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Commit Graph

5503 Commits

Author SHA1 Message Date
Joshua Ashton
421ac48007 [build] Bump libdisplay-info fork subproject to fix MSVC builds 2023-01-06 10:38:17 +00:00
Joshua Ashton
fd34dba070 [build] Bump libdisplay-info fork
Should fix issues running under Windows with MinGW builds.
2023-01-06 10:08:52 +00:00
Robin Kertels
f94b42f23f [d3d9] Dont use GenerateDrawInfo in DrawPrimitiveUp
This is confusing because it looks like a race condition
at first glance.
2022-12-30 19:29:34 +00:00
Philip Rebohle
12901b52f1 [dxvk] Split barriers with very large VkDependencyInfo structures
Works around an AMD driver bug. Fixes #3138.
2022-12-20 03:10:44 +01:00
Philip Rebohle
f4f4f3647f [d3d11] Do not create storage image views with swizzle
This happens when a game uses A8_UNORM UAVs. Vulkan doesn't allow this,
and it's not meaningful for stores anyway, we'd need shader emulation.
2022-12-20 02:20:11 +01:00
Joshua Ashton
c7be18cb26 [d3d11] Implement SetHDRMetadata 2022-12-19 22:15:18 +01:00
Joshua Ashton
e5418a956a [vulkan] Add setHdrMetadata method to Presenter 2022-12-19 22:15:18 +01:00
Joshua Ashton
731bf84edd [dxvk] Enable VK_EXT_hdr_metadata 2022-12-19 22:15:18 +01:00
Joshua Ashton
4335eccae9 [dxvk] Enable VK_EXT_swapchain_colorspace 2022-12-19 22:15:18 +01:00
Joshua Ashton
33acf58ac7 [d3d11] Implement CheckColorSpaceSupport and SetColorSpace 2022-12-19 22:15:18 +01:00
Joshua Ashton
50054d4675 [vulkan] Add supportsColorSpace method to Presenter 2022-12-19 22:15:18 +01:00
Joshua Ashton
fd661d587e [vulkan] Simplify args to Presenter GetSupported* methods 2022-12-19 22:15:18 +01:00
Robin Kertels
18b0ef697c [dxvk] Rework SetEventOnCompletion
* Create the waiter thread on demand
* Don't wake up the waiter thread every 10ms
  when no events are queued
* Wait on caller thread when hEvent = null
2022-12-16 17:37:19 +01:00
Philip Rebohle
6d4161cd6e [meta] Fix issues with build scripts if there are spaces in the path 2022-12-16 17:15:50 +01:00
Philip Rebohle
c55c09368b [d3d11] Only store low 8 bits of stencil reference
Seems to match behaviour of the D3D11 runtime, in that OMGetDepthStencilState
will not retain the high bits.

Found by CME. Should fix #1784.
2022-12-11 19:51:57 +01:00
Blisto91
7b2024888e [util] disable unmapping for Final Fantasy XIV d3d9 2022-12-11 14:01:27 +01:00
Joshua Ashton
c0d843c578 [wsi] Fix overwriting colorimetry info to NULL 2022-12-08 06:48:30 +00:00
bno1
858452a0bd [build] Fix submodule url for libdisplay-info 2022-12-06 22:53:49 +01:00
Philip Rebohle
b838b65516 [d3d9] Correctly mask alpha reference push constant
We accidentally lost this during the rework, since the initial
implementation scaled the alpha ref value on the CPU.

Fixes #3123.
2022-12-06 21:25:55 +00:00
Blisto91
4a4d880130 [util] Set TRAHA Global to Intel vendor id 2022-12-04 23:06:59 +01:00
Robin Kertels
522909b165 [d3d9] Don't set NeedsReadback when dirtying mip maps
It's impossible to lock non 0 mips anyway.
2022-12-03 15:18:40 +00:00
Philip Rebohle
573be24269 [wsi] Fix crash when parsing EDID fails
If info is null then we shouldn't pass it around.

