Philip Rebohle
1c22ae9796
[general] Updated README
...
Documented HUD options.
2018-04-03 16:03:15 +02:00
Philip Rebohle
0582e265f0
[general] Updated README
...
People need to stop using DXVK_SHADER_DUMP/READ_PATH for absolutely
no reason, and they need to stop telling people to use it.
2018-04-02 17:08:46 +02:00
Philip Rebohle
00a145906c
[general] Updated README with wine 3.5 hints
2018-03-31 21:35:07 +02:00
Philip Rebohle
4fdea96fd0
[general] Updated README
...
Wine 3.4 supports Vulkan out of the box.
2018-03-17 01:27:01 +01:00
Philip Rebohle
25cae39cdb
[spirv] Remove SPIR-V tools integration
...
SPIR-V tools did not turn out to be useful, but increased the
binary size by a significant amount and caused build problems.
- spirv-opt: Far too slow for the intended purpose, and Nvidia
specific shader issues have been reported and fixed.
- spirv-val: Not much value in practice since shaders can be
written to a directory and validated manually.
2018-03-13 14:32:03 +01:00
Kaito
de872c17f0
Update README.md
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Update Readme about custom PCI Vendor and Device ID Support
2018-03-10 16:41:22 +01:00
Philip Rebohle
e8303af221
[general] Added release packer script
2018-03-08 18:34:33 +01:00
Philip Rebohle
5f3bfde727
[general] Updated README on wine 3.3
2018-03-05 12:29:21 +01:00
Philip Rebohle
4c693fc262
[spirv] Added experimental spirv-tools integration
...
Added support for the validator in order to make debugging easier,
as well as the optimizer, which may help Nvidia users run DXVK.
2018-02-22 18:06:00 +01:00
Philip Rebohle
6aff0dbe87
[general] wine-staging -> wine-vulkan
2018-02-22 12:00:26 +01:00
Andrew Eikum
844249ca6e
Improve documentation for building on Debian ( #66 )
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* setup_dxvk.sh: Fix typo
* [general] README: Document required meson version
Meson 0.43 introduced support for @BASENAME@ in the generator argument
list, so document that we need at least that.
* [general] README: Document mingw-w64 threading support requirement
2018-02-12 08:07:37 +01:00
Philip Rebohle
c1efe2f6b5
[general] Updated README
2018-02-06 08:17:17 +01:00
Philip Rebohle
b54d8a6874
[general] Updated README
2018-01-21 14:46:45 +01:00
Philip Rebohle
650170b167
[general] Rename libraries
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This allows the setup script to work without creating
symbolic links or moving the files around.
2018-01-21 11:38:19 +01:00
Philip Rebohle
0bb98eb03e
[general] Updated README
2018-01-19 13:10:35 +01:00
Philip Rebohle
af9dbe3999
[general] Mention binary releases in README
2018-01-19 10:15:54 +01:00
Philip Rebohle
a3883411be
[general] Added release build instructions to readme
2018-01-17 21:18:41 +01:00
xDShot
27014293c3
Add glslang to dependencies
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It contains glslangValidator, which is needed for building.
2018-01-13 20:05:23 +03:00
Philip Rebohle
745ded47e0
[dxgi] Removed remaining SDL code
2018-01-13 16:36:04 +01:00
Philip Rebohle
96a97aa0c4
[dxvk] Added HUD
...
Experimental version of a HUD which displays information
about the hardware, driver version, and frames per second.
2018-01-13 03:53:33 +01:00
Philip Rebohle
9848f9bdaa
[tests] Updated compute sample
2017-12-28 19:07:52 +01:00
Philip Rebohle
0558955388
[general] Updated README
2017-12-12 12:54:49 +01:00
Philip Rebohle
e872448ca3
[dxbc] Refactored shader compiler to return a DxvkShader
2017-12-08 18:14:05 +01:00
Philip Rebohle
26dc8e2dd8
[tests] Updated D3D11 triangle sample
2017-12-08 11:19:12 +01:00
Philip Rebohle
9e1cf8396b
[dxvk] Added environment variable to toggle debug layers
2017-12-08 01:32:02 +01:00
Philip Rebohle
04f8c6d306
Updated README
2017-12-07 15:20:12 +01:00
Philip Rebohle
26373115ac
Added wine-staging to the requirements
2017-12-05 13:27:36 +01:00
Philip Rebohle
a3b16128ed
Create README.md
2017-11-17 11:34:38 +01:00