..
shaders
[d3d9] Implement converter for W11V11U10
2022-11-06 02:55:29 +00:00
d3d9_adapter.cpp
[d3d9] Do not support cube textures with depth formats
2024-05-08 17:05:48 +00:00
d3d9_adapter.h
[d3d9] Return a pointer in GetUnsupportedFormatInfo
2021-08-23 17:38:50 +01:00
d3d9_annotation.cpp
[d3d9] Implement D3D9UserDefinedAnnotation
2022-03-17 11:35:19 +01:00
d3d9_annotation.h
[d3d9,dxvk,util] Actually use dxvk::mutex
2023-03-01 13:03:43 +01:00
d3d9_bridge.cpp
[d3d9] Add a device compatibility mode for d3d8
2023-09-19 09:19:55 -07:00
d3d9_bridge.h
[build] Remove declspec UUID annotations
2024-01-23 15:44:47 +01:00
d3d9_buffer.cpp
[d3d9] Only log QueryInterface errors once
2023-03-01 13:25:56 +01:00
d3d9_buffer.h
[d3d9] Minor buffer code-style cleanups
2021-08-08 02:14:11 +00:00
d3d9_caps.h
[dxso+d3d9] Clean up texture slots
2021-11-30 01:57:22 +00:00
d3d9_common_buffer.cpp
Revert "[d3d9] Only use direct buffer mapping for DYNAMIC buffers"
2023-06-20 23:08:52 +01:00
d3d9_common_buffer.h
[d3d9] Upload DYNAMIC+SYSMEM vertex and index data for each draw
2024-02-05 13:13:18 +00:00
d3d9_common_texture.cpp
[d3d9] Do not support cube textures with depth formats
2024-05-08 17:05:48 +00:00
d3d9_common_texture.h
[d3d9] Do not support cube textures with depth formats
2024-05-08 17:05:48 +00:00
d3d9_constant_buffer.cpp
[d3d9] Always enable STORAGE_BUFFER usage
2024-05-21 20:32:13 +02:00
d3d9_constant_buffer.h
[d3d9] Always enable STORAGE_BUFFER usage
2024-05-21 20:32:13 +02:00
d3d9_constant_layout.h
[d3d9+dxso] Switch constant buffer order
2021-10-15 10:54:18 +01:00
d3d9_constant_set.h
[d3d9] Use generic constant buffers for SWVP
2022-07-14 15:55:08 +02:00
d3d9_cursor.cpp
[d3d9] Don't show/hide a software cursor
2023-08-02 01:51:19 +01:00
d3d9_cursor.h
[d3d9] Stub out cursor code on non-Windows platforms
2022-08-21 19:29:05 +00:00
d3d9_device_child.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_device.cpp
[d3d9] Do not support cube textures with depth formats
2024-05-08 17:05:48 +00:00
d3d9_device.h
[d3d9] Wait for submission when calling ReturnUnderlyingResource
2024-03-16 19:11:11 +00:00
d3d9_fixed_function.cpp
[d3d9] FF: Fix a bunch of wine tests with FF texture coordinates
2024-05-21 20:32:13 +02:00
d3d9_fixed_function.h
[dxvk] Fix push constant compatibility for pipeline libraries
2024-04-26 19:54:52 +02:00
d3d9_format_helpers.cpp
[dxvk] Fix push constant compatibility for pipeline libraries
2024-04-26 19:54:52 +02:00
d3d9_format_helpers.h
[d3d9] Fix texture converter
2021-06-12 03:48:01 -07:00
d3d9_format.cpp
[d3d9] Do not enable support for DF formats on Nvidia
2024-05-18 16:16:34 +00:00
d3d9_format.h
[d3d9] Use DxvkFormatInfo for video formats
2023-04-08 03:15:44 +01:00
d3d9_hud.cpp
[d3d9] Add HUD item for unmappable memory
2022-07-29 13:14:33 +01:00
d3d9_hud.h
[d3d9] Add HUD item for unmappable memory
2022-07-29 13:14:33 +01:00
d3d9_include.h
[build] Remove declspec UUID annotations
2024-01-23 15:44:47 +01:00
d3d9_initializer.cpp
[dxvk] Add submission feedback to command submissions
2023-03-16 20:59:43 +01:00
d3d9_initializer.h
[dxvk] Use custom sync primitives
2021-06-29 00:51:20 +02:00
d3d9_interface.cpp
[dxvk] Add Vulkan instance flag for D3D9 apps
2023-10-31 16:05:58 +01:00
d3d9_interface.h
[d3d9] Add DxvkD3D8Bridge for d3d8 interop
2023-06-24 17:58:49 +01:00
d3d9_interfaces.h
[build] Remove declspec UUID annotations
2024-01-23 15:44:47 +01:00
d3d9_interop.cpp
[d3d9] Add ID3D9VkInteropDevice
2022-09-22 17:58:54 +01:00
d3d9_interop.h
[d3d9] Add ID3D9VkInteropDevice
2022-09-22 17:58:54 +01:00
d3d9_main.cpp
[d3d9] Stub out D3D9On12 interfaces
2023-05-24 14:36:45 +01:00
d3d9_mem.cpp
[d3d9] Add 64bit implementation for D3D9MemoryAllocator
2022-08-08 23:15:21 +01:00
d3d9_mem.h
[meta] Declare bool conversion operators as explicit
2024-01-27 11:44:51 +01:00
d3d9_monitor.cpp
[d3d9] remove support for the A1/X1R5G5B5 formats
2023-03-14 13:17:13 +00:00
d3d9_monitor.h
