.. |
d3d11_annotation.cpp
|
[d3d11] Add ID3DUserDefinedAnnotation stub
|
2018-06-11 14:29:47 +02:00 |
d3d11_annotation.h
|
[d3d11] Add ID3DUserDefinedAnnotation stub
|
2018-06-11 14:29:47 +02:00 |
d3d11_blend.cpp
|
[d3d11] Fix incorrect AddRef return value
|
2019-10-25 21:36:21 +02:00 |
d3d11_blend.h
|
[d3d11] Remove obsolete DefaultDesc methods from state classes
|
2019-10-14 05:28:46 +02:00 |
d3d11_buffer.cpp
|
[d3d11] Only add storage buffer usage flag to constant buffers if needed
|
2019-10-30 10:58:05 +01:00 |
d3d11_buffer.h
|
[d3d11] Allocate xfb counter buffer per buffer
|
2019-10-26 17:44:29 +02:00 |
d3d11_class_linkage.cpp
|
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
|
2019-02-10 08:01:01 +01:00 |
d3d11_class_linkage.h
|
[general] Added 32-bit support
|
2017-12-12 12:50:52 +01:00 |
d3d11_cmd.h
|
[d3d11] Add some documentation to d3d11_cmd.h
|
2019-01-11 12:05:25 +01:00 |
d3d11_cmdlist.cpp
|
[d3d11] Track used queries in deferred contexts and command lists
|
2019-11-02 13:48:03 +01:00 |
d3d11_cmdlist.h
|
[d3d11] Track used queries in deferred contexts and command lists
|
2019-11-02 13:48:03 +01:00 |
d3d11_context_def.cpp
|
[d3d11] Track used queries in deferred contexts and command lists
|
2019-11-02 13:48:03 +01:00 |
d3d11_context_def.h
|
[d3d11] Track used queries in deferred contexts and command lists
|
2019-11-02 13:48:03 +01:00 |
d3d11_context_ext.cpp
|
[d3d11] Implement depth bounds extension
|
2019-05-06 00:08:58 +02:00 |
d3d11_context_ext.h
|
[d3d11] Add stub implementation of D3D11DeviceContextExt
|
2019-05-06 00:08:58 +02:00 |
d3d11_context_imm.cpp
|
[d3d11] Fix incorrect AddRef return value
|
2019-10-25 21:36:21 +02:00 |
d3d11_context_imm.h
|
[d3d11] Fix immediate context reference counting
|
2019-10-14 01:56:34 +02:00 |
d3d11_context_state.h
|
[d3d11] Fix ref counting for state objects bound to a context
|
2019-10-14 02:06:33 +02:00 |
d3d11_context.cpp
|
[d3d11] Only execute Begin for scoped queries
|
2019-11-02 13:48:03 +01:00 |
d3d11_context.h
|
[d3d11] Don't use a state object for default blend state
|
2019-10-13 23:15:23 +02:00 |
d3d11_depth_stencil.cpp
|
[d3d11] Fix incorrect AddRef return value
|
2019-10-25 21:36:21 +02:00 |
d3d11_depth_stencil.h
|
[d3d11] Remove obsolete DefaultDesc methods from state classes
|
2019-10-14 05:28:46 +02:00 |
d3d11_device_child.h
|
[d3d11] Allow choosing type wrapper for D3D11DeviceChild base class
|
2019-10-14 01:44:27 +02:00 |
d3d11_device.cpp
|
[d3d11] Move handling of constantBufferRangeCheck option to D3D11Options
|
2019-10-30 10:57:36 +01:00 |
d3d11_device.h
|
Revert "[d3d11] Recycle command lists from deferred contexts"
|
2019-10-27 11:00:59 +01:00 |
d3d11_enums.cpp
|
[d3d11] Added enum to stringfunctions
|
2017-12-02 16:46:53 +01:00 |
d3d11_enums.h
|
[d3d11] Added enum to stringfunctions
|
2017-12-02 16:46:53 +01:00 |
d3d11_gdi.cpp
|
[d3d11] Implement GDI surface
|
2019-09-20 01:44:18 +02:00 |
d3d11_gdi.h
|
[d3d11] Implement GDI surface
|
2019-09-20 01:44:18 +02:00 |
d3d11_include.h
|
[d3d11] Include D3D11.4 headers
|
2019-09-16 16:14:47 +02:00 |
d3d11_initializer.cpp
|
[d3d11] Write to image memory directly in InitHostVisibleTexture
|
2019-09-20 01:44:01 +02:00 |
d3d11_initializer.h
|
[d3d11] Implement depth-stencil uploads in resource initializer
|
2019-03-26 18:11:42 +01:00 |
d3d11_input_layout.cpp
|
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
|
2019-02-10 08:01:01 +01:00 |
d3d11_input_layout.h
|
[d3d10] Implement D3D10InputLayout
|
2018-08-13 17:22:41 +02:00 |
d3d11_interfaces.h
|
[d3d11] Add interfaces to support D3D11 extensions
|
2019-05-06 00:08:57 +02:00 |
d3d11_interop.cpp
|
[dxvk] Provide way to access queue properties from device
|
