[build] Don't use empty dependencies
Fixes build error with Meson 0.44.
2018-11-05 07:55:36 +01:00
Philip Rebohle
e0f1510901
[meta] Release 0.91 2018-11-04 17:23:27 +01:00
Sveinar Søpler
c7e73670fb Fixed for a05c93dd17 (#748) 2018-11-04 17:15:13 +01:00
dhewg
a05c93dd17 cross build cleanup (#746)
- Don't turn off warnings for winelib builds, fix them. Using __declspec on winelib builds just doesn't make sense.
- Drop the custom cross property 'winelib'. Detect it instead.
- Move the libdl dependency to the build system
- Don't run wine during mingw build process. Same as for wine builds, see 715d2571
2018-11-04 16:18:32 +01:00
Philip Rebohle
b6ded02a5d
[dxvk] Pull 'if's into commit{Graphics,Compute}State methods
Improves performance because GCC generates silly code around those
if blocks, most of which have a false condition anyway. Improves
performance of 100k empty draw calls with no state changes by as
much as 25%.
2018-11-03 00:51:02 +01:00