Philip Rebohle
e1479f41c1
[dxbc] Fix case labels when case blocks are terminated with ret
...
Fixes incorrect shader in Monster Hunter World, which caused
RADV to crash.
2018-08-10 03:31:35 +02:00
Philip Rebohle
82c891b1fb
[d3d11] Fix structured buffer view validation
2018-08-10 02:39:35 +02:00
Philip Rebohle
40050e4e3f
[d3d11] Report bind flags instead of usage when view creation fails
2018-08-10 02:39:14 +02:00
Philip Rebohle
cc5219f8c0
[d3d11] Add meaningful error messages when view creation fails
2018-08-10 02:15:51 +02:00
Philip Rebohle
5276a90195
[d3d11] Add format and resource type to D3D11_COMMON_RESOURCE_DESC
2018-08-10 02:15:30 +02:00
Philip Rebohle
f9e096e954
[d3d11] Validate buffer view format compatibility
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Prevents the app from creating illegal buffer views.
2018-08-09 23:37:41 +02:00
Philip Rebohle
9373bab3e3
[d3d11] Validate image view format compatibility correctly
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Prevents the application from creating illegal image views.
2018-08-09 23:34:03 +02:00
Philip Rebohle
7e0a2a9165
[d3d11] Added GetBufferFormatFeatures and GetImageFormatFeatures helpers
2018-08-09 23:33:36 +02:00
Philip Rebohle
f586970c59
[d3d11] Validate buffer view bind flags
2018-08-09 22:04:03 +02:00
Philip Rebohle
b06eb4fe2a
[d3d11] Validate image view bind flags
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Since the bind flags of the texture may not always match the
image usage flags of the underlying Vulkan image, we should
use the latter to check whether a view can be created.
2018-08-09 21:58:58 +02:00
Philip Rebohle
cdc85a1238
[d3d11] Add GetImageUsageFlags and GetBufferUsageFlags helpers
2018-08-09 21:49:31 +02:00
Philip Rebohle
1a4b17d607
[d3d11] Use user config to determine the maximum feature level
2018-08-09 21:08:03 +02:00
Philip Rebohle
73c91138db
[d3d11] Allow creation of SRGB textures with D3D11_BIND_UNORDERED_ACCESS
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Should fix a crash in Call of Duty: Advanced Warfare.
2018-08-09 17:13:35 +02:00
Philip Rebohle
24dd173d12
[dxgi] Fix resolve image usage flags
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When meta-resolve is used for the back buffer, it will
be used as a color attachment, and we need to set up
the usage and stage/access flags accordingly.
2018-08-07 19:26:59 +02:00
Philip Rebohle
f08add9c34
[dxgi] Add custom device/vendor IDs to DxgiOptions
2018-08-07 17:33:19 +02:00
Philip Rebohle
fb9b520f60
[util] Move getAppConfig and getUserConfig to Config class
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Fixes linker errors with winelib builds.
2018-08-07 16:59:49 +02:00
Philip Rebohle
54be0a4984
[meta] Update README
2018-08-07 16:59:49 +02:00
Philip Rebohle
b2c4855490
[dxvk] Use global user config for backend options
2018-08-07 16:59:49 +02:00
Philip Rebohle
10f7e4d91b
[meta] Update README
2018-08-07 15:35:43 +02:00
Philip Rebohle
dc31be7118
[d3d11] Use global user config for D3D11 options
2018-08-07 14:59:09 +02:00
Philip Rebohle
524ff9e233
[dxgi] Use global user config for DXGI options
2018-08-07 14:59:09 +02:00
Philip Rebohle
c0398caa2b
[dxvk] Load user config as well as per-app options in DxvkInstance
2018-08-07 14:59:09 +02:00
Philip Rebohle
5e58083c01
[util] Add classes and functions to support configuration files
2018-08-07 14:59:03 +02:00
Philip Rebohle
3359b89166
[d3d11] Do not hold strong references to the ID3D11Resource in views
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Emulates Windows behaviour more closely. Fixes refcount-related
error messages in Unreal Engine 4 (see #302 ), as well as a crash
in Yakuza 0 (see #533 ).
2018-08-05 21:31:13 +02:00
Philip Rebohle
ffc87faed0
[d3d11] Add private ref count helpers for ID3D11Resource
2018-08-05 21:31:13 +02:00
Philip Rebohle
c223e35608
[d3d11] Do not keep a strong reference to the swap chain back buffer
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Fixes crash in Yakuza 0 with fullscreen mode enabled. SEGA, please,
stop being lazy and learn to use reference counting correctly.
2018-08-05 21:31:13 +02:00
Philip Rebohle
cdf6ffb9bc
[util] Add private reference count to COM object
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This can be used in case DXVK needs to keep a strong reference
to an object but may not expose that reference to the application.
