Philip Rebohle
2f01df82d2
[dxbc] Fix invalid NonReadable/NonWritable decorations
2021-09-09 19:35:51 +02:00
Philip Rebohle
5db76784bd
[dxbc] Accurately determine access flags for UAVs
2021-09-09 15:53:02 +02:00
Georg Lehmann
789e19d2ac
[dxbc] Use BitMask helper
2021-08-16 08:49:46 -07:00
Philip Rebohle
546bd6f462
[dxbc] Fix swizzles in lod instruction
...
Fixes #1764 .
2021-08-05 22:57:58 +02:00
Philip Rebohle
e379f472f6
[dxbc] Implement hack to treat multisampled textures as normal textures
2021-07-02 05:52:05 +02:00
Philip Rebohle
81664fce44
[dxbc] Remove atomic counter workaround for ancient Mesa versions
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No one should be using Mesa 19.0 at this point.
2021-06-18 15:44:58 +02:00
Philip Rebohle
7beb344f6f
[dxbc] Remove dxvk.useEarlyDiscard option
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No longer relevant on drivers that support DemoteToHelperInvocation.
Closes #2109 .
2021-06-18 15:44:27 +02:00
Philip Rebohle
a1f3f6c971
[dxbc] Remove old RADV/LLVM workaround for early discard
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We have Demote now, and ACO is the default.
2021-05-27 00:40:59 +02:00
Philip Rebohle
cf4ff820be
[dxbc] Handle shaders without refactoringAllowed flag
2021-03-18 17:46:45 +01:00
Philip Rebohle
96e1079526
[dxbc] Set usesDerivatives for gather and LOD query operations as well
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Because these do implicitly use derivatives.
2021-02-21 14:24:54 +01:00
Philip Rebohle
0ba3e693c9
[dxbc] Clean up some texture handling code
2021-02-20 23:39:15 +01:00
Philip Rebohle
2d670ec3db
[dxbc] Enable capabilities for float control modes
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Fixes some validation errors (but seriously, why does everything
have to be a capability in SPIR-V?)
2021-01-29 16:29:39 +01:00
Philip Rebohle
3a993d0c5c
[dxvk] Use only one spec constant for fragment shader output component mapping
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Let's trust the driver to be able to constant-fold bitfieldExtract operations.
2021-01-29 16:17:07 +01:00
Philip Rebohle
307f43ff1e
[d3d11] Introduce option to disable float controls
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And disable for SotTR since it introduces rendering issues.
2021-01-28 20:32:38 +01:00
Philip Rebohle
1478011822
[dxbc] Enable NaN fixup by default on older RADV versions
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And get rid of a whole bunch of game-specific workarounds.
2021-01-28 19:37:10 +01:00
Philip Rebohle
f5fa7a9099
[dxbc] Set float control bits as necessary
2021-01-28 19:37:10 +01:00
Philip Rebohle
538b55921e
[dxbc] Conditionally return zeroes for unbound textures in shader
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May allow the driver to optimize away texture operations.
2020-11-24 18:39:20 +01:00
Philip Rebohle
45461ee54e
[dxbc] Use opSelect for unbound texel fetch instructions
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Generates less annoying code compared to control flow instructions,
and drivers should be able to optimize away the texture instruction
anyway since the bound state is a specialization constant.
2020-11-24 18:36:40 +01:00
Philip Rebohle
61a07fc9b9
[dxbc] Fix up incorrect infinity returned by f32tof16
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Completely insane fix for #1826 .
2020-11-21 01:25:03 +01:00
Philip Rebohle
f81395c742
[dxbc] Fix operand modifiers on 64-bit types
2020-10-22 12:43:04 +02:00
Rhys Perry
73cb711f32
[dxbc] Bounds-check temporary array stores
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Fixes flickering terrain in Just Cause 3 on RADV and possibly ANV.
2020-09-14 16:56:06 +02:00
Philip Rebohle
5750a7d85c
[dxbc] Fix the udiv crap again
2020-03-26 17:17:01 +01:00
Joshua Ashton
62c2c9cd15
[dxbc] Handle 0 divisors in UDiv
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UDiv is defined as having 0xffffffff as both the quotient and remainder value when the divisor is 0
This fixes vertex corruption on the water bottles in Half-Life: Alyx
https://github.com/ValveSoftware/Proton/issues/3681
https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/udiv--sm4---asm-
2020-03-26 10:49:42 +01:00
Philip Rebohle
313d46984d
[dxbc] Fix memory semantics for atomic operations
2020-02-13 01:15:44 +01:00
Philip Rebohle
f12ddfa4d3
[dxbc] Fix line tessellation factor ordering
2020-02-12 12:00:46 +01:00
Philip Rebohle
76a6f6eab9
[dxbc] Add option to force memory barriers after shared memory stores
2020-02-08 00:48:42 +01:00
Philip Rebohle
9721938e57
[d3d11] Introduce d3d11.invariantPosition option
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Apparently it's better to make app profiles than risk tanking
performance for all applications. Invariance rules in D3D11 are
undocumented so it's not clear what the correct solution is.