[d3d9] Add helpers for new WSI interface
2022-08-20 20:27:07 +02:00
d3d9_multithread.cpp
[util] Add generic recursive spinlock
2020-03-15 03:43:04 +01:00
d3d9_multithread.h
[util] Add generic recursive spinlock
2020-03-15 03:43:04 +01:00
d3d9_names.cpp
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_names.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_on_12.cpp
[d3d9] Wait for submission when calling ReturnUnderlyingResource
2024-03-16 19:11:11 +00:00
d3d9_on_12.h
[d3d9] Stub out D3D9On12 interfaces
2023-05-24 14:36:45 +01:00
d3d9_options.cpp
[dxvk] Use new Version helper to deal with driver version numbers
2024-05-20 18:30:36 +02:00
d3d9_options.h
[d3d9] Implement config option to disable rejecting reset
2024-01-26 18:11:25 +00:00
d3d9_query.cpp
[d3d9] Remove support for VERTEXSTATS queries
2024-04-13 19:11:00 +01:00
d3d9_query.h
[d3d9] Cache query data
2021-01-07 21:19:28 +00:00
d3d9_resource.h
[d3d9] Implement PreLoad for buffers + textures
2020-06-11 05:53:33 +01:00
d3d9_sampler.cpp
[d3d9, dxso] Alias color and depth samplers and improve tracking
2021-08-10 23:46:03 +00:00
d3d9_sampler.h
[d3d9, dxso] Alias color and depth samplers and improve tracking
2021-08-10 23:46:03 +00:00
d3d9_shader_validator.h
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00
d3d9_shader.cpp
[d3d9] Avoid querying environment variables on shader creation
2022-10-24 18:01:48 +02:00
d3d9_shader.h
[d3d9] Only log QueryInterface errors once
2023-03-01 13:25:56 +01:00
d3d9_spec_constants.h
[d3d9+dxso] Consider DMAP sampler in bit masks
2023-08-20 10:21:16 -07:00
d3d9_state.cpp
[d3d9] Refactor state blocks to allocate dynamically.
2023-03-07 23:24:01 +00:00
d3d9_state.h
[meta] Declare bool conversion operators as explicit
2024-01-27 11:44:51 +01:00
d3d9_stateblock.cpp
[d3d9] Add a device compatibility mode for d3d8
2023-09-19 09:19:55 -07:00
d3d9_stateblock.h
[d3d9] Reject Reset if there's any remaining DEFAULT resources
2023-06-13 14:15:18 +01:00
d3d9_subresource.h
[d3d9] Use VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_EXT for hazards if available
2022-08-06 01:33:30 +01:00
d3d9_surface.cpp
[d3d9] Fall back to GDI blit for partial presents
2023-05-03 12:18:11 +01:00
d3d9_surface.h
[d3d9] Add support for shared IDirect3DTexture9 resources.
2022-03-12 16:23:06 +01:00
d3d9_swapchain.cpp
[d3d9] Use most recently used swapchain for GetFrontBufferData
2024-03-05 13:54:15 +00:00
d3d9_swapchain.h
[d3d9] Keep 1 presenter per swapchain window
2023-07-04 16:44:31 +02:00
d3d9_swvp_emu.cpp
[d3d9] Upload DYNAMIC+SYSMEM vertex and index data for each draw
2024-02-05 13:13:18 +00:00
d3d9_swvp_emu.h
[dxvk] Use custom sync primitives
2021-06-29 00:51:20 +02:00
d3d9_texture.cpp
[d3d9] Only log QueryInterface errors once
2023-03-01 13:25:56 +01:00
d3d9_texture.h
[d3d9] Add ID3D9VkInteropTexture
2022-09-22 17:58:54 +01:00
d3d9_util.cpp
[d3d9] Include win32 compat headers where applicable
2022-08-21 21:40:55 +02:00
d3d9_util.h
[d3d9] Add D3DDISPLAYMODEEX operator
2024-01-19 16:28:22 +00:00
d3d9_vertex_declaration.cpp
[d3d9] Upload DYNAMIC+SYSMEM vertex and index data for each draw
2024-02-05 13:13:18 +00:00
d3d9_vertex_declaration.h
[d3d9] Upload DYNAMIC+SYSMEM vertex and index data for each draw
2024-02-05 13:13:18 +00:00
d3d9_volume.cpp
[d3d9] Only log QueryInterface errors once
2023-03-01 13:25:56 +01:00
d3d9_volume.h
[d3d9] Don't pass format mapping to D3D9CommonTexture
2020-01-17 17:47:08 +01:00
d3d9_window.cpp
[d3d9] Implement rudimentary device loss
2023-05-03 13:04:00 +01:00
d3d9_window.h
[d3d9] Move window proc handling code to own file
2022-08-14 17:18:10 +00:00
d3d9.def
[d3d9] Stub out D3D9On12 interfaces
2023-05-24 14:36:45 +01:00
d3d9.sym
[d3d9] Stub out D3D9On12 interfaces
2023-05-24 14:36:45 +01:00
meson.build
[build] Generate pkg-config metadata to link to DXVK libraries
2024-05-21 19:18:12 +00:00
version.rc
[d3d9] Implement Direct3D9 Frontend ( #1275 )
2019-12-16 04:28:01 +01:00