.. |
shaders
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[d3d9] Use DxvkSwapchainBlitter for presentation
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2021-02-27 14:54:14 +00:00 |
d3d9_adapter.cpp
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[d3d9] Adapter cleanups
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2021-08-08 02:14:11 +00:00 |
d3d9_adapter.h
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[d3d9] Adapter cleanups
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2021-08-08 02:14:11 +00:00 |
d3d9_buffer.cpp
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[d3d9] Minor buffer code-style cleanups
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2021-08-08 02:14:11 +00:00 |
d3d9_buffer.h
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[d3d9] Minor buffer code-style cleanups
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2021-08-08 02:14:11 +00:00 |
d3d9_caps.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_common_buffer.cpp
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[d3d9] Remove D3D9CommonBuffer::GetDesc
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2021-08-08 02:14:11 +00:00 |
d3d9_common_buffer.h
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[d3d9] Common buffer header cleanups and docs
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2021-08-08 02:14:11 +00:00 |
d3d9_common_texture.cpp
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[d3d9] Always use cached memory for texture mapping buffers
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2021-07-08 21:42:12 +00:00 |
d3d9_common_texture.h
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[d3d9] Track NULL state per-subresource
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2021-08-08 02:14:11 +00:00 |
d3d9_constant_layout.h
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[d3d9] Use spec constants for bool constants
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2020-01-27 14:21:21 +01:00 |
d3d9_constant_set.h
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[d3d9] Store copy of shader metadata in constant set
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2020-02-06 17:58:15 +01:00 |
d3d9_cursor.cpp
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[d3d9] Avoid setting cursor position if we are already at that position
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2020-02-20 01:44:50 +00:00 |
d3d9_cursor.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_device_child.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_device.cpp
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[d3d9] Optimize clears with rt mask and better ref tracking
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2021-08-08 02:14:11 +00:00 |
d3d9_device.h
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[d3d9] Track bound RTs
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2021-08-08 02:14:11 +00:00 |
d3d9_fixed_function.cpp
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[d3d9] Fix NEVER alpha testing
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2021-08-07 21:54:30 +00:00 |
d3d9_fixed_function.h
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[d3d9] Only define the push constants we use
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2020-09-26 06:39:52 +01:00 |
d3d9_format_helpers.cpp
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[d3d9] Fix texture converter
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2021-06-12 03:48:01 -07:00 |
d3d9_format_helpers.h
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[d3d9] Fix texture converter
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2021-06-12 03:48:01 -07:00 |
d3d9_format.cpp
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[d3d9] Implement YV12 video format
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2020-08-17 22:32:30 +01:00 |
d3d9_format.h
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[d3d9] Implement YV12 video format
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2020-08-17 22:32:30 +01:00 |
d3d9_hud.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_hud.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_include.h
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[d3d9] Don't declspec dllexport on MinGW builds
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2020-04-02 02:00:42 +01:00 |
d3d9_initializer.cpp
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[d3d9] Respect aligned pitch when using initial data
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2021-07-24 19:41:59 +00:00 |
d3d9_initializer.h
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d9_interface.cpp
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[d3d9] Enumerate adapters by display
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2020-02-21 18:03:57 +00:00 |
d3d9_interface.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_main.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_monitor.cpp
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[d3d9] Expose adapter/backbuffer formats properly
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2021-02-06 08:57:32 +00:00 |
d3d9_monitor.h
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[d3d9] Expose adapter/backbuffer formats properly
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2021-02-06 08:57:32 +00:00 |
d3d9_multithread.cpp
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[util] Add generic recursive spinlock
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2020-03-15 03:43:04 +01:00 |
d3d9_multithread.h
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[util] Add generic recursive spinlock
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2020-03-15 03:43:04 +01:00 |
d3d9_names.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_names.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_options.cpp
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[d3d9] Add frame rate limiter and d3d9.maxFrameRate option
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2021-06-12 13:50:08 +02:00 |
d3d9_options.h
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[d3d9] Add frame rate limiter and d3d9.maxFrameRate option
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2021-06-12 13:50:08 +02:00 |
d3d9_query.cpp
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[d3d9] Fix warnings with query caching
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2021-01-08 13:49:38 +00:00 |
d3d9_query.h
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[d3d9] Cache query data
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2021-01-07 21:19:28 +00:00 |
d3d9_resource.h
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[d3d9] Implement PreLoad for buffers + textures
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2020-06-11 05:53:33 +01:00 |
d3d9_sampler.cpp
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[d3d9] Convert border color to float in CS thread
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2020-05-07 13:11:59 +01:00 |
d3d9_sampler.h
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[d3d9] Improve sampler anisotropy normalization
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2020-05-21 08:58:39 +01:00 |
d3d9_shader_permutations.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_shader_validator.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_shader.cpp
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d9_shader.h
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d9_spec_constants.h
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[d3d9, dxso] Implement FETCH4
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2020-05-25 06:13:21 +01:00 |
d3d9_state.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_state.h
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[d3d9] respect Vector4 alignment in UpdateStateConstants
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2021-04-15 22:25:11 +01:00 |
d3d9_stateblock.cpp
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[d3d9] Fix multiplication order in D3D9StateBlock::MultiplyStateTransform
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2020-02-10 06:22:58 +00:00 |
d3d9_stateblock.h
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[d3d9] Check correct sampler bitfield when applying/capturing sampler state
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2020-02-06 22:37:50 +00:00 |
d3d9_subresource.h
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[d3d9] Track NULL state per-subresource
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2021-08-08 02:14:11 +00:00 |
d3d9_surface.cpp
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[d3d9] Move pLockedBox/Rect checks to subresource
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2020-05-26 13:14:58 +01:00 |
d3d9_surface.h
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[d3d9] Fix swapchain surface refs once and for all
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2020-04-26 13:32:22 +01:00 |
d3d9_swapchain.cpp
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d9_swapchain.h
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[d3d9] Add frame rate limiter and d3d9.maxFrameRate option
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2021-06-12 13:50:08 +02:00 |
d3d9_swvp_emu.cpp
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d9_swvp_emu.h
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d9_texture.cpp
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[d3d9] Improve naming of texture dirty flag and dirty boxes
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2021-03-22 17:43:07 +00:00 |
d3d9_texture.h
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[d3d9] Move m_lod after m_subresources
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2021-08-08 02:14:11 +00:00 |
d3d9_util.cpp
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[d3d9] Disable primitive restart
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2021-08-08 02:05:27 +00:00 |
d3d9_util.h
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[d3d9] respect Matrix4 alignment in ConvertMatrix
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2021-04-15 22:25:11 +01:00 |
d3d9_vertex_declaration.cpp
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[d3d9] Treat largest element in Stream 0 as vertex decl size
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2021-05-13 01:32:56 +01:00 |
d3d9_vertex_declaration.h
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[d3d9] Treat largest element in Stream 0 as vertex decl size
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2021-05-13 01:32:56 +01:00 |
d3d9_volume.cpp
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[d3d9] Move pLockedBox/Rect checks to subresource
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2020-05-26 13:14:58 +01:00 |
d3d9_volume.h
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[d3d9] Don't pass format mapping to D3D9CommonTexture
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2020-01-17 17:47:08 +01:00 |
d3d9.def
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[d3d9] Remove extra spaces in def file
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2021-07-03 14:28:28 +02:00 |
meson.build
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Don't add def file as an object
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2021-07-03 14:28:28 +02:00 |
version.rc
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |