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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 09:23:53 +01:00
dxvk/src/d3d11
Philip Rebohle 2689204d74
[hud] Enable manual sRGB conversion for non-sRGB swap chains
We still blend in the wrong color space, but text should be a bit
more readable in some games now.
2019-12-13 14:03:00 +01:00
..
d3d11_annotation.cpp [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_annotation.h [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_blend.cpp [d3d11] Fix incorrect AddRef return value 2019-10-25 21:36:21 +02:00
d3d11_blend.h [d3d11] Remove obsolete DefaultDesc methods from state classes 2019-10-14 05:28:46 +02:00
d3d11_buffer.cpp [d3d11] Only add storage buffer usage flag to constant buffers if needed 2019-10-30 10:58:05 +01:00
d3d11_buffer.h [d3d11] Allocate xfb counter buffer per buffer 2019-10-26 17:44:29 +02:00
d3d11_class_linkage.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmd.h [d3d11] Add some documentation to d3d11_cmd.h 2019-01-11 12:05:25 +01:00
d3d11_cmdlist.cpp [d3d11] Move query state tracking to immediate context implementation 2019-11-02 17:53:17 +01:00
d3d11_cmdlist.h [d3d11] Track used queries in deferred contexts and command lists 2019-11-02 13:48:03 +01:00
d3d11_context_def.cpp [d3d11] Silence some errors about invalid API usage on deferred contexts 2019-12-04 20:18:51 +01:00
d3d11_context_def.h [d3d11] Track used queries in deferred contexts and command lists 2019-11-02 13:48:03 +01:00
d3d11_context_ext.cpp [d3d11] Implement depth bounds extension 2019-05-06 00:08:58 +02:00
d3d11_context_ext.h [d3d11] Add stub implementation of D3D11DeviceContextExt 2019-05-06 00:08:58 +02:00
d3d11_context_imm.cpp [d3d11] Hook up platform-specific clock 2019-11-26 01:52:58 +01:00
d3d11_context_imm.h [d3d11] Hook up platform-specific clock 2019-11-26 01:52:58 +01:00
d3d11_context_state.h [d3d11] Fix ref counting for state objects bound to a context 2019-10-14 02:06:33 +02:00
d3d11_context.cpp [d3d11] Actually fix subresources discarded by DiscardView1 2019-11-24 00:34:15 +01:00
d3d11_context.h [d3d11] Overhaul DiscardResource and DiscardView implementations 2019-11-23 23:57:07 +01:00
d3d11_depth_stencil.cpp [d3d11] Fix incorrect AddRef return value 2019-10-25 21:36:21 +02:00
d3d11_depth_stencil.h [d3d11] Remove obsolete DefaultDesc methods from state classes 2019-10-14 05:28:46 +02:00
d3d11_device_child.h [d3d11] Allow choosing type wrapper for D3D11DeviceChild base class 2019-10-14 01:44:27 +02:00
d3d11_device.cpp [d3d11] Move frame latency handling into D3D11SwapChain 2019-11-26 16:11:46 +01:00
d3d11_device.h [d3d11] Move frame latency handling into D3D11SwapChain 2019-11-26 16:11:46 +01:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_gdi.cpp [d3d11] 'a' is not a very good name for a variable 2019-11-04 13:46:18 +01:00
d3d11_gdi.h [d3d11] Implement GDI surface 2019-09-20 01:44:18 +02:00
d3d11_include.h [d3d11] Include D3D11.4 headers 2019-09-16 16:14:47 +02:00
d3d11_initializer.cpp [d3d11] Zero-initialize UAV counters 2019-11-18 18:40:39 +01:00
d3d11_initializer.h [d3d11] Zero-initialize UAV counters 2019-11-18 18:40:39 +01:00
d3d11_input_layout.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_input_layout.h [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d11_interfaces.h [d3d11] Add interfaces to support D3D11 extensions 2019-05-06 00:08:57 +02:00