2018-08-05 21:31:09 +02:00
Philip Rebohle
871c96b130
[d3d11] Refactor Unordered Access View Creation
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Part 4 / 4 of the refactor.
2018-08-05 19:28:39 +02:00
Philip Rebohle
55203eb458
[d3d11] Refactor Shader Resource View Creation
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Part 3 / 4 of the refactor.
2018-08-05 19:20:12 +02:00
Philip Rebohle
1038bf2ef5
[d3d11] Refactor Render Target View Creation
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Part 2 / 4 of the refactor.
2018-08-05 19:07:53 +02:00
Philip Rebohle
0598982f35
[d3d11] Refactor Depth-Stencil View Creation
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Part 1 of 4 of a much needed refactor. Instead of translating
the structures in the D3D11Device class, we'll move the code
to the respective view classes in order to clean up.
2018-08-05 19:02:45 +02:00
Philip Rebohle
16315a39a0
[d3d11] Use new resource helper functions during view creation
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This simplifies things when both buffers and textures are allowed.
2018-08-05 18:56:42 +02:00
Philip Rebohle
b87f3f5155
[d3d11] Add common resource helper functions
2018-08-05 18:45:24 +02:00
Philip Rebohle
66e178756e
[d3d11] Introduce GetCommonBuffer helper
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Also update GetCommonTexture documentation.
2018-08-05 18:29:29 +02:00
Philip Rebohle
ace8e42213
[d3d11] Move BufferInfo struct into D3D11Buffer
2018-08-05 18:24:01 +02:00
Philip Rebohle
31140373eb
[tests] Restore old d3d11-triangle behaviour
2018-08-05 15:19:15 +02:00
Philip Rebohle
62e4c867ec
[dxgi] Relax IDXGISwapChain thread safety
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Fixes a deadlock in Dragon Age: Inquisition.
2018-08-04 10:16:40 +02:00
Philip Rebohle
96176e3952
[meta] Release v0.64
2018-08-03 15:18:30 +02:00
Philip Rebohle
9293acfeb5
[dxbc] Work around OpControlBarrier issue on radv 18.2-git
2018-08-03 15:15:18 +02:00
Philip Rebohle
fe66e668e5
[dxvk] Implement native discardBuffer function in the backend
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This may be more efficient because it avoids renaming the buffer
in case it can be used without inserting additional barriers.
2018-08-03 11:28:00 +02:00
Philip Rebohle
fb88070888
[d3d11] Implement copy flags for CopySubresourceRegion1 / UpdateSubresource1
2018-08-03 11:22:26 +02:00
Philip Rebohle
3fee20dfec
[d3d11] Implement DiscardResource for buffers
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We don't suppor this for images, and we don't support DiscardView yet.
Buffers can be invalidated, which may in some cases be beneficial in
order to avoid synchronization on the GPU.
2018-08-03 11:10:40 +02:00
Philip Rebohle
8044ce6c7e
[d3d11] Refactor UAV counter buffer allocator
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- Fixes violation of the minStorageBufferOffsetAlignment limit
- Allows allocation of multiple counter buffers if necessary
2018-08-03 10:17:02 +02:00
Philip Rebohle
212bd56b93
[d3d11] Fix border color mapping for opaque white
2018-08-02 17:04:09 +02:00
Philip Rebohle
1da6617a73
[dxbc] Fix sample location order for 2xMSAA case
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The sample locations were apparently incorrectly documented
in the Vulkan spec and have changed with the 1.1.82 update.
2018-08-01 11:38:59 +02:00
Philip Rebohle
ffede83d9e
[dxvk] Remove unnecessary barrier recording before compute dispatch
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This call is not needed any longer because we have compute init barriers.
Might allow for parallel compute shader dispatch in some situations.
2018-08-01 09:14:39 +02:00
Philip Rebohle
0ba00b3f59
[dxvk] Add extended device feature structure
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This allows the client API to query and enable extended
features in the future, should it become necessary, much
like the extende feature queries.
2018-07-31 16:58:25 +02:00
Philip Rebohle
ebb7902b2c
[dxvk] Add extended device info structure
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This uses VK_KHR_get_physical_device_properties2
to query extension-specific device properties.
Queries info for VK_EXT_vertex_attribute_divisor.
2018-07-31 16:03:44 +02:00
Philip Rebohle
91407098d5
[dxbc] Actually set "icb" as the debug name of the ICB
2018-07-30 22:08:01 +02:00
Philip Rebohle
f8392b4f83
[dxbc] Fix incorrect pointer type when loading from baked ICBs
2018-07-30 21:08:52 +02:00