.. |
d3d11_annotation.cpp
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[d3d11] Add ID3DUserDefinedAnnotation stub
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2018-06-11 14:29:47 +02:00 |
d3d11_annotation.h
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[d3d11] Add ID3DUserDefinedAnnotation stub
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2018-06-11 14:29:47 +02:00 |
d3d11_blend.cpp
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[d3d11] Fix incorrect AddRef return value
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2019-10-25 21:36:21 +02:00 |
d3d11_blend.h
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[d3d11] Remove obsolete DefaultDesc methods from state classes
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2019-10-14 05:28:46 +02:00 |
d3d11_buffer.cpp
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[d3d11] Adjust buffer memory flags if apitrace is attached
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2019-10-26 22:56:47 +02:00 |
d3d11_buffer.h
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[d3d11] Allocate xfb counter buffer per buffer
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2019-10-26 17:44:29 +02:00 |
d3d11_class_linkage.cpp
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[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
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2019-02-10 08:01:01 +01:00 |
d3d11_class_linkage.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_cmd.h
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[d3d11] Add some documentation to d3d11_cmd.h
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2019-01-11 12:05:25 +01:00 |
d3d11_cmdlist.cpp
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[d3d11] Recycle command lists from deferred contexts
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2019-10-25 23:09:21 +02:00 |
d3d11_cmdlist.h
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[d3d11] Recycle command lists from deferred contexts
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2019-10-25 23:09:21 +02:00 |
d3d11_context_def.cpp
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[d3d11] Recycle command lists from deferred contexts
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2019-10-25 23:09:21 +02:00 |
d3d11_context_def.h
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[d3d11] Implement ID3D11DeviceContext4
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2019-09-16 13:41:31 +02:00 |
d3d11_context_ext.cpp
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[d3d11] Implement depth bounds extension
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2019-05-06 00:08:58 +02:00 |
d3d11_context_ext.h
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[d3d11] Add stub implementation of D3D11DeviceContextExt
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2019-05-06 00:08:58 +02:00 |
d3d11_context_imm.cpp
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[d3d11] Fix incorrect AddRef return value
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2019-10-25 21:36:21 +02:00 |
d3d11_context_imm.h
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[d3d11] Fix immediate context reference counting
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2019-10-14 01:56:34 +02:00 |
d3d11_context_state.h
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[d3d11] Fix ref counting for state objects bound to a context
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2019-10-14 02:06:33 +02:00 |
d3d11_context.cpp
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[d3d11] Fix ref counting for state objects bound to a context
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2019-10-14 02:06:33 +02:00 |
d3d11_context.h
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[d3d11] Don't use a state object for default blend state
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2019-10-13 23:15:23 +02:00 |
d3d11_depth_stencil.cpp
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[d3d11] Fix incorrect AddRef return value
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2019-10-25 21:36:21 +02:00 |
d3d11_depth_stencil.h
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[d3d11] Remove obsolete DefaultDesc methods from state classes
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2019-10-14 05:28:46 +02:00 |
d3d11_device_child.h
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[d3d11] Allow choosing type wrapper for D3D11DeviceChild base class
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2019-10-14 01:44:27 +02:00 |
d3d11_device.cpp
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[d3d11] Allocate predicate buffer per query
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2019-10-26 17:44:29 +02:00 |
d3d11_device.h
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[d3d11] Remove D3D11 counter buffer class
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2019-10-26 17:44:29 +02:00 |
d3d11_enums.cpp
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_enums.h
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_gdi.cpp
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[d3d11] Implement GDI surface
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2019-09-20 01:44:18 +02:00 |
d3d11_gdi.h
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[d3d11] Implement GDI surface
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2019-09-20 01:44:18 +02:00 |
d3d11_include.h
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[d3d11] Include D3D11.4 headers
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2019-09-16 16:14:47 +02:00 |
d3d11_initializer.cpp
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[d3d11] Write to image memory directly in InitHostVisibleTexture
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2019-09-20 01:44:01 +02:00 |
d3d11_initializer.h
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[d3d11] Implement depth-stencil uploads in resource initializer
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2019-03-26 18:11:42 +01:00 |
d3d11_input_layout.cpp
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[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
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2019-02-10 08:01:01 +01:00 |
d3d11_input_layout.h
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[d3d10] Implement D3D10InputLayout
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2018-08-13 17:22:41 +02:00 |
d3d11_interfaces.h
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[d3d11] Add interfaces to support D3D11 extensions
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2019-05-06 00:08:57 +02:00 |
d3d11_interop.cpp
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[dxvk] Provide way to access queue properties from device
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2019-06-29 01:53:32 +02:00 |
d3d11_interop.h
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[d3d11] Remove some unnecessary type casts in interop code
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2018-12-19 22:34:47 +01:00 |
d3d11_main.cpp
