Philip Rebohle
f7587014c7
[dxbc] Fix compiler warning
2018-06-18 15:33:35 +02:00
Philip Rebohle
79dc7d8947
[dxvk] Optimized barrier batching around compute shader execution
...
Reduces the number of unnecessary pipeline barriers after compute shader
dispatches. Yields a small performance improvement in Final Fantasy XV.
2018-06-18 14:35:11 +02:00
Philip Rebohle
f519a0f2e4
[d3d11] Fake streamout support for Final Fantasy XV
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The game uses this feature only for Hairworks. This hides an error
message and allows the game to start.
2018-06-16 18:52:20 +02:00
Philip Rebohle
162c465e95
[dxvk] Optimize buffer memory barrier batching
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Instead of inserting a barrier after every single buffer copy, update
or clear operation, we batch them up and execute the barrier when the
first dirty buffer is used by a command. This significantly reduces
the number of pipeline barriers in some games, e.g. Final Fantasy XV.
2018-06-16 11:53:06 +02:00
Philip Rebohle
8f8340c2d1
[dxvk] Rename DxvkResourceAccessType to DxvkAccess
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We'll be using this enum a lot more in the future.
2018-06-16 10:40:30 +02:00
Philip Rebohle
a148233b13
[d3d11] Use clearBuffer to initialize UAV counters
2018-06-16 10:22:38 +02:00
Philip Rebohle
7fa26f1c87
[d3d11] Implement render pass spilling for UAV rendering
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Spilling the render pass should make shader storage buffer/image writes
visible due to how external subpass dependencies are defined. For UAV
rendering, we need to do this when changing the UAVs, even if the render
targets themselves do not change.
2018-06-15 20:49:24 +02:00
Philip Rebohle
7a22fa22a7
[dxgi] FindClosestMatchingMode: Handle Width/Height = 0 case
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When an applicationn calls this method with the width or height
set to 0, we are allowed to pick any resolution, so we'll try to
find one close to the *current* display mode which usually returns
the current display mode itself.
2018-06-14 11:34:17 +02:00
Philip Rebohle
c93f2b980e
[d3d11] Report correct timer frequency for TIMESTAMP_DISJOINT queries
2018-06-13 14:30:44 +02:00
Philip Rebohle
48e0b6d684
Revert "[dxvk] Require VK_EXT_shader_viewport_index_layer"
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This reverts commit 8d0af0a8fc
.
Breaks Renderdoc, which currently does not support this extension.
2018-06-12 23:18:41 +02:00
Philip Rebohle
fc3ff78083
[dxgi] Map typeless formats to their UNORM variants by default
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Works around some annoyances with RenderDoc.
2018-06-12 22:35:02 +02:00
Philip Rebohle
a607fe107f
[dxbc] Remove workarounds for the old Nvidia shader compiler
2018-06-12 22:13:53 +02:00
Philip Rebohle
8d0af0a8fc
[dxvk] Require VK_EXT_shader_viewport_index_layer
2018-06-12 21:55:41 +02:00
Philip Rebohle
e6c786b39f
[dxvk] Sort extension names in alphabetical order
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This is purely cosmetic.
2018-06-12 17:01:35 +02:00
Philip Rebohle
f8650c1c9f
[dxvk] Require VK_KHR_maintenance2 and VK_EXT_vertex_attribute_divisor
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Wine 3.10 added support for these extensions, so we should use them.
2018-06-11 21:09:52 +02:00
Philip Rebohle
f5d55726b3
[dxbc] Fix index returned by ImmAtomicConsume instruction
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Since the atomic operations always return the old value, we have to
subtract one for the consume instruction. The append instruction is
unaffected. Fixes an issue with vegetation in Final Fantasy XV.
2018-06-11 20:17:29 +02:00
Philip Rebohle
dce2f844c0
[d3d11] Add ID3DUserDefinedAnnotation stub
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We can implement this properly in the future using VK_EXT_debug_utils.
2018-06-11 14:29:47 +02:00
Philip Rebohle
dcd6c2c0f3
[d3d11] Implement CheckCounterInfo and related stubs
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DXVK does not support device-specific counters, which seem to
be useful only for GPU profiling during development, but we
should report this properly to the application.
2018-06-11 14:01:45 +02:00
Philip Rebohle
05f24c3c38
[d3d11] Reduce log spam about UAV rendering
2018-06-10 04:19:30 +02:00
Philip Rebohle
1e7a05c796
[d3d11] Remove GetData do-not-flush workaround for Fallout 4
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Not needed anymore due to the implicit flush.
2018-06-08 13:13:42 +02:00
Philip Rebohle
d4cb5115e7
[d3d11] Flush implicitly when GetData returns S_FALSE
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Keeps the GPU busy when spinning on a query and ensures that we're
flushing at some point. Replaces the Fallout 4 hang workaround.
2018-06-08 13:11:24 +02:00
Philip Rebohle
a2df1ea4c9
[d3d11] Added warning that UAV rendering might not work as expected
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We still haven't implemented synchronization for UAV rendering properly.
