.. |
d3d11_blend.cpp
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[d3d11] Implemented D3D11BlendState1
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2018-03-18 23:27:29 +01:00 |
d3d11_blend.h
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[d3d11] Implemented D3D11BlendState1
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2018-03-18 23:27:29 +01:00 |
d3d11_buffer.cpp
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[dxgi,d3d11] log unknown interfaces GUID (#154)
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2018-03-12 12:05:43 +01:00 |
d3d11_buffer.h
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[d3d11] Implemented buffer mapping on deferred contexts
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2018-03-19 03:19:13 +01:00 |
d3d11_class_linkage.cpp
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[dxgi,d3d11] log unknown interfaces GUID (#154)
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2018-03-12 12:05:43 +01:00 |
d3d11_class_linkage.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_cmdlist.cpp
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[dxgi,d3d11] log unknown interfaces GUID (#154)
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2018-03-12 12:05:43 +01:00 |
d3d11_cmdlist.h
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[d3d11] Implemented FinishCommandList/ExecuteCommandList
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2018-03-03 20:59:17 +01:00 |
d3d11_context_def.cpp
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[d3d11] Implemented buffer mapping on deferred contexts
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2018-03-19 03:19:13 +01:00 |
d3d11_context_def.h
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[build] Add header required for std::find_if()
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2018-03-19 12:49:48 +02:00 |
d3d11_context_imm.cpp
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[d3d11] Remove obsolete acquire/release pair
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2018-03-19 17:56:26 +01:00 |
d3d11_context_imm.h
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[d3d11] Move OMSetRenderTargets optimization to D3D11ImmediateContext
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2018-03-17 14:09:16 +01:00 |
d3d11_context_state.h
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[d3d11] Add constant buffer offsets and counts to context state
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2018-03-18 12:36:45 +01:00 |
d3d11_context.cpp
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[dxvk] Increase UAV slot count to 64 for the graphics pipeline
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2018-03-21 04:56:33 +01:00 |
d3d11_context.h
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[dxvk] Increase UAV slot count to 64 for the graphics pipeline
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2018-03-21 04:56:33 +01:00 |
d3d11_depth_stencil.cpp
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[d3d11] Refactored D3D11DepthStencilState creation
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2018-03-18 23:32:01 +01:00 |
d3d11_depth_stencil.h
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[d3d11] Refactored D3D11DepthStencilState creation
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2018-03-18 23:32:01 +01:00 |
d3d11_device_child.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_device.cpp
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[d3d11] Implement remaining D3D11.1 feature queries
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2018-03-21 04:58:31 +01:00 |
d3d11_device.h
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[d3d11] stub implementation of ID3D11Device1 (#175)
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2018-03-17 20:11:00 +01:00 |
d3d11_enums.cpp
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_enums.h
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_include.h
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[d3d11] Implement remaining D3D11.1 feature queries
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2018-03-21 04:58:31 +01:00 |
d3d11_input_layout.cpp
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[dxgi,d3d11] log unknown interfaces GUID (#154)
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2018-03-12 12:05:43 +01:00 |
d3d11_input_layout.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_interfaces.h
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[d3d11] Some cleanup work
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2017-12-04 13:39:37 +01:00 |
d3d11_main.cpp
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[dxvk] Fixed D3D11CreateDeviceAndSwapChain bug
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2018-03-03 23:15:15 +01:00 |
d3d11_present.cpp
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[d3d11] Refactoring texture classes: Remove D3D11TextureInfo
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2018-03-14 00:45:07 +01:00 |
d3d11_present.h
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[d3d11] Refactored texture creation
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2017-12-19 16:01:50 +01:00 |
d3d11_query.cpp
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[dxgi,d3d11] log unknown interfaces GUID (#154)
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2018-03-12 12:05:43 +01:00 |
d3d11_query.h
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[d3d11] Wired up D3D11Query to backend
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2018-02-18 22:34:23 +01:00 |
d3d11_rasterizer.cpp
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[d3d11] Implemented D3D11BlendState1
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2018-03-18 23:27:29 +01:00 |
d3d11_rasterizer.h
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[d3d11] Implemented ID3D11RasterizerState1 stub
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2018-03-18 22:53:20 +01:00 |
d3d11_sampler.cpp
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[d3d11] Refactored D3D11SamplerState creation
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2018-03-18 23:35:40 +01:00 |
d3d11_sampler.h
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[d3d11] Refactored D3D11SamplerState creation
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2018-03-18 23:35:40 +01:00 |
d3d11_shader.cpp
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[spirv] Remove SPIR-V tools integration
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2018-03-13 14:32:03 +01:00 |
d3d11_shader.h
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[d3d11] Made shader name public for debugging
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2018-01-12 00:43:19 +01:00 |
d3d11_state.cpp
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[d3d11] Implemented D3D11BlendState1
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2018-03-18 23:27:29 +01:00 |
d3d11_state.h
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[d3d11] Implemented D3D11BlendState1
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2018-03-18 23:27:29 +01:00 |
d3d11_texture.cpp
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[d3d11] Enable direct image mapping by default
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2018-03-18 00:36:53 +01:00 |
d3d11_texture.h
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[d3d11] Check if a textue can be created before making the attempt
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2018-03-14 16:03:48 +01:00 |
d3d11_util.cpp
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[d3d11] Treat D3D11SamplerState as state object
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2018-03-05 02:21:34 +01:00 |
d3d11_util.h
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[d3d11] Treat D3D11SamplerState as state object
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2018-03-05 02:21:34 +01:00 |
d3d11_view_dsv.cpp
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[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
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2018-03-17 13:42:37 +01:00 |
d3d11_view_dsv.h
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[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
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2018-03-17 13:42:37 +01:00 |
d3d11_view_rtv.cpp
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[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
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2018-03-17 13:42:37 +01:00 |
d3d11_view_rtv.h
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[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
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2018-03-17 13:42:37 +01:00 |
d3d11_view_srv.cpp
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[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
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2018-03-17 13:42:37 +01:00 |
d3d11_view_srv.h
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[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
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2018-03-17 13:42:37 +01:00 |
d3d11_view_uav.cpp
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[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
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2018-03-17 13:42:37 +01:00 |
d3d11_view_uav.h
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[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
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2018-03-17 13:42:37 +01:00 |
d3d11.def
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Add support for MSVC, attempt 3 (#130)
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2018-03-06 18:34:34 +01:00 |
meson.build
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Add support for MSVC, attempt 3 (#130)
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2018-03-06 18:34:34 +01:00 |