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[d3d11] Initialize feature level to zero in D3D11CreateDevice
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2019-10-11 17:01:23 +02:00 |
d3d11_options.cpp
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[d3d11] Adjust buffer memory flags if apitrace is attached
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2019-10-26 22:56:47 +02:00 |
d3d11_options.h
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[d3d11] Adjust buffer memory flags if apitrace is attached
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2019-10-26 22:56:47 +02:00 |
d3d11_query.cpp
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[d3d11] Allocate predicate buffer per query
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2019-10-26 17:44:29 +02:00 |
d3d11_query.h
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[d3d11] Allocate predicate buffer per query
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2019-10-26 17:44:29 +02:00 |
d3d11_rasterizer.cpp
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[d3d11] Fix incorrect AddRef return value
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2019-10-25 21:36:21 +02:00 |
d3d11_rasterizer.h
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[d3d11] Remove obsolete DefaultDesc methods from state classes
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2019-10-14 05:28:46 +02:00 |
d3d11_resource.cpp
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[d3d11] Fix incorrect AddRef -> Release
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2019-08-29 21:24:47 +02:00 |
d3d11_resource.h
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[d3d11] Add basic implementation of IDXGIResource1
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2019-04-27 20:21:47 +02:00 |
d3d11_sampler.cpp
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[d3d11] Fix incorrect AddRef return value
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2019-10-25 21:36:21 +02:00 |
d3d11_sampler.h
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[d3d11] Don't subclass state objects from ComObject
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2019-10-14 01:44:37 +02:00 |
d3d11_shader.cpp
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[d3d11] Don't set HOST pipeline stage and access flags for resources
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2019-10-24 16:57:06 +02:00 |
d3d11_shader.h
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[d3d11] Refactor shader module creation
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2019-10-21 12:09:53 +02:00 |
d3d11_state_object.cpp
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[d3d11] Add class to implement D3DDeviceContextState
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2019-05-04 15:57:55 +02:00 |
d3d11_state_object.h
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[d3d11] Fix MSVC 2017 compilation
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2019-05-04 22:14:28 +02:00 |
d3d11_state.cpp
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[d3d11] Implement ID3D11RasterizerState2
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2019-09-16 13:41:31 +02:00 |
d3d11_state.h
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[d3d11] Fix reference counting for state objects
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2019-10-14 01:27:59 +02:00 |
d3d11_swapchain.cpp
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[dxvk] Remove spill parameter from bindRenderTargets
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2019-10-13 01:44:31 +02:00 |
d3d11_swapchain.h
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[d3d11] Use private reference to D3D11 device in D3D11SwapChain
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2019-10-01 22:26:07 +02:00 |
d3d11_texture.cpp
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[d3d11] Don't set HOST pipeline stage and access flags for resources
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2019-10-24 16:57:06 +02:00 |
d3d11_texture.h
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[d3d11] Implement GetDC / ReleaseDC
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2019-09-20 01:44:18 +02:00 |
d3d11_util.cpp
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[d3d11] Move GetMemoryFlagsForUsage into D3D11Buffer
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2019-09-17 17:21:10 +02:00 |
d3d11_util.h
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[d3d11] Move GetMemoryFlagsForUsage into D3D11Buffer
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2019-09-17 17:21:10 +02:00 |
d3d11_view_dsv.cpp
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[d3d11] Add common view info struct to all view types
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2019-08-26 23:29:01 +02:00 |
d3d11_view_dsv.h
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[d3d11] Add common view info struct to all view types
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2019-08-26 23:29:01 +02:00 |
d3d11_view_rtv.cpp
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[d3d11] Implement ID3D11RenderTargetView1
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2019-09-16 14:27:44 +02:00 |
d3d11_view_rtv.h
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[d3d11] Implement ID3D11RenderTargetView1
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2019-09-16 14:27:44 +02:00 |
d3d11_view_srv.cpp
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[d3d11] Implement ID3D11ShaderResourceView1
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2019-09-16 14:27:44 +02:00 |
d3d11_view_srv.h
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[d3d11] Implement ID3D11ShaderResourceView1
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2019-09-16 14:27:44 +02:00 |
d3d11_view_uav.cpp
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[d3d11] Allocate counter buffer per UAV
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2019-10-26 17:44:29 +02:00 |
d3d11_view_uav.h
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[d3d11] Allocate counter buffer per UAV
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2019-10-26 17:44:29 +02:00 |
d3d11_view.h
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[d3d11] Check for shader resource view hazards
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2019-08-26 23:43:47 +02:00 |
d3d11.def
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[d3d11] Implement D3D11CoreCreateDevice
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2018-05-07 14:06:52 +02:00 |
d3d11.spec
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[d3d10] Add build files and implement D3D10CreateDevice functions
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2018-08-13 17:22:00 +02:00 |
meson.build
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[d3d11] Remove D3D11 counter buffer class
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2019-10-26 17:44:29 +02:00 |
version.rc
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[build] Add version info to compiled DLLs
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2019-04-05 21:09:57 +02:00 |