2018-06-08 12:42:09 +02:00
Philip Rebohle
c716372941
[d3d11] Move GetData implementation to D3D11ImmediateContext
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It is illegal to call this method on a deferred context, so we should
filter out those calls. This allows the implementation to make use of
features specific to the immediate context.
2018-06-08 12:29:24 +02:00
Philip Rebohle
e35cbf833c
[dxbc] Fixed issue with FtoD instruction picking an incorrect type
2018-06-07 16:02:59 +02:00
Philip Rebohle
68a7ad81e1
[d3d11] Enable 64-bit math feature
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We still have DMovc to implement, but it doesn't look like this
instruction is required as of now.
2018-06-07 15:35:24 +02:00
Philip Rebohle
10170a89ab
[dxbc] Implemented 64-bit compare instructions
2018-06-07 15:21:30 +02:00
Philip Rebohle
a89eb15546
[dxbc] Implemented 64-bit Vector ALU instructions
2018-06-07 15:05:06 +02:00
Philip Rebohle
97af5ee6fe
[dxbc] Implement DtoF and FtoD instructions
2018-06-07 14:32:56 +02:00
Philip Rebohle
ff11fc2445
[spirv] Added OpFConvert instruction
2018-06-07 14:32:34 +02:00
Philip Rebohle
420b7218ae
Revert "[dxvk] Increase memory chunk size to 32 MiB"
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This reverts commit 83ae39f727
.
Does not show any considerable advantage over the 16 MiB chunk size
and reduces the effectiveness of the host-visible device-local memory
type on AMD cards.
2018-06-06 23:47:43 +02:00
Philip Rebohle
15b0327243
Merge branch 'master' of https://github.com/doitsujin/dxvk
2018-06-06 23:12:48 +02:00
Philip Rebohle
b8468fda43
[dxvk] Improve swap chain format fallback logic
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When requesting an unsupported non-SRGB format, we shouldn't
fall back to an SRGB format since that will cause Gamma issues.
2018-06-06 23:10:38 +02:00
Philip Rebohle
79d3b203ef
[dxvk] Added format flag to mark SRGB color formats
2018-06-06 23:09:39 +02:00
Philip Rebohle
518c260ad6
[util] Add == and != operator to Flags
2018-06-06 23:09:23 +02:00
ZeroFault
b43060bec1
fix MSVC compile error with function pointer type declaration ( #422 )
2018-06-06 22:11:26 +02:00
Philip Rebohle
e8ac81fe8a
[dxvk] Removed support for depth bounds test
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This feature is not used in D3D11, so we don't need backend support.
2018-06-06 13:11:09 +02:00
Philip Rebohle
8b4852be16
[dxvk] Make depth bias a dynamic state
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Works around an issue with some games not setting the D3D11 depth
bias state correctly, which can result in an excessive number of
pipelines being compiled.
2018-06-06 12:45:45 +02:00
Philip Rebohle
6579b2ad99
Merge branch 'auto-flush-v2'
2018-06-05 18:46:46 +02:00
Philip Rebohle
83ae39f727
[dxvk] Increase memory chunk size to 32 MiB
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Reduces the number of memory allocations considerably.
2018-06-05 18:45:11 +02:00
Philip Rebohle
1fdcbdfa40
[vr] Add missing license file
2018-06-05 11:39:46 +02:00
Philip Rebohle
39a7169e1a
[vr] Silence non-virtual destructor warnings on GCC
2018-06-05 01:03:59 +02:00
Philip Rebohle
2c9c7e1a36
Merge branch 'openvr-v2'
2018-06-05 00:16:37 +02:00
Philip Rebohle
4a0c81276f
[d3d11] Implement new auto-flush heuristic
2018-06-04 23:31:49 +02:00
Philip Rebohle
cfe99368fb
[dxvk] Make number of queued submissions available to DXVK
2018-06-04 23:24:42 +02:00
ZeroFault
d44cc7630b
Allow FarCry 5 to use D3D11_MAP_FLAG_DO_NOT_WAIT ( #416 )
2018-06-03 22:33:08 +02:00
Philip Rebohle
217399926d
Revert "[dxbc] Bound-check dynamically indexed constant buffer reads"
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This reverts commit 621aed5fdb
.
Breaks Dishonored 2. Apparently, out-of-bounds access to constant buffers
is allowed as long as it doesn't exceed the range of bound constants.
2018-06-02 18:09:59 +02:00
Philip Rebohle
34477933ef
[dxvk] Fixed uninitialized value in meta-resolve
2018-06-02 12:20:46 +02:00
Philip Rebohle
9ff17b03f2
[dxbc] Support RenderTargetId and ViewportId in Vertex/Domain shaders
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Fixes shader compilation errors in Pillars of Eternity II (#408 )
and Lost Sphear (#406 ). Currently unsupported by RADV.
2018-06-01 13:57:26 +02:00
Philip Rebohle
3a520dfe4a
[dxvk] Enable VK_EXT_shader_viewport_index_layer if available
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Required to support SV_RenderTargetArrayIndex in vertex shaders.
2018-06-01 13:56:09 +02:00
Philip Rebohle
b7dff330f8
[spirv] Update SPIR-V headers
2018-06-01 13:43:19 +02:00