.. |
d3d11_annotation.cpp
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[d3d11] Add ID3DUserDefinedAnnotation stub
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2018-06-11 14:29:47 +02:00 |
d3d11_annotation.h
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[d3d11] Add ID3DUserDefinedAnnotation stub
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2018-06-11 14:29:47 +02:00 |
d3d11_blend.cpp
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[dxvk] Remove unused alphaToOne state
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2019-04-01 02:31:22 +02:00 |
d3d11_blend.h
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[d3d10] Implement D3D10BlendState
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2018-08-13 17:22:41 +02:00 |
d3d11_buffer.cpp
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[d3d11] Implement ID3D11Device2
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2019-09-16 12:42:14 +02:00 |
d3d11_buffer.h
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[d3d11] Validate buffer descriptions
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2019-06-13 03:31:26 +02:00 |
d3d11_class_linkage.cpp
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[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
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2019-02-10 08:01:01 +01:00 |
d3d11_class_linkage.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_cmd.h
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[d3d11] Add some documentation to d3d11_cmd.h
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2019-01-11 12:05:25 +01:00 |
d3d11_cmdlist.cpp
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[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
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2019-02-10 08:01:01 +01:00 |
d3d11_cmdlist.h
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[dxvk] Add CS chunk pool
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2018-08-27 16:07:38 +02:00 |
d3d11_context_def.cpp
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[d3d11] Implement ID3D11DeviceContext4
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2019-09-16 13:41:31 +02:00 |
d3d11_context_def.h
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[d3d11] Implement ID3D11DeviceContext4
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2019-09-16 13:41:31 +02:00 |
d3d11_context_ext.cpp
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[d3d11] Implement depth bounds extension
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2019-05-06 00:08:58 +02:00 |
d3d11_context_ext.h
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[d3d11] Add stub implementation of D3D11DeviceContextExt
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2019-05-06 00:08:58 +02:00 |
d3d11_context_imm.cpp
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[d3d11] Implement ID3D11DeviceContext4
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2019-09-16 13:41:31 +02:00 |
d3d11_context_imm.h
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[d3d11] Implement ID3D11DeviceContext4
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2019-09-16 13:41:31 +02:00 |
d3d11_context_state.h
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[d3d11] Add state to track potentially hazardous bound SRVs
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2019-08-26 23:29:01 +02:00 |
d3d11_context.cpp
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[d3d11] Implement ID3D11DeviceContext4
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2019-09-16 13:41:31 +02:00 |
d3d11_context.h
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[d3d11] Implement ID3D11DeviceContext4
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2019-09-16 13:41:31 +02:00 |
d3d11_counter_buffer.cpp
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[d3d11] Remove predication workaround for RADV
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2019-04-25 18:29:13 +02:00 |
d3d11_counter_buffer.h
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[d3d11] Add more general counter buffer allocator
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2018-08-30 15:24:38 +02:00 |
d3d11_depth_stencil.cpp
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[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
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2019-02-10 08:01:01 +01:00 |
d3d11_depth_stencil.h
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[d3d10] Implement D3D10DepthStencilState
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2018-08-13 17:22:41 +02:00 |
d3d11_device_child.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_device.cpp
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[d3d11] Implement ID3D11RenderTargetView1
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2019-09-16 14:27:44 +02:00 |
d3d11_device.h
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[d3d11] Implement ID3D11Device2
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2019-09-16 12:42:14 +02:00 |
d3d11_enums.cpp
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_enums.h
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_include.h
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[d3d11] Include D3D11.3 headers
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2019-09-16 12:42:14 +02:00 |
d3d11_initializer.cpp
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[d3d11] Initialize subresourceLayers in the inner loop
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2019-07-13 23:39:58 +02:00 |
d3d11_initializer.h
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[d3d11] Implement depth-stencil uploads in resource initializer
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2019-03-26 18:11:42 +01:00 |
d3d11_input_layout.cpp
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[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
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2019-02-10 08:01:01 +01:00 |
d3d11_input_layout.h
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[d3d10] Implement D3D10InputLayout
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2018-08-13 17:22:41 +02:00 |
d3d11_interfaces.h
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[d3d11] Add interfaces to support D3D11 extensions
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2019-05-06 00:08:57 +02:00 |
d3d11_interop.cpp
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[dxvk] Provide way to access queue properties from device
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2019-06-29 01:53:32 +02:00 |
d3d11_interop.h
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[d3d11] Remove some unnecessary type casts in interop code
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2018-12-19 22:34:47 +01:00 |
d3d11_main.cpp
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[d3d11] Add static method implementing D3D11CreateDeviceAndSwapChain
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2019-05-15 16:46:48 +02:00 |
