Philip Rebohle
2b9ab6626a
[d3d11] Do not create views if the resource bind flags are invalid
2018-02-22 21:38:45 +01:00
Philip Rebohle
4c693fc262
[spirv] Added experimental spirv-tools integration
...
Added support for the validator in order to make debugging easier,
as well as the optimizer, which may help Nvidia users run DXVK.
2018-02-22 18:06:00 +01:00
Philip Rebohle
78e9b575c5
[dxbc] Implement AtomicIMin/Max instructions
2018-02-21 03:49:06 +01:00
Philip Rebohle
b419b3dfbd
[dxvk] Implemented typeless resolve
...
This should allow a large number of Unity-based games to
render at least a menu.
2018-02-21 01:04:28 +01:00
Philip Rebohle
cb3daaf856
[dxvk] Change resolveImage interface to accept an explicit format
2018-02-20 22:26:23 +01:00
Philip Rebohle
43dbc9f1d6
[dxvk] Support depth-to-color image copies and vice versa
...
Fixes validation errors and depth of field effect in Neptunia VII
and potentially other games which do not use all depth images for
rendering.
2018-02-20 13:08:50 +01:00
Philip Rebohle
be4ccc1260
Merge branch 'queries'
2018-02-20 11:32:57 +01:00
Philip Rebohle
e89c7e9276
[d3d11] Added test case for occlusion queries and small improvements
2018-02-19 11:27:14 +01:00
Philip Rebohle
45a03b11be
[dxgi] Add stub implementation of DXGI_PRESENT_TEST
2018-02-18 23:49:00 +01:00
Philip Rebohle
675a629ae5
[d3d11] Fixed crash with timestamp disjoint queries
2018-02-18 23:39:55 +01:00
Philip Rebohle
18c723fe8b
[d3d11] Remove leftover log message
2018-02-18 23:18:41 +01:00
Philip Rebohle
5fea615ed7
[dxvk] Implement backend part for event queries
2018-02-18 22:57:45 +01:00
Philip Rebohle
5334ff57bf
[d3d11] Wired up D3D11Query to backend
2018-02-18 22:34:23 +01:00
Philip Rebohle
7ddd2500d1
[dxvk] Added query tracker
2018-02-18 20:11:05 +01:00
Philip Rebohle
43200010c1
[dxvk] Implemented query allocation
2018-02-18 17:14:02 +01:00
Philip Rebohle
7ae4904ae9
[dxvk] Relax feature requirements, minor fixes
2018-02-18 11:16:18 +01:00
Philip Rebohle
be1cad34bf
[dxbc] Use correct image query instructions for UAVs
...
May fix issues on Nvidia drivers.
2018-02-17 07:33:42 +01:00
Philip Rebohle
fd1fd40ad6
[dxvk] Only emit depth image types for 2D and Cube images
...
May fix driver crashes on Nvidia.
2018-02-16 09:59:41 +01:00
Philip Rebohle
8ebffc1018
[dxbc] Added support for SV_RenderTargetID in pixel shaders
2018-02-15 18:07:40 +01:00
Philip Rebohle
746c90e860
[dxvk] Add DxvkEvent class
...
Will be used to back D3D11 event queries.
2018-02-15 13:26:05 +01:00
Philip Rebohle
dd237d866d
[dxvk] Make query pools more usable as query allocators
2018-02-15 13:25:18 +01:00
Philip Rebohle
563d4582ab
[dxbc] Implemented BfRev instruction
2018-02-15 09:41:48 +01:00
Philip Rebohle
0c2058e8c4
[dxvk] Introduced DxvkComputePipelineStateInfo
...
Will be used to re-compile compute pipelines against the current
state, just like graphics pipelines. May fix GPU lockups etc.
2018-02-14 17:54:35 +01:00
Philip Rebohle
ba707f95b7
[dxvk] Do not commit compute barriers for unbound resources
...
Fixes a crash in Neptunia VII.
2018-02-14 16:18:18 +01:00
Philip Rebohle
17cdccd1ce
[dxgi] Use recursive locking and report fullscreen state changes early
...
Fixes lockups in fullscreen mode in a certain weeb game.