d3d11_interop.cpp [d3d11] Don't query DXVK instance from adapter 2019-11-08 11:25:58 +01:00
d3d11_interop.h [d3d11] Remove some unnecessary type casts in interop code 2018-12-19 22:34:47 +01:00
d3d11_main.cpp [d3d11] Don't query DXVK instance from adapter 2019-11-08 11:25:58 +01:00
d3d11_options.cpp [d3d11] Remove d3d11.strictDivision option 2019-11-30 20:39:32 +01:00
d3d11_options.h [d3d11] Remove d3d11.strictDivision option 2019-11-30 20:39:32 +01:00
d3d11_query.cpp [d3d11] Fix memory order for query reset counter 2019-11-14 23:43:58 +01:00
d3d11_query.h [d3d11] Also fix reset counter memory order for deferred context queries 2019-11-15 19:48:41 +01:00
d3d11_rasterizer.cpp [d3d11] Fix incorrect AddRef return value 2019-10-25 21:36:21 +02:00
d3d11_rasterizer.h [d3d11] Remove obsolete DefaultDesc methods from state classes 2019-10-14 05:28:46 +02:00
d3d11_resource.cpp [d3d11] Fix incorrect AddRef -> Release 2019-08-29 21:24:47 +02:00
d3d11_resource.h [d3d11] Add basic implementation of IDXGIResource1 2019-04-27 20:21:47 +02:00
d3d11_sampler.cpp [d3d11] Fix incorrect AddRef return value 2019-10-25 21:36:21 +02:00
d3d11_sampler.h [d3d11] Don't subclass state objects from ComObject 2019-10-14 01:44:37 +02:00
d3d11_shader.cpp [d3d11] Don't set HOST pipeline stage and access flags for resources 2019-10-24 16:57:06 +02:00
d3d11_shader.h [d3d11] Refactor shader module creation 2019-10-21 12:09:53 +02:00
d3d11_state_object.cpp [d3d11] Add class to implement D3DDeviceContextState 2019-05-04 15:57:55 +02:00
d3d11_state_object.h [d3d11] Fix MSVC 2017 compilation 2019-05-04 22:14:28 +02:00
d3d11_state.cpp [d3d11] Implement ID3D11RasterizerState2 2019-09-16 13:41:31 +02:00
d3d11_state.h [d3d11] Fix reference counting for state objects 2019-10-14 01:27:59 +02:00
d3d11_swapchain.cpp [hud] Enable manual sRGB conversion for non-sRGB swap chains 2019-12-13 14:03:00 +01:00
d3d11_swapchain.h [d3d11] Determine exclusive fullscreen mode based on swap chain flags 2019-12-05 13:11:06 +01:00
d3d11_texture.cpp [d3d11] Don't set HOST pipeline stage and access flags for resources 2019-10-24 16:57:06 +02:00
d3d11_texture.h [d3d11] Implement GetDC / ReleaseDC 2019-09-20 01:44:18 +02:00
d3d11_util.cpp [d3d11] Move GetMemoryFlagsForUsage into D3D11Buffer 2019-09-17 17:21:10 +02:00
d3d11_util.h [d3d11] Move GetMemoryFlagsForUsage into D3D11Buffer 2019-09-17 17:21:10 +02:00
d3d11_view_dsv.cpp [d3d11] Fix uninitialized DSV flags 2019-11-10 15:02:21 +01:00
d3d11_view_dsv.h [d3d11] Add common view info struct to all view types 2019-08-26 23:29:01 +02:00
d3d11_view_rtv.cpp [d3d11] Implement ID3D11RenderTargetView1 2019-09-16 14:27:44 +02:00
d3d11_view_rtv.h [d3d11] Implement ID3D11RenderTargetView1 2019-09-16 14:27:44 +02:00
d3d11_view_srv.cpp [d3d11] Implement ID3D11ShaderResourceView1 2019-09-16 14:27:44 +02:00
d3d11_view_srv.h [d3d11] Implement ID3D11ShaderResourceView1 2019-09-16 14:27:44 +02:00
d3d11_view_uav.cpp [d3d11] Allocate counter buffer per UAV 2019-10-26 17:44:29 +02:00
d3d11_view_uav.h [d3d11] Allocate counter buffer per UAV 2019-10-26 17:44:29 +02:00
d3d11_view.h [d3d11] Check for shader resource view hazards 2019-08-26 23:43:47 +02:00
d3d11.def [d3d11] Implement D3D11CoreCreateDevice 2018-05-07 14:06:52 +02:00
d3d11.spec [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
meson.build [d3d11] Remove D3D11 counter buffer class 2019-10-26 17:44:29 +02:00
version.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00