d3d11_options.cpp
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[d3d11] Remove d3d11.asyncPresent option
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2019-08-04 21:49:55 +02:00 |
d3d11_options.h
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[d3d11] Remove d3d11.asyncPresent option
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2019-08-04 21:49:55 +02:00 |
d3d11_query.cpp
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[d3d11] Use unlikely() for some query code
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2019-07-17 20:35:00 +02:00 |
d3d11_query.h
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[d3d11] Use an array for query and event objects
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2019-06-16 17:14:24 +02:00 |
d3d11_rasterizer.cpp
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[d3d11] Implement ID3D11RasterizerState2
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2019-09-16 13:41:31 +02:00 |
d3d11_rasterizer.h
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[d3d11] Implement ID3D11RasterizerState2
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2019-09-16 13:41:31 +02:00 |
d3d11_resource.cpp
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[d3d11] Fix incorrect AddRef -> Release
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2019-08-29 21:24:47 +02:00 |
d3d11_resource.h
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[d3d11] Add basic implementation of IDXGIResource1
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2019-04-27 20:21:47 +02:00 |
d3d11_sampler.cpp
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[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
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2019-02-10 08:01:01 +01:00 |
d3d11_sampler.h
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[d3d10] Implement D3D10SamplerState
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2018-08-13 17:22:41 +02:00 |
d3d11_shader.cpp
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Use std::string for util::getEnvVar input
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2018-11-16 06:43:45 +01:00 |
d3d11_shader.h
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[d3d11] Respect xfb metadata when computing shader hash
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2018-10-25 11:28:02 +02:00 |
d3d11_state_object.cpp
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[d3d11] Add class to implement D3DDeviceContextState
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2019-05-04 15:57:55 +02:00 |
d3d11_state_object.h
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[d3d11] Fix MSVC 2017 compilation
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2019-05-04 22:14:28 +02:00 |
d3d11_state.cpp
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[d3d11] Implement ID3D11RasterizerState2
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2019-09-16 13:41:31 +02:00 |
d3d11_state.h
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[d3d11] Implement ID3D11RasterizerState2
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2019-09-16 13:41:31 +02:00 |
d3d11_swapchain.cpp
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[d3d11] Implement ID3D11Texture2D1 and ID3D11Texture3D1
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2019-09-16 14:27:44 +02:00 |
d3d11_swapchain.h
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[d3d11] Remove d3d11.asyncPresent option
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2019-08-04 21:49:55 +02:00 |
d3d11_texture.cpp
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[d3d11] Implement ID3D11Texture2D1 and ID3D11Texture3D1
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2019-09-16 14:27:44 +02:00 |
d3d11_texture.h
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[d3d11] Implement ID3D11Texture2D1 and ID3D11Texture3D1
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2019-09-16 14:27:44 +02:00 |
d3d11_util.cpp
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[d3d11] Add helper to find exact mapping for depth-stencil formats
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2018-11-08 18:51:43 +01:00 |
d3d11_util.h
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[d3d11] Add helper to find exact mapping for depth-stencil formats
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2018-11-08 18:51:43 +01:00 |
d3d11_view_dsv.cpp
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[d3d11] Add common view info struct to all view types
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2019-08-26 23:29:01 +02:00 |
d3d11_view_dsv.h
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[d3d11] Add common view info struct to all view types
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2019-08-26 23:29:01 +02:00 |
d3d11_view_rtv.cpp
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[d3d11] Implement ID3D11RenderTargetView1
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2019-09-16 14:27:44 +02:00 |
d3d11_view_rtv.h
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[d3d11] Implement ID3D11RenderTargetView1
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2019-09-16 14:27:44 +02:00 |
d3d11_view_srv.cpp
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[d3d11] Add common view info struct to all view types
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2019-08-26 23:29:01 +02:00 |
d3d11_view_srv.h
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[d3d11] Check for shader resource view hazards
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2019-08-26 23:43:47 +02:00 |
d3d11_view_uav.cpp
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[d3d11] Add common view info struct to all view types
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2019-08-26 23:29:01 +02:00 |
d3d11_view_uav.h
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[d3d11] Add check whether a viewed resource has a given bind flag
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2019-08-29 19:10:50 +02:00 |
d3d11_view.h
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[d3d11] Check for shader resource view hazards
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2019-08-26 23:43:47 +02:00 |
d3d11.def
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[d3d11] Implement D3D11CoreCreateDevice
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2018-05-07 14:06:52 +02:00 |
d3d11.spec
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[d3d10] Add build files and implement D3D10CreateDevice functions
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2018-08-13 17:22:00 +02:00 |
meson.build
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[build] Add options to disable dxgi/d3d* build
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2019-05-15 21:44:39 +02:00 |
version.rc
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[build] Add version info to compiled DLLs
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2019-04-05 21:09:57 +02:00 |