2020-01-23 01:28:19 +01:00
Philip Rebohle
11f08c7dea
[dxbc] Declare vertex positions as invariant
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Otherwise, games relying on different vertex shaders to produce
the same numerical results may suffer from Z-fighting issues.
Fixes #1364 .
2020-01-22 23:59:51 +01:00
Philip Rebohle
6690a31d8d
[dxbc] Don't enable SPV_KHR_shader_draw_parameters
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Core in SPIR-V 1.3.
2020-01-17 17:46:59 +01:00
Philip Rebohle
31948cae8c
[spirv] Allow specifying the SPIR-V version explicitly
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We're going to use some SPIR-V 1.4 features for D3D11 if supported,
but 1.4 is not supported by all implementations.
2019-12-18 17:36:46 +01:00
Philip Rebohle
27ea176295
[d3d11] Remove d3d11.strictDivision option
2019-11-30 20:39:32 +01:00
Philip Rebohle
3b030d9569
[dxbc] Implement workaround to replace NaN render target outputs by zero
2019-11-30 20:39:32 +01:00
Philip Rebohle
49e7df96ec
[dxbc] Emit a spec constant for uniform buffers
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This partially reverts commit fd547b666e
.
For some reason, not doing so breaks Overwatch (because of course it does).
2019-11-28 00:55:38 +01:00
Philip Rebohle
e95bc3256f
[d3d11] Move handling of constantBufferRangeCheck option to D3D11Options
2019-10-30 10:57:36 +01:00
Philip Rebohle
c4e5323e0e
[dxbc] Remove old constant buffer range check
2019-10-28 17:52:50 +01:00
Philip Rebohle
fd547b666e
[dxbc] Don't emit a spec constant for uniform buffers
2019-10-28 15:44:02 +01:00
Philip Rebohle
3d213efe53
[dxbc] Use SSBOs for dynamically indexed constant buffers if needed
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SSBOs are tightly bound-checked on all Nvidia GPUs, so this allows for
a more accurate workaround for games relying on OOB access behaviour.
2019-10-28 15:42:46 +01:00
Philip Rebohle
68760f5b20
[dxbc] Parse dynamically indexed flag for constant buffers
2019-10-28 14:15:44 +01:00
Philip Rebohle
6888a98c89
[dxbc] Always set geometry shader invocation count
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Fixes validation errors when the DXBC shader does not specify
the invocation count itself.
2019-10-26 23:19:59 +02:00
Philip Rebohle
144f4badef
[dxbc] Always allocate at least one input array element
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Turns out that shaders with no inputs can still have an input signature,
in which case we were generating a zero-length array which is illegal.
2019-10-26 23:13:59 +02:00
Philip Rebohle
2d6a3396dd
[dxbc] Declare length of shader input array late
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Otherwise, we generate out-of-bounds array reads and writes
in broken ENB shaders.
2019-10-23 16:36:52 +02:00
Philip Rebohle
59d4556641
[dxbc] Extend scalar constants to vectors if required
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Needed for ENB. Fixes #865 .
2019-10-23 15:26:22 +02:00
Philip Rebohle
ec8ca8a403
[dxbc] Assume vec4 type for i/o vars not declared in signature
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Works around an ENB bug.
2019-10-23 15:26:22 +02:00
Philip Rebohle
3e12a116bb
[dxbc] Declare temp registers on demand
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And ignore dcl_temps. Needed to successfully compile some broken
ENB shaders (this does work on Windows too). See #865 .
2019-10-23 13:55:04 +02:00
Philip Rebohle
8211225ad4
[dxbc] Swap OpSelect arguments for Ne/Dne, don't use OpLogicalNot
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Saves one instruction.
2019-10-18 03:22:20 +02:00
Philip Rebohle
803ec3542d
[dxbc] Fix sample positions
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From the D3D11.3 functional specification:
"The sample position is relative to the pixel's center"
Fixes wine test failures.
2019-10-11 18:41:10 +02:00
Philip Rebohle
59d4e8a36a
[dxbc] Fix NaN handling in not-equal comparison
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Ne and Dne are unordered in DXBC. Avoid FUnordNotEqual to
avoid potential issues with drivers and debugging tools.
2019-09-30 00:19:47 +02:00
Philip Rebohle
b6cf518962
Revert "[dxbc] Always decorate SV_POSITION as invariant"
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This reverts commit 5ee790a4a3
.
Breaks Shadow of the Tomb Raider on Nvidia for unknown reasons.
2019-09-24 23:01:36 +02:00
Philip Rebohle
5ee790a4a3
[dxbc] Always decorate SV_POSITION as invariant
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Apparently fixes Z-Fighting in Saints Row IV on Nvidia.
2019-09-24 22:19:43 +02:00
Philip Rebohle
f38cfd592e
[dbxc] Actually fix callc implementation
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Yeah maybe we should close our blocks properly. There seems to be
no way to generate a callc instruction with fxc so this is untested.
2019-09-22 22:36:42 +02:00