2018-02-14 13:11:59 +01:00
pchome
fb3734ce49
[d3d11] Fix unhandled exception
...
With this patch The Witcher 3 can successfully load saved game.
2018-02-14 07:35:39 +02:00
Philip Rebohle
fba16e2a04
[d3d11] Added experimental support for RTVs into 3D images
2018-02-14 03:16:53 +01:00
Philip Rebohle
7bbb6ea93b
[dxvk] More query stuff
2018-02-14 03:16:39 +01:00
Philip Rebohle
4965f8c318
[d3d11] Implemented SRV and RTV normalization
2018-02-14 01:29:50 +01:00
Philip Rebohle
54cfdbdc51
[dxvk] Implemented more query and query pool methods
2018-02-13 13:43:27 +01:00
Philip Rebohle
5beae25bdf
[dxvk] Implemented virtual query class and query pool stub
2018-02-12 16:36:42 +01:00
Philip Rebohle
8a4fa0b1b8
[dxvk] Added Query stub
2018-02-08 19:32:53 +01:00
Philip Rebohle
807dd72656
[hud] Use buffer invalidation instead of synchronization
...
The previously used synchronization may have had a negative impact on
performance, whereas the new approach is similar to what D3D11 apps do.
2018-02-08 12:48:54 +01:00
Philip Rebohle
59be5b72e8
[dxbc] Added support for oDepthGe/oDepthLe
2018-02-08 10:28:27 +01:00
Philip Rebohle
b3ba401503
[dxbc] Added support for early fragment tests
2018-02-08 10:26:46 +01:00
Philip Rebohle
5a42512028
[dxbc] Silence DclIndexRange warnings
2018-02-08 10:17:59 +01:00
Philip Rebohle
f4d679caa2
[d3d11] Enable sampleRateShading feature
2018-02-08 10:06:10 +01:00
Philip Rebohle
7f409f446a
[dxvk] Improve internal framebuffer APIs
...
Removes an unnecessary dynamic memory allocation in favour
of a stack-allocated array.
2018-02-07 16:46:39 +01:00
Philip Rebohle
ad6c45d6b1
[dxvk] Improve debuggability of shader compiler issues
...
When using DXVK_LOG_LEVEL=debug, the graphics pipeline manager now
prints the names of the shaders used by the pipeline. This shall
help debug driver crashes in vkCreate*Pipelines.
2018-02-07 16:44:30 +01:00
Philip Rebohle
0f13914ff0
[dxvk] Fixed MSAA issue in render pass info
2018-02-07 13:14:52 +01:00
Philip Rebohle
61ce7022e2
[d3d11] Fix optional write issue in GetData()
2018-02-07 12:35:40 +01:00
Philip Rebohle
b31ebbb690
[d3d11] Add support for DSV read-only flags
...
Games need this in order to use the depth buffer as both
a framebuffer attachment and a shader resource.
2018-02-06 17:31:23 +01:00
Philip Rebohle
83458c4467
[dxvk] Separated resource view classes
...
Since we are doing this for UAVs already, we should be
doing this for all view classes in order to account for
the minor differences between all of them.
2018-02-05 22:35:23 +01:00
Philip Rebohle
0437e5652b
[dxvk] Add index buffer and vertex buffer usage flags to dummy buffer
2018-02-05 19:09:04 +01:00
Philip Rebohle
6f6ecb441d
[dxvk] Add hack to allow RenderDoc to function on AMD GPUs
2018-02-05 12:12:50 +01:00
Philip Rebohle
ad81d0bfa5
[general] Remove _vk prefix from DLL names
...
Fixes #56 .
2018-02-05 09:10:42 +01:00
Philip Rebohle
f69d2481a0
[dxvk] Unbind incompatible resources
2018-02-05 08:58:15 +01:00
Philip Rebohle
6f1ed72b78
[dxvk] Reduced resource binding overhead a bit
2018-02-04 23:59:34 +01:00
Philip Rebohle
e25f4b2299
[d3d11] Implemented ClearUnorderedAccessViewUint for images
2018-02-04 23:57:43 +01:00
Philip Rebohle
fc947f5985
[dxbc] Implemented Geometry SV RenderTargetId
2018-02-04 23:36:00 +01:00