Also improve formatting a bit.
2022-12-02 00:23:38 +00:00
Philip Rebohle
9f70666777 [build] Allow standalone DXGI builds 2022-11-28 13:48:05 +01:00
Hans-Kristian Arntzen
42332f7fb8 [dxgi] Fix IDXGISwapchain::CheckColorSpaceSuport 2022-11-28 12:45:34 +01:00
wael
7644776f7a README: fix wine dll path 2022-11-26 13:05:15 +01:00
Philip Rebohle
57176e77ea [meta] Don't try to package setup script in a release tarball 2022-11-25 14:51:52 +01:00
Philip Rebohle
64cb1ad208 [meta] Remove setup script 2022-11-25 14:50:31 +01:00
Philip Rebohle
4f90d7bf5f [dxbc,d3d11] Don't access shex chunk if it is not defined 2022-11-25 12:45:32 +01:00
Joshua Ashton
d01c9cb6d4 [wsi] Free edid info after parsing 2022-11-25 08:44:39 +00:00
Philip Rebohle
ebd29007d4 [dxgi] Actually unlock monitor info
Fixes some deadlocks.
2022-11-21 20:24:15 +01:00
Philip Rebohle
c6611dffa7 Revert "[dxbc] Move shex check to constructor"
Breaks stuff for unknown reasons.
2022-11-21 19:35:21 +01:00
Joshua Ashton
f0a0e1b964 [dxgi] Report display metadata in IDXGIOutput6::GetDesc1 2022-11-21 17:26:53 +01:00
Joshua Ashton
aa71e7e323 [dxgi] Cache display metadata + colorimetry in DXGI_VK_MONITOR_DATA 2022-11-21 17:26:53 +01:00
Joshua Ashton
fabe4a85e3 [wsi] Add parseColorimetryInfo helper 2022-11-21 17:26:53 +01:00
Joshua Ashton
ac10c75ca0 [build] Add Josh's libdisplay-info fork for parsing EDIDs
This will be used to parse static HDR metadata and chromaticity of the display.

Upstream currently has no Windows or MSVC support so use my fork for now.
2022-11-21 17:26:53 +01:00
Philip Rebohle
3b9235fe23 [util] Set max frame latency to 1 for Sonic Frontiers
Seems like the only reason this game passes QA is because there *was* no
QA. Seriously broken when GPU-bound even on Windows.
2022-11-21 17:18:01 +01:00
Robin Kertels
4796eb0b0d [d3d9] Implement capturing lights in state blocks 2022-11-21 16:06:49 +00:00
Robin Kertels
1a3b576d35 [util] Implement bit vector 2022-11-21 16:06:49 +00:00
Robin Kertels
d0a10cc9f8 [d3d9] Handle DS texture uploads 2022-11-21 15:59:25 +00:00
Blisto91
2c53459f4c [util] disable floatControls for Bad Company 2 2022-11-21 13:13:57 +01:00
Robin Kertels
dd7ec24269 [dxbc] Move shex check to constructor
Otherwise we dereference a null pointer when
accessing the DxbcProgramInfo.
2022-11-21 01:49:35 +01:00
Robin Kertels
3393c5f4ff [d3d9] Only upload mip 0 of managed automipgen textures 2022-11-19 17:34:02 +00:00
Philip Rebohle
a130146f15 [dxvk] Remove dead enableRtOutputNanFixup option
Dead code since 2.0, not sure why this was still in here.
2022-11-18 22:31:54 +01:00
Joshua Ashton
e037d24017 [util] Default initialize BitMask to 0
Found via an MSVC warning, may not fix anything, but good to do anyway.
2022-11-17 17:38:46 +01:00
Joshua Ashton
287412f746 [util] Cast _tzcnt_u64 to uint32_t
MSVC has _tzcnt_u64 return a uint64_t, which obviously, it can never return a number that big.
2022-11-17 17:38:46 +01:00
Joshua Ashton
69b1aa251d [wsi] Add getMonitorEdid function
What an unbelievable pain this is to do on Windows...

No-op on SDL2 right now, as there is nothing for that.
2022-11-17 17:38:16 +01:00
Blisto91
ad3c316d0c [util] Set Black Mesa customVendorId to Nvidia 2022-11-16 11:30:40 +01:00
Robin Kertels
785bc9738f [util] Disable DC Single Use Mode for Cardfight!! Vanguard Dear Days 2022-11-15 16:55:38 +01:00
Philip Rebohle
8f8a93696d [meta] Release 2.0 2022-11-10 13:55:39 +01:00
Robin Kertels
8a2e4ef481 [d3d9] Allow locking DEFAULT pool based on texture type 2022-11-10 13:37:52 +01:00