2019-06-29 01:53:32 +02:00 |
d3d11_interop.h
|
[d3d11] Remove some unnecessary type casts in interop code
|
2018-12-19 22:34:47 +01:00 |
d3d11_main.cpp
|
[d3d11] Initialize feature level to zero in D3D11CreateDevice
|
2019-10-11 17:01:23 +02:00 |
d3d11_options.cpp
|
[d3d11] Move handling of constantBufferRangeCheck option to D3D11Options
|
2019-10-30 10:57:36 +01:00 |
d3d11_options.h
|
[d3d11] Move handling of constantBufferRangeCheck option to D3D11Options
|
2019-10-30 10:57:36 +01:00 |
d3d11_query.cpp
|
[d3d11] Allocate predicate buffer per query
|
2019-10-26 17:44:29 +02:00 |
d3d11_query.h
|
[d3d11] Only execute Begin for scoped queries
|
2019-11-02 13:48:03 +01:00 |
d3d11_rasterizer.cpp
|
[d3d11] Fix incorrect AddRef return value
|
2019-10-25 21:36:21 +02:00 |
d3d11_rasterizer.h
|
[d3d11] Remove obsolete DefaultDesc methods from state classes
|
2019-10-14 05:28:46 +02:00 |
d3d11_resource.cpp
|
[d3d11] Fix incorrect AddRef -> Release
|
2019-08-29 21:24:47 +02:00 |
d3d11_resource.h
|
[d3d11] Add basic implementation of IDXGIResource1
|
2019-04-27 20:21:47 +02:00 |
d3d11_sampler.cpp
|
[d3d11] Fix incorrect AddRef return value
|
2019-10-25 21:36:21 +02:00 |
d3d11_sampler.h
|
[d3d11] Don't subclass state objects from ComObject
|
2019-10-14 01:44:37 +02:00 |
d3d11_shader.cpp
|
[d3d11] Don't set HOST pipeline stage and access flags for resources
|
2019-10-24 16:57:06 +02:00 |
d3d11_shader.h
|
[d3d11] Refactor shader module creation
|
2019-10-21 12:09:53 +02:00 |
d3d11_state_object.cpp
|
[d3d11] Add class to implement D3DDeviceContextState
|
2019-05-04 15:57:55 +02:00 |
d3d11_state_object.h
|
[d3d11] Fix MSVC 2017 compilation
|
2019-05-04 22:14:28 +02:00 |
d3d11_state.cpp
|
[d3d11] Implement ID3D11RasterizerState2
|
2019-09-16 13:41:31 +02:00 |
d3d11_state.h
|
[d3d11] Fix reference counting for state objects
|
2019-10-14 01:27:59 +02:00 |
d3d11_swapchain.cpp
|
[dxvk] Remove spill parameter from bindRenderTargets
|
2019-10-13 01:44:31 +02:00 |
d3d11_swapchain.h
|
[d3d11] Use private reference to D3D11 device in D3D11SwapChain
|
2019-10-01 22:26:07 +02:00 |
d3d11_texture.cpp
|
[d3d11] Don't set HOST pipeline stage and access flags for resources
|
2019-10-24 16:57:06 +02:00 |
d3d11_texture.h
|
[d3d11] Implement GetDC / ReleaseDC
|
2019-09-20 01:44:18 +02:00 |
d3d11_util.cpp
|
[d3d11] Move GetMemoryFlagsForUsage into D3D11Buffer
|
2019-09-17 17:21:10 +02:00 |
d3d11_util.h
|
[d3d11] Move GetMemoryFlagsForUsage into D3D11Buffer
|
2019-09-17 17:21:10 +02:00 |
d3d11_view_dsv.cpp
|
[d3d11] Add common view info struct to all view types
|
2019-08-26 23:29:01 +02:00 |
d3d11_view_dsv.h
|
[d3d11] Add common view info struct to all view types
|
2019-08-26 23:29:01 +02:00 |
d3d11_view_rtv.cpp
|
[d3d11] Implement ID3D11RenderTargetView1
|
2019-09-16 14:27:44 +02:00 |
d3d11_view_rtv.h
|
[d3d11] Implement ID3D11RenderTargetView1
|
2019-09-16 14:27:44 +02:00 |
d3d11_view_srv.cpp
|
[d3d11] Implement ID3D11ShaderResourceView1
|
2019-09-16 14:27:44 +02:00 |
d3d11_view_srv.h
|
[d3d11] Implement ID3D11ShaderResourceView1
|
2019-09-16 14:27:44 +02:00 |
d3d11_view_uav.cpp
|
[d3d11] Allocate counter buffer per UAV
|
2019-10-26 17:44:29 +02:00 |
d3d11_view_uav.h
|
[d3d11] Allocate counter buffer per UAV
|
2019-10-26 17:44:29 +02:00 |
d3d11_view.h
|
[d3d11] Check for shader resource view hazards
|
2019-08-26 23:43:47 +02:00 |
d3d11.def
|
[d3d11] Implement D3D11CoreCreateDevice
|
2018-05-07 14:06:52 +02:00 |
d3d11.spec
|
[d3d10] Add build files and implement D3D10CreateDevice functions
|
2018-08-13 17:22:00 +02:00 |
meson.build
|
[d3d11] Remove D3D11 counter buffer class
|
2019-10-26 17:44:29 +02:00 |
version.rc
|
[build] Add version info to compiled DLLs
|
2019-04-05 21:09:57